Fire Emblem Heroes (FEH)

Gerome Builds and Best IVs

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This is a ranking page for the hero Gerome - Masked Rider from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gerome.


Gerome Rating and Basic Information

FEH Gerome Banner

Overall Rating 8.0/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) C
(▶FEH Tier List)

Gerome - Masked Rider: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? Obtained as a reward from Tempest Trials
・Inflicts huge damage to cavalry units
・Can retreat by one space after combat with Hit and Run

Gerome Skills at 5★


Might: 16  Range: 1
Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat.

Range: 1
Grants Atk/Def +3 to an adjacent ally until the end of the turn.

Grants Def +5. Inflicts Atk -3.

If unit initiates combat, unit moves 1 space away after combat.

Gerome Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★☆☆
Atk (24) No Attack IV ★★★★★
Spd (6) Spd Boon ★★★☆☆
Def (8) No Def IV ★★★★☆
Res (4) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Tempest Trials, Gerome will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Atk/-Res

The best IVs for Gerome are +Atk and -Res. A +Atk IV maximizes the damage 1.5x damage multiplier his weapons against cavalry units. As mainly an offensive unit whose job is to match-up with cavalry foes, increasing damage is a no-brainer so you should take this IV whenever possible. Because he is a free unit, you would need to spend Trait Fruits to get this IV.

His Res is very low and is of less importance so it is safe to take as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Gerome to 10. This is for the same reasons as above. With +10 merges and some investment, he can take out lots of cavalry units in one hit!

Gerome Best Builds

Brave Axe Gerome

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is an offensive build for Gerome using Brave Axe. Death Blow on both A and the Sacred Seal slot will up his offensive power, while Atk/Def Rein will debuff his target. A/D Near Trace will also inflict debuffs, while also allowing him to retreat to safety.

Physical Tank Gerome

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Gerome as a physical enemy phase tank unit. Masking Axe's refine effect creates a huge stat swing on the Atk and Def stats of Gerome and his foes. Dual Atk/Def Solo skills further amplify Gerome's Atk and Def, while Guard Bearing reduces damage taken on enemy phase.

Source Heroes for All Skills

Gerome Best Weapon Refine

Effect of Gerome's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat.
If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Masking Axe

Masking Axe's refine gives Gerome Atk/Def+6 at the start of the turn and inflicts Atk/Def-5 to the foe if he is not adjacent to any ally. This adds up to an 11 point stat swing on Atk and Def, allowing Gerome to fulfill his role as a physical tank much easier than usual.

Weapon Refinery Tier List

Gerome Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
161
HP
HP 45 45
Rank: 107/1171
Atk
Atk 38 38
Rank: 510/1171
Spd
Spd 25 25
Rank: 938/1171
Def
Def 34 34
Rank: 309/1171
Res
Res 19 19
Rank: 1045/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 54 29 44 23 200
Lv.40 +10 50 43 29 39 23 184

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 42 29 38 23 184
+Atk
Lv.40 +10
49 45 29 38 23 184
+Spd
Lv.40 +10
49 42 33 38 23 185
+Def
Lv.40 +10
49 42 29 41 23 184
+Res
Lv.40 +10
49 42 29 38 26 184

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 49 25 39 19 177
5★ Lv.40 45 38 25 34 19 161
4★ Lv.40 42 36 23 32 17 150

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 24 6 8 4 61
4★ Lv.1 18 20 5 8 3 54

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 42 18 37 34 172
40 36 37 35 19 167
Gerome Icon Gerome
45 38 25 34 19 161
45 37 25 36 18 161
42 29 29 32 26 158
37 30 32 28 31 158
43 34 26 35 19 157
46 29 23 37 22 157
46 38 25 32 16 157

Note: Stats bonuses from skills are not taken into account.

Gerome Roles, Strengths, and Weaknesses

Gerome Roles

Gerome - Masked Rider Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Gerome is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Gerome Strengths

Masking Axe provides various Atk and Def stat swings

Masking Axe provides the following stat changes:

  1. Atk/Def+5 to unit during combat if foe initiates combat or if foe's HP ≥ 75% at start of combat
  2. Atk/Def-5 on foe during combat if Gerome is not adjacent to any allies
  3. Atk/Def+6 at the start of the turn if Gerome is not adjacent to any allies

These all add up to a 16 point stat swing on Atk and Def, making Gerome a formidable physical tank assuming all of these conditions are met.

Powerful against cavalry

With his 5★ weapon skill Masking Axe, Gerome can deal 1.5x damage to cavalry units. If you need a designated horse slayer, do not look past Gerome. Though he has low Res, if he gets to Reinhardt, he can definitely take the powerhouse out. He can also definitely match-up with other cavalry powerhouses like Veronica.

Powerful high-SP assist skill in Rally Atk/Def

Gerome has a good assist skill in Rally Atk/Def. Primarily, it is a Atk/Def buff that can be used on your allies to boost their Atk/Def by +3. These buffs can easily be exploited by a Blade tome unit like Tharja so it can be said that even base kit Gerome is already powerful ally to pair Blade tome units with.

It is also a high-SP skill so it can be definitely used to increase your score in the Arena.

Hit and Run can be a useful utility skill

Gerome's B skill, Hit and Run, moves Gerome a space backward if he initiates combat. This allows for some pretty useful interactions such as having an ally use Drag Back on him. If the unit he attacked is an armored unit, they will not be able to hit Gerome in the next phase. Units in the back line of the enemy who can normally attack an initiating ally can also lose reach of Gerome.

It is a lackluster skill without the strategy, but if you put some thought into it, Hit and Run can win you some maps.

Gerome Weaknesses

Low Res

Gerome'sRes only sits at 19 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Gerome's positioning in relation to magical units that can easily take him out. Despite his attribute, he can still be taken out by stronger blue magic units because of his absurdly low Res stat.

Weak to bows

As a flying unit, Gerome takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? C Rank Icon

We Do Not Recommend Unlocking Potential for Gerome - Masked Rider!

We cannot recommend you to Unlock Potential to make Gerome - Masked Rider a 5 Star Hero. Gerome - Masked Rider is difficult to make use of except under specific conditions. Unless Gerome - Masked Rider is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.

Unlock Potential Tier List

Gerome - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 4★
8 1 No Effect 4★
10 1 Effective against cavalry foes. 4★
14 1 Effective against cavalry foes. 5★
16 1 Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. 5★

Assists

Skill Name Range Effect Learned At
1 Grants Def +4 to an adjacent ally until the end of the turn. 4★
1 Grants Atk/Def +3 to an adjacent ally until the end of the turn. 4★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Grants Def +3. Inflicts Atk -3. 4★
Grants Def +4. Inflicts Atk -3. 4★
Grants Def +5. Inflicts Atk -3. 4★
If unit initiates combat, unit moves 1 space away after combat. 4★

Gerome as a Source Hero

Gerome Avatar

Value of Skills ★★★★☆

Inheriting Poleaxe+

Gerome can be used to inherit the skill Poleaxe+. However, you can only acquire Gerome from Tempest Trials or from using Heroic Grails, so think carefully before foddering him off.

How to Get Gerome / Illustrations / Voice Actor / Quotes

How to Get Gerome

Obtained as a Reward in Tempest Trials

Gerome is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Orion Acaba
Illustrator Meka (めか)
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

Embrace your fate.
This is farewell.
Pathetic...
Minerva, now!

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

You’ve come to chat yet again? Some people just can’t take a hint.
And now it seems Minerva has taken a liking to you, against my wishes.
Yet, I suppose I cannot be cruel to someone Minerva approves of.
As I’ve said before, I have no desire to meddle in the affairs of other worlds. If Askr is destined to fall…
then so be it.
However, if you truly wish to protect this world and its inhabitants, then Minerva and I will be by your side.
After all... We understand the pain of loss all too well.

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