Fire Emblem Heroes (FEH)

Sky-Pirate Claw: Best Fodder, Best Units to Inherit

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
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Here you can see how to get Sky-Pirate Claw, a weapon skill in Fire Emblem Heroes (FEH). Check out Sky-Pirate Claw, Sky-Pirate Claw's effects, units with Sky-Pirate Claw, as well as Inherit Skill Information!

Sky-Pirate Claw Effect and Basic Information

Basic Information

Skill
Sky-Pirate Claw
Type
Mt 14 Range 1
Effect Accelerates Special trigger (cooldown count -1). If unit is not adjacent to an ally, grants Atk +5 to unit and inflicts Atk -5 on foe during combat and unit makes a guaranteed follow-up attack.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2.
Required SP 400
Sacred Seal None

Skill Family

Sky-Pirate Claw Fire Emblem Heroes FEHSky-Pirate Claw

Sky-Pirate Claw Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect Accelerates Special trigger (cooldown count-1).
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect Accelerates Special trigger (cooldown count-1).
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+5 to unit and inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Sky-Pirate Claw Rating

Rating 9.5/10.0 Ranking A Rank

Inherit Skill Restrictions for Sky-Pirate Claw

Units able to Inherit Sky-Pirate Claw

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Sky-Pirate Claw as Fodder

Hero Name Learns At
FEH icon Pirate Tibarn 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Sky-Pirate Claw is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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