Fire Emblem Heroes (FEH)

Young Marth Builds and Best IVs

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This is a ranking page for the hero Marth - Legacied Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Marth.

Heroes With the Same Name
Marth - Legacied Hero Icon Young Marth

Focus - Double Special Heroes (October 2020) Featured Heroes
Young Marth IconYoung Marth
[8.5/10]
Bridal Oboro IconBridal Oboro
[8.0/10]
Spring Narcian IconSpring Narcian
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Rafiel IconRafiel
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Young Merric IconYoung Merric
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Bridal Nailah IconBridal Nailah
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Bridal Micaiah IconBridal Micaiah
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Summer Mia IconSummer Mia
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Young Marth Rating and Basic Information

FEH Young Marth Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Marth - Legacied Hero: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Exclusive weapon is effective on armored and cavalry units
・Can buff himself and allies using special skill
・Special skill increases damages and allied units

Young Marth Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range.

Cooldown Count = 2
Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0)

At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action.

At start of turn, if unit is adjacent to an ally, grants Spd/Def +5 to unit for 1 turn.

Young Marth Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (24) No Attack IV ★★★★☆
Spd (12) No Spd IV ★★★★★
Def (8) No Def IV ★★★☆☆
Res (7) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-HP

The best IVs for Young are +Atk and -HP. A +Atk IV adds to his already high Atk stat and is perfect for him because he has access to Vantage through his weapon. This also allows Marth to defeat many foes in one turn, especially dragon units. His HP is lower priority than his other stats, and although it is a superbane, it is still the ideal bane.

Young Marth Best Builds

Budget Young Marth

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A budget build for Young Marth that allows him to function as a speedy sword infantry omnitank. These skills are available through Divine Codes; replacing them with similar skills will also suffice.

Distant Spiral Young Marth

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Special Spiral 4 to repeatedly charge up Hero's Blood while bursting down Marth's foes with both the true damage effect of Brilliant Rapier as well as neutralizing damage reduction effects. The Vantage effect of Brilliant Rapier ensures that Marth's foes have to survive an attack boosted by Hero's Blood first before they can even attack.

Source Heroes for All Skills

Young Marth Best Weapon Refine

Effect of Young Marth's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Brilliant Rapier

Refined Brilliant Rapier is effective against armored and cavalry foes, grants bonus stats during combat, neutralizes foe's bonuses to Spd/Def, deals bonus true damage equal to 15% of Young Marth's Spd, and grants a Vantage effect if Young Marth's HP ≤ 80%.

This refine greatly improves Young Marth's performance on the battlefield by granting additional stats and true damage to burst through his enemies.

Young Marth Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 41 41
Rank: 342/1171
Atk
Atk 36 36
Rank: 666/1171
Spd
Spd 37 37
Rank: 441/1171
Def
Def 32 32
Rank: 383/1171
Res
Res 26 26
Rank: 596/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 57 45 36 30 214
Lv.40 +10 45 40 41 36 30 192

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 40 41 36 30 195
+Atk
Lv.40 +10
45 43 41 36 30 195
+Spd
Lv.40 +10
45 40 44 36 30 195
+Def
Lv.40 +10
45 40 41 39 30 195
+Res
Lv.40 +10
45 40 41 36 34 196

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 52 40 32 26 191
5★ Lv.40 41 36 37 32 26 172
4★ Lv.40 38 34 35 29 24 160

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 24 12 8 7 70
4★ Lv.1 18 19 9 7 6 59

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 31 204
40 47 48 35 29 199
46 44 47 36 24 197
42 43 47 37 24 193
40 46 45 35 27 193
40 44 45 34 30 193
41 45 47 33 27 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 43 46 32 26 187
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
43 43 43 33 25 187
40 40 43 34 25 182
40 43 41 36 22 182
43 37 42 32 28 182
40 41 40 35 26 182
40 39 43 32 28 182
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
Young Marth Icon Young Marth
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Young Marth Roles, Strengths, and Weaknesses

Young Marth Roles

Marth - Legacied Hero Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Marth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Young Marth's Strengths

Hero's Blood buffs Marth and Allies

Young Marth's special skill, Hero's Blood, adds 30% of his Spd to his damage. It also gives him and his allies a +4 buff to all stats 1 turn after activaing it. It is a very powerful special because it not only allows Young Marth to deal additional damage, but it also buffs his entire party.

Brilliant Rapier is Strong Against Armored and Cavalry Units

Young Marth's exclusive weapon Brilliant Rapier is effective against armored and cavalry foes, grants Atk/Spd/Def/Res+4 to Young Marth during combat, neutralizes foe's visible bonuses to Spd/Def during combat, and grants a Vantage effect if Young Marth's HP ≤ 80%.

When refined, Brilliant Rapier grants Atk/Spd/Def/Res bonuses to Young Marth in combat equal to 4 plus the highest bonus on each stat between himself and any nearby allies, and grants bonus true damage equal to 15% of Young Marth's Spd.

This weapon, when refined, makes Young Marth into a standout sword infantry unit with multiple effects that ensure his survival while heavily denting or outright defeating his foes.

Spd/Def Oath gives Defensive Bonuses

The C skill Spd/Def Oath 3 grants Young Marth +5 to Spd and Def whenever he is adjacent to an ally. It is a strong buff that is very easy to activate.

Young Marth's Weaknesses

Susceptible to visible penalties

Young Marth's reliance on visible bonuses makes him susceptible to skills like Chill Atk 3 which can inflict visible penalties from a distance. This can prevent him from landing one-hit knockouts that can prove fatal to him if he is left in the danger zone. Make sure that he can either take out the unit he attacks or he can get out of the danger zone with Reposition, or Draw Back from allied units.

Low Res

Young Marth's Res is somewhat low compared to his other stats. It only stands at 26 at Lv.40. He can still stand toe to toe with magic users as his Spd is decent, but be wary as he might not be able to take a 2nd hit from hard-hitting dragon units like Idunn.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? SS Rank Icon

We Highly Recommend You Unlock Potential for Marth - Legacied Hero!

We can say with confidence that you should use Unlock Potential to bring Marth - Legacied Hero from 4 Stars to 5 Stars as soon as possible. Marth - Legacied Hero is a very strong unit that can carry maps in multiple game modes, so we highly recommend you Unlock Potential for Marth - Legacied Hero.

Unlock Potential Tier List

Young Marth - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 4★
8 1 No Effect 4★
11 1 No Effect 4★
16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 4★
(Cooldown Count = 3) Boosts Atk by 30%. 4★
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0) 5★

Passives

Skill Name Effect Learned At
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. 4★
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. 4★
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. 4★
At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. 4★
At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. 4★
At start of turn, if unit is adjacent to an ally, grants Spd/Def +5 to unit for 1 turn. 5★

Young Marth as a Source Hero

Young Marth Avatar

Value of Skills ★★☆☆☆

Inheriting Spd/Def Oath 3

Young Marth can be used to inherit the skill Spd/Def Oath 3. However, Young Marth is a rare special hero, and we recommend that you train and build him instead, especially if you happen to pull him at 5 stars.

How to Get Young Marth / Illustrations / Voice Actor / Quotes

How to Get Young Marth

Obtained through a Special Summoning Event!

Young Marth is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Yuri Lowenthal
Illustrator Wada Sachiko
Appears In

FEH: Related Guides

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Comment

11 Anonymousover 4 years

that was weird!! at one point I think she was suggesting that she was bi? I don't know I was rushing thru the text. I might just run it again later lol

10 Anonymousover 4 years

works for the story but not the paralogues. most of those (except for the xenologues) are useless lol some are just about commander anna thirsting on xander's abdominal muscles lmao

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