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This is a ranking page for the hero Flame Emperor - Bringer of War from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Flame Emperor.
List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon prevents foe's special from triggering ・Gains a bonus when the foe initiates combat ・Great Atk and Def stats |
Might: 16 Range: 1 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
If foe initiates combat, grants Def/Res +4 during combat. |
If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★★☆☆ | |
Atk (26) | ★★★★☆ | |
Spd (6) | ★☆☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (7) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Flame Emperor will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Flame Emperor are +Res and -Spd. A +Res balances his/her defensive stats making him/her more survivable to a wide range of units. It is also a superboon so you should take advantage of it as much as possible. His/her Spd is of less importance so it is safe to take as a bane.
We recommend a +Def IV when merging Flame Emperor to 10. With +10 merges and a +Def IV, Flame Emperor will have balanced defenses that make him/her hard to take down. If you plan to use skills like Panic Ploy 3 you can opt for a +HP IV instead to make it easier to trigger. It also increases his/her bulk by a bit.
His/her HP is also a superboon which is good!
HOT | |
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:
Swap
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-
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:
-
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This is a premium tank build for Flame Emperor. A/D Near Save protects the team from melee attacks while the Hardy Fighter and Escutcheon combo greatly increases Flame Emperor's overall physical bulk.
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Pivot
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Ignis
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-
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-
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This is a budget build for Flame Emperor with minimal Skill Inheritance. Steady Breath charges up Ignis after an enemy phase combat, allowing Flame Emperor to trigger it on the player phase.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, inflicts Atk-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP > 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. :500 :200 |
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Refined Flame Battleaxe grants a guaranteed follow-up attack to Flame Emperor and inflicts Atk/Def penalties onto her foes during combat, while also inflicting Atk-7 and 【Sabotage】 on all foes within 3 rows or 3 columns centered on Flame Emperor at the start of each turn.
This effect improves Flame Emperor's overall bulk, allowing for an easy time withstanding enemy attacks.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
178 | ||
HP |
50 |
Rank: 9/1171 |
Atk |
40 |
Rank: 400/1171 |
Spd |
25 |
Rank: 938/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
26 |
Rank: 596/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 55 | 59 | 29 | 42 | 30 | 215 | Lv.40 +10 | 55 | 45 | 29 | 42 | 30 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 58 | 44 | 29 | 41 | 30 | 202 |
+Atk Lv.40 +10 | 54 | 47 | 29 | 41 | 30 | 201 |
+Spd Lv.40 +10 | 54 | 44 | 33 | 41 | 30 | 202 |
+Def Lv.40 +10 | 54 | 44 | 29 | 44 | 30 | 201 |
+Res Lv.40 +10 | 54 | 44 | 29 | 41 | 34 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 50 | 54 | 25 | 37 | 26 | 192 |
5★ Lv.40 | 50 | 40 | 25 | 37 | 26 | 178 |
4★ Lv.40 | 47 | 38 | 23 | 35 | 24 | 167 |
3★ Lv.40 | 46 | 36 | 22 | 33 | 23 | 160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 26 | 6 | 11 | 7 | 70 |
4★ Lv.1 | 19 | 22 | 5 | 11 | 6 | 63 |
3★ Lv.1 | 19 | 19 | 5 | 10 | 6 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
49 | 50 | 18 | 47 | 42 | 206 | |
49 | 46 | 20 | 50 | 40 | 205 | |
51 | 45 | 26 | 47 | 31 | 200 | |
47 | 45 | 16 | 47 | 41 | 196 | |
47 | 45 | 23 | 45 | 35 | 195 | |
50 | 45 | 17 | 45 | 28 | 185 | |
49 | 41 | 18 | 46 | 31 | 185 | |
46 | 45 | 16 | 43 | 35 | 185 | |
45 | 42 | 17 | 39 | 36 | 179 | |
43 | 37 | 24 | 42 | 33 | 179 | |
50 | 39 | 17 | 40 | 33 | 179 | |
Flame Emperor
|
50 | 40 | 25 | 37 | 26 | 178 |
47 | 40 | 23 | 38 | 26 | 174 | |
51 | 40 | 19 | 35 | 29 | 174 | |
47 | 41 | 18 | 38 | 30 | 174 | |
50 | 38 | 21 | 40 | 24 | 173 | |
52 | 36 | 24 | 37 | 19 | 168 |
Note: Stats bonuses from skills are not taken into account.
Flame Emperor - Bringer of War Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Flame Emperor is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage this unit deals will be equivalent to its Atk minus the foe's Def stat.
Flame Emperor is very good at tanking physical attacks, thanks to the units high Def and HP stats. This means that you can get a lot of use from this unit in the enemy phase. Flame Emperor also has a pretty good Atk stat, so they can be used to absorb enemy damage and then hit back hard with a counterattack.
Flame Emperor has the weapon skill Guard Axe+, which will inflict Special cooldown charge - 1 a foe during combat. Unlike Guard, the effect is always active, allowing you to minimize the damage taken from enemy specials.
The B Skill Bracing Stance 2 will give Flame Emperor Def/Res+4 when the foe initiates combat. This stacks on top of the units already bulky stats to allow them to safely tank even more damage.
Flame Emperor's primary weakness is the units weakness to weapons like Armorslayer and Hammer, which deal 1.5x damage to armored units. Check your foe's weapons beforehand and watch out for anything that can inflict heavy damage.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Flame Emperor - Bringer of War from 4 Stars to 5 Stars. Flame Emperor - Bringer of War is a very useful defense tank, so we recommend you Unlock Potential for Flame Emperor - Bringer of War if your team lacks a strong defense tank.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 3★ | |
14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
16 | 1 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat, grants Res+2 during combat. | 3★ | |
If foe initiates combat, grants Def/Res +2 during combat. | 3★ | |
If foe initiates combat, grants Def/Res +4 during combat. | 4★ | |
If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack. | 3★ | |
If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack. | 4★ | |
If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. | 5★ |
Value of Skills | ★★★★☆ |
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Flame Emperor can be foddered off to inherit Bracing Stance 2. However, since this unit is only obtainable via Grand Hero Battles, there is a finite amount of duplicates that you can obtain. When using this unit for fodder, be sure and think carefully about who you will pass the skills to.
Flame Emperor is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
??? |
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Illustrator | DAI-XT |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Flame Emperor Builds and Best IVs
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