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This is a ranking page for the hero Hardin - Dark Emperor from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Hardin.
Heroes With the Same Name | |
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Fallen Hardin
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List of Contents
Focus - Voting Gauntlet Featured Heroes | |||
---|---|---|---|
Exalt Chrom [8.0/10] |
Fallen Hardin [8.0/10] |
Veronica [9.0/10] |
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・An armored unit that can counterattack at any range ・Skill grants a guaranteed follow-up attack ・High base Def and Res stats |
Might: 16 Range: 1 Enables counterattack regardless of distance if this unit is attacked. |
Cooldown Count = 3 Boosts damage dealt to foe by 50% of damage dealt to unit. |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. |
If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (23) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (6) | ★★★☆☆ | |
Def (10) | ★★★★☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Hardin are +Atk and -Spd. This will increase the amount of damage he deals per attack. Since he can score follow-up attacks through Bold Fighter, Spd is not so much of importance to him.
Take note that his Spd is a superbane—this means that he will suffer a -4 reduction instead of a -3 when taking it as a bane. The first merge on a unit completely cancels out the bane. If you plan to use Fallen Hardin as one of your main units, make sure to get that first merge as soon as possible!
We recommend a +Res IV when merging Fallen Hardin to 10. At +10 Merges, Fallen Hardin's Atk will reach such high levels that pushing it up higher is a waste, considering he has access to Bold Fighter 3. At this point, it would be better to opt with a +Res IV instead. This balances his defenses, and allows him to soak up damage from all kinds of units. You can still go for a +Atk IV if you want maximum damage though. Just make sure that you look out for fast magic attackers that can nail a follow-up attack on him.
Keep in mind that with the release of Trait Fruits, you can freely change Fallen Hardin's IVs without pulling for him.
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Gradivus
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Pivot
:
Bonfire
:
-
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:
-
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A simple budget build for Hardin. He needs heals from supports to sustain himself especially without the special eff. of Gradivus.
HOT | |
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:
Gradivus
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Pivot
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Aether
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-
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:
-
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A specially refined Gradivus will grant more power, and sustain, making it a good cornerstone of a nice enemy phase build. Bracing Stance 3 adds more bulk, Special Fighter 3 speeds-up Aether and stacks with Bracing Stance's defensive Special slow. Quick Riposte 3 not only allows him to deal more damage, but the extra blows makes Aether activations even more frequent! A/R Far Save 3 is a very good skill, that allows Hardin to tank for his teammates. Thanks to Aether and a specially refined Gradivus, he can withstand many blows if situations are favorable.
HOT | |
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:
Gradivus
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Swap
:
Sol
:
-
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:
-
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This is a high budget build that utilizes Gradivus' refine to boost Hardins' firepower while granting him sustain. You can opt for another Special like Bonfire or Noontime, and can also opt to substitute the Mystic Boost 3 seal for Quick Riposte 3. You can also opt for A/R Far Save 3 if you want Hardin to tank ranged physical units as well.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP = 100% at the start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) :500 :200 |
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Gradivus' refine grants Fallen Hardin Atk/Sd/Def/Res+4 and will heal him after combat, even if he dealt 0 damage.
This gives him bulkiness and sustain, enabling Fallen Hardin to be able to tank more hits.
Neutral Stats at Lv. 40 (5★) | ||
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175 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
34 |
Rank: 836/1184 |
Spd |
28 |
Rank: 863/1184 |
Def |
36 |
Rank: 204/1184 |
Res |
32 |
Rank: 307/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 55 | 32 | 41 | 36 | 214 | Lv.40 +10 | 50 | 39 | 32 | 41 | 36 | 198 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 38 | 32 | 40 | 36 | 198 |
+Atk Lv.40 +10 | 49 | 41 | 32 | 40 | 36 | 198 |
+Spd Lv.40 +10 | 49 | 38 | 35 | 40 | 36 | 198 |
+Def Lv.40 +10 | 49 | 38 | 32 | 43 | 36 | 198 |
+Res Lv.40 +10 | 49 | 38 | 32 | 40 | 39 | 198 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 50 | 28 | 36 | 32 | 191 |
5★ Lv.40 | 45 | 34 | 28 | 36 | 32 | 175 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 23 | 24 | 6 | 10 | 8 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 42 | 47 | 35 | 40 | 207 | |
45 | 46 | 46 | 37 | 33 | 207 | |
51 | 47 | 31 | 49 | 27 | 205 | |
51 | 47 | 34 | 48 | 25 | 205 | |
47 | 48 | 17 | 48 | 41 | 201 | |
46 | 47 | 17 | 47 | 44 | 201 | |
49 | 47 | 16 | 47 | 42 | 201 | |
46 | 47 | 30 | 44 | 29 | 196 | |
47 | 44 | 21 | 48 | 35 | 195 | |
50 | 45 | 31 | 44 | 25 | 195 | |
45 | 45 | 16 | 44 | 36 | 186 | |
47 | 42 | 17 | 44 | 35 | 185 | |
44 | 39 | 38 | 37 | 26 | 184 | |
48 | 35 | 23 | 44 | 34 | 184 | |
46 | 43 | 21 | 41 | 29 | 180 | |
47 | 40 | 20 | 39 | 33 | 179 | |
Fallen Hardin
|
45 | 34 | 28 | 36 | 32 | 175 |
47 | 38 | 32 | 29 | 29 | 175 | |
48 | 37 | 22 | 39 | 28 | 174 | |
47 | 40 | 22 | 37 | 28 | 174 | |
45 | 41 | 23 | 36 | 29 | 174 | |
45 | 35 | 34 | 35 | 25 | 174 | |
49 | 35 | 25 | 38 | 26 | 173 | |
51 | 37 | 21 | 42 | 22 | 173 | |
49 | 30 | 24 | 38 | 28 | 169 | |
50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Fallen Hardin is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Gradivus allows Fallen Hardin to score counterattacks even on ranged units. This makes him a decent enemy phase unit especially when you take into consideration the nature of his full kit! It patches his limited movement by allowing him to damage those who come near him.
With the weapon refine, it will grant Fallen Hardin Atk/Spd/Def/Res+4 and will heal him even if he dealt 0 damage during combat. This grants him higher firepower and sustain to tank more hits.
Fallen Hardin has the armor only skill Bold Fighter, which grants him a guaranteed follow-up attack when initiating combat, as well as special cooldown charge +1. This means that when initiating combat, Vengeance will almost always trigger, allowing him to take down most enemies.
The bonus special cooldown charge works in the enemy phase. Considering Gradivus has a built-in Distant Counter effect, Vengeance activations in the enemy phase will be very common too. Brazen Def/Res allows Fallen Hardin to go to lower HP levels with reduced risk. At that point, Vengeance will hit very hard.
Fallen Hardin's A Skill Brazen Def/Res will give him Def/Res+7 when his HP is below 80%. Taking damage increases his defensive stats so that he can tough through combat so make sure that he is always in the frontline soaking up hit for his team. As mentioned, this synergizes well with Vengeance.
If you can afford to do so, equip either a Distant Def 3 or a Close Def 3 Sacred Seal onto Fallen Hardin depending on what maps you will be tackling. If he reaches Brazen range with these Seals, he becomes very hard to take down as he will boast huge Def/Res levels. Check out our recommended builds section to learn more!
All these abilities and quirks make Fallen Hardin a great dual-phase unit. He lands follow-up attacks in the player phase with Bold Fighter 3 and he can take quite a beating from enemies during the enemy phase whilst dealing respectable amounts of damage himself!
He has access to a Special effect refine and you can read more about it in the Weapon Refinement section!!
Fallen Hardin has a base Spd of 28. This makes it easy for fast units to deal huge amounts of damage to him. If he does not have a skill like Wary Fighter 3 that can protect him from follow-up attacks, make sure that you position him properly in relation to fast units that pose a threat to him. However, if they get Fallen Hardin to a HP range that he can exploit with Vengeance, make sure to seize the opportunity as a Vengeance-boosted attack from Fallen Hardin hits hard.
Another way to protect Fallen Hardin from units that threaten him is to get to them before they get the chance to initiate on Fallen Hardin. Equip him with seals or skills like Armor March 3 to make it easy for him to utilize the effects of Bold Fighter 3 when initiating attacks! Armor March is also available as a Sacred Seal.
Fallen Hardin takes 1.5x damage from armor-effective weapons like Armorslayer+ or Hammer+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hardin - Dark Emperor only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hardin - Dark Emperor if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s HP ≤ 80% at start of combat, grants Def/Res +3 during combat. | 5★ | |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +5 during combat. | 5★ | |
If unit’s HP ≤ 80% at start of combat, grants Def/Res +7 during combat. | 5★ | |
If unit’s HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ | |
If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ | |
If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Value of Skills | ★★★★★ |
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Fallen Hardin can be used to inherit the skill Bold Fighter 3. However, Hector is a pretty powerful unit. Unless you have similar units like Forsyth or Brave Hector, it is best that you do not fodder him off, and we recommend that you build around him instead.
Fallen Hardin is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Richard Epcar |
---|---|
Illustrator | Daisuke Izuka |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Don’t be so conceited! Have you come to die? You dare oppose me? I’ll run you through! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
There are countless kings and even more nobles in the world, but most lack the power to back up their status. Most of them simply rot in the mud of their privilege. These fools invite war to their doorsteps and then send their own citizens off to die. What point is there for such a country to exist? Perhaps it would be best for such places to be destroyed outright. This very world included… However, through the fog of war I saw a light. Archanea’s true treasure... I swore on my sword to protect her. It was that purpose which showed me that the country—the world—needed to be cleansed. I needed to exile the fools and kill all who opposed me. Even if that meant cutting down someone entrusted with the Fire Emblem itself. Pardon me, what... What was I saying just now? Right... I must annihilate the rebels. Ready the army! |
Heroes from Focus - Voting Gauntlet | |||
---|---|---|---|
Exalt Chrom [8.0/10] |
Fallen Hardin [8.0/10] |
Veronica [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Fallen Hardin Builds and Best IVs
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