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This is a ranking page for the hero Igrene - Nabata Protector from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Igrene.
Heroes With the Same Name | |
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Igrene
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・The first Red Bow unit of FEH ・Exclusive weapon makes it easy to trigger special attacks ・Gains special cooldown count-2 after triggering special |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd, inflicts Atk/Spd/Def-5 on foe during combat. |
Cooldown Count = 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). |
Grants Atk/Spd+7. Inflicts Def/Res-5. |
If Special triggers before or during combat, grants Special cooldown count -2 after combat. |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (21) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (5) | ★★★☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Igrene are +Atk and -HP. A +Atk IV will help Igrene deal more damage to enemies, making it easier for her to take them out in one turn. Her HP stat is of less importance, so it is safe to take it as a bane.
We recommend a +Spd IV when merging Igrene to 10. At +10 Merges, Igrene's Atk will reach 66 which is more than enough to take out most units. At that point, it would be better to opt for a +Spd IV instead to help her take less follow-up attacks, and more importantly, allow her to make follow-up attacks on her own.
HOT | |
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This is a rather simple build that replaces Life and Death 4 with Atk/Spd Push 4. The self-inflicted damage from this skill, allows for easy access to Brazen HP ranges. The C slot is very flexible! You can take something like Rouse Atk/Spd 3 if you do not have Joint Hone Spd.
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Moonbow
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This is a Desperation set for Igrene. Since we replace Special Spiral 3 in the B slot with Desperation 3, it's best if you get something like Time's Pulse 3 to help supplement Guardian's Bow. Expect one-sided player phase matchups! Lots of enemies will take heavy damage, if not completely get taken out, from the Moonbow-boosted attacks from this setup.
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Igrene's initial kit is already complete! You can slap any assist skill, but Reposition is one of the standard choices. The SS slot is very flexible too! In the case of Quickened Pulse, it allows Igrene to trigger Blazing Thunder or Blazing Wind, at the first turn as it fully stacks with Special Spiral 3 and Guardian's Bow.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. :500 :200 |
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The new special effect refine for Guardian's Bow greatly improves Igrene's role as an AoE user with the additional 10% damage and Atk/Spd/Def/Res+4 stat buff. It also helps her prevent enemies from inflicting special cooldown charges on her which effectively allows her to use her AoE special at all times.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
37 |
Rank: 441/1171 |
Def |
26 |
Rank: 700/1171 |
Res |
24 |
Rank: 761/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 56 | 42 | 30 | 28 | 203 | Lv.40 +10 | 47 | 42 | 42 | 30 | 28 | 189 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 41 | 41 | 30 | 28 | 189 |
+Atk Lv.40 +10 | 46 | 45 | 41 | 30 | 28 | 190 |
+Spd Lv.40 +10 | 46 | 41 | 44 | 30 | 28 | 189 |
+Def Lv.40 +10 | 46 | 41 | 41 | 34 | 28 | 190 |
+Res Lv.40 +10 | 46 | 41 | 41 | 30 | 32 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 58 | 44 | 21 | 19 | 184 |
5★ Lv.40 | 42 | 37 | 37 | 26 | 24 | 166 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 21 | 9 | 7 | 7 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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46 | 42 | 44 | 35 | 26 | 193 | |
40 | 44 | 46 | 35 | 23 | 188 | |
45 | 46 | 39 | 33 | 24 | 187 | |
40 | 40 | 43 | 28 | 26 | 177 | |
40 | 44 | 27 | 40 | 26 | 177 | |
39 | 39 | 42 | 21 | 35 | 176 | |
40 | 34 | 40 | 16 | 37 | 167 | |
41 | 41 | 30 | 34 | 21 | 167 | |
40 | 36 | 39 | 28 | 24 | 167 | |
41 | 37 | 40 | 30 | 19 | 167 | |
Igrene
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42 | 37 | 37 | 26 | 24 | 166 |
Note: Stats bonuses from skills are not taken into account.
Igrene is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Igrene is one of the few red bow units in Fire Emblem Heroes (the first one to appear in the game in fact). She is similar to a red dagger unit, but instead of having access to debuffs, she is instead strong against flying units. These unique traits allows her to fill specific niches in your team.
Special Spiral 3 grants cooldown count -2 every time Igrene's special triggers. This allows Igrene to activate Blazing Wind more frequently. If you choose to use a low cooldown special such as Moonbow, you can dish out a lot of damage in the course of just a few phases.
Pulse Smoke 3 inflicts special cooldown count +1 on the target and all foes within 2 spaces of said foe. It is a powerful skill as it affects a big area. This makes Igrene a direct counter to teams relying on skills such as Infantry Pulse.
Igrene's ranged attack allows her to land Pulse Smoke 3 in ideal spots.
Igrene has very low defensive stats. This is because her base kit utilizes Life and Death 4 which further hurts her already low defenses in exchange for Atk and Spd, effectively making her into a glass cannon. When attacking with Igrene, make sure that she does not take counterattacks, and if possible, pull her back to safety using assist skills of your choice.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Igrene - Nabata Protector only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Igrene - Nabata Protector if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd, inflicts Atk/Spd/Def-5 on foe during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). | 5★ |
Skill Name | Effect | Learned At |
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Grants Atk/Spd +3. Inflicts Def/Res -3. | 5★ | |
Grants Atk/Spd +4. Inflicts Def/Res -4. | 5★ | |
Grants Atk/Spd +5. Inflicts Def/Res -5. | 5★ | |
Grants Atk/Spd+7. Inflicts Def/Res-5. |
5★ | |
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. | 5★ | |
If Special triggers before or during combat, grants Special cooldown count -1 after combat. | 5★ | |
If Special triggers before or during combat, grants Special cooldown count -2 after combat. | 5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ |
Value of Skills | ★★★★★ |
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Igrene can be used to inherit the skills Pulse Smoke 3 and Life and Death 4. Both these are rare skills, so think carefully who you fodder them off too. Additionally, Igrene a powerul and rare red bow unit, is a solid option for a ranged physical unit. We recommend building and investing in her instead.
Igrene is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Krizia Bajos |
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Illustrator | cuboon |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Igrene Builds and Best IVs
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Ahh, the good ol' "8.5, S, S" rating. Is that better or worse than a "9.0, A, A" rating? 🤦🏼♂️