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This is a ranking page for the hero Gerome - Masked Rider from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gerome.
List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Obtained as a reward from Tempest Trials ・Inflicts huge damage to cavalry units ・Can retreat by one space after combat with Hit and Run |
Might: 16 Range: 1 Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
Range: 1 Grants Atk/Def +3 to an adjacent ally until the end of the turn. |
Grants Def +5. Inflicts Atk -3. |
If unit initiates combat, unit moves 1 space away after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (24) | ★★★★★ | |
Spd (6) | ★★★☆☆ | |
Def (8) | ★★★★☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Gerome will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Gerome are +Atk and -Res. A +Atk IV maximizes the damage 1.5x damage multiplier his weapons against cavalry units. As mainly an offensive unit whose job is to match-up with cavalry foes, increasing damage is a no-brainer so you should take this IV whenever possible. Because he is a free unit, you would need to spend Trait Fruits to get this IV.
His Res is very low and is of less importance so it is safe to take as a bane.
We recommend a +Atk IV when merging Gerome to 10. This is for the same reasons as above. With +10 merges and some investment, he can take out lots of cavalry units in one hit!
HOT | |
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:
Bonfire
:
-
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:
-
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This is an offensive build for Gerome using Brave Axe. Death Blow on both A and the Sacred Seal slot will up his offensive power, while Atk/Def Rein will debuff his target. A/D Near Trace will also inflict debuffs, while also allowing him to retreat to safety.
HOT | |
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:
Bonfire
:
-
|
:
-
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This build utilizes Gerome as a physical enemy phase tank unit. Masking Axe's refine effect creates a huge stat swing on the Atk and Def stats of Gerome and his foes. Dual Atk/Def Solo skills further amplify Gerome's Atk and Def, while Guard Bearing reduces damage taken on enemy phase.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. :500 :200 |
|
Masking Axe's refine gives Gerome Atk/Def+6 at the start of the turn and inflicts Atk/Def-5 to the foe if he is not adjacent to any ally. This adds up to an 11 point stat swing on Atk and Def, allowing Gerome to fulfill his role as a physical tank much easier than usual.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
161 | ||
HP |
45 |
Rank: 107/1171 |
Atk |
38 |
Rank: 510/1171 |
Spd |
25 |
Rank: 938/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
19 |
Rank: 1045/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 54 | 29 | 44 | 23 | 200 | Lv.40 +10 | 50 | 43 | 29 | 39 | 23 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 42 | 29 | 38 | 23 | 184 |
+Atk Lv.40 +10 | 49 | 45 | 29 | 38 | 23 | 184 |
+Spd Lv.40 +10 | 49 | 42 | 33 | 38 | 23 | 185 |
+Def Lv.40 +10 | 49 | 42 | 29 | 41 | 23 | 184 |
+Res Lv.40 +10 | 49 | 42 | 29 | 38 | 26 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 49 | 25 | 39 | 19 | 177 |
5★ Lv.40 | 45 | 38 | 25 | 34 | 19 | 161 |
4★ Lv.40 | 42 | 36 | 23 | 32 | 17 | 150 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 24 | 6 | 8 | 4 | 61 |
4★ Lv.1 | 18 | 20 | 5 | 8 | 3 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 42 | 18 | 37 | 34 | 172 | |
40 | 36 | 37 | 35 | 19 | 167 | |
Gerome
|
45 | 38 | 25 | 34 | 19 | 161 |
45 | 37 | 25 | 36 | 18 | 161 | |
42 | 29 | 29 | 32 | 26 | 158 | |
37 | 30 | 32 | 28 | 31 | 158 | |
43 | 34 | 26 | 35 | 19 | 157 | |
46 | 29 | 23 | 37 | 22 | 157 | |
46 | 38 | 25 | 32 | 16 | 157 |
Note: Stats bonuses from skills are not taken into account.
Gerome is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Masking Axe provides the following stat changes:
These all add up to a 16 point stat swing on Atk and Def, making Gerome a formidable physical tank assuming all of these conditions are met.
With his 5★ weapon skill Masking Axe, Gerome can deal 1.5x damage to cavalry units. If you need a designated horse slayer, do not look past Gerome. Though he has low Res, if he gets to Reinhardt, he can definitely take the powerhouse out. He can also definitely match-up with other cavalry powerhouses like Veronica.
Gerome has a good assist skill in Rally Atk/Def. Primarily, it is a Atk/Def buff that can be used on your allies to boost their Atk/Def by +3. These buffs can easily be exploited by a Blade tome unit like Tharja so it can be said that even base kit Gerome is already powerful ally to pair Blade tome units with.
It is also a high-SP skill so it can be definitely used to increase your score in the Arena.
Gerome's B skill, Hit and Run, moves Gerome a space backward if he initiates combat. This allows for some pretty useful interactions such as having an ally use Drag Back on him. If the unit he attacked is an armored unit, they will not be able to hit Gerome in the next phase. Units in the back line of the enemy who can normally attack an initiating ally can also lose reach of Gerome.
It is a lackluster skill without the strategy, but if you put some thought into it, Hit and Run can win you some maps.
Gerome'sRes only sits at 19 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Gerome's positioning in relation to magical units that can easily take him out. Despite his attribute, he can still be taken out by stronger blue magic units because of his absurdly low Res stat.
As a flying unit, Gerome takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We cannot recommend you to Unlock Potential to make Gerome - Masked Rider a 5 Star Hero. Gerome - Masked Rider is difficult to make use of except under specific conditions. Unless Gerome - Masked Rider is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
10 | 1 | Effective against cavalry foes. | 4★ | |
14 | 1 | Effective against cavalry foes. | 5★ | |
16 | 1 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants Def +4 to an adjacent ally until the end of the turn. | 4★ | |
1 | Grants Atk/Def +3 to an adjacent ally until the end of the turn. | 4★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
Grants Def +3. Inflicts Atk -3. | 4★ | |
Grants Def +4. Inflicts Atk -3. | 4★ | |
Grants Def +5. Inflicts Atk -3. | 4★ | |
If unit initiates combat, unit moves 1 space away after combat. | 4★ |
Value of Skills | ★★★★☆ |
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Gerome can be used to inherit the skill Poleaxe+. However, you can only acquire Gerome from Tempest Trials or from using Heroic Grails, so think carefully before foddering him off.
Gerome is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Orion Acaba |
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Illustrator | Meka (めか) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Embrace your fate. This is farewell. Pathetic... Minerva, now! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
You’ve come to chat yet again? Some people just can’t take a hint. And now it seems Minerva has taken a liking to you, against my wishes. Yet, I suppose I cannot be cruel to someone Minerva approves of. As I’ve said before, I have no desire to meddle in the affairs of other worlds. If Askr is destined to fall… then so be it. However, if you truly wish to protect this world and its inhabitants, then Minerva and I will be by your side. After all... We understand the pain of loss all too well. |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Gerome Builds and Best IVs
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