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This is a ranking page for the hero Marth - Legacied Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Marth.
Heroes With the Same Name | |
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Young Marth
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List of Contents
Focus - Double Special Heroes (October 2020) Featured Heroes | |||
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Young Marth [8.5/10] |
Bridal Oboro [8.0/10] |
Spring Narcian [7.5/10] |
Rafiel [8.5/10] |
Young Merric [9.0/10] |
Bridal Nailah [9.0/10] |
Bridal Micaiah [9.0/10] |
Summer Mia [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon is effective on armored and cavalry units ・Can buff himself and allies using special skill ・Special skill increases damages and allied units |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. |
Cooldown Count = 2 Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0) |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. |
At start of turn, if unit is adjacent to an ally, grants Spd/Def +5 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young are +Atk and -HP. A +Atk IV adds to his already high Atk stat and is perfect for him because he has access to Vantage through his weapon. This also allows Marth to defeat many foes in one turn, especially dragon units. His HP is lower priority than his other stats, and although it is a superbane, it is still the ideal bane.
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A budget build for Young Marth that allows him to function as a speedy sword infantry omnitank. These skills are available through Divine Codes; replacing them with similar skills will also suffice.
HOT | |
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This build utilizes Special Spiral 4 to repeatedly charge up Hero's Blood while bursting down Marth's foes with both the true damage effect of Brilliant Rapier as well as neutralizing damage reduction effects. The Vantage effect of Brilliant Rapier ensures that Marth's foes have to survive an attack boosted by Hero's Blood first before they can even attack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and deals damage = 15% of unit's Spd (excluding area-of-effect Specials). :500 :200 |
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Refined Brilliant Rapier is effective against armored and cavalry foes, grants bonus stats during combat, neutralizes foe's bonuses to Spd/Def, deals bonus true damage equal to 15% of Young Marth's Spd, and grants a Vantage effect if Young Marth's HP ≤ 80%.
This refine greatly improves Young Marth's performance on the battlefield by granting additional stats and true damage to burst through his enemies.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
36 |
Rank: 666/1184 |
Spd |
37 |
Rank: 441/1184 |
Def |
32 |
Rank: 383/1184 |
Res |
26 |
Rank: 596/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 57 | 45 | 36 | 30 | 214 | Lv.40 +10 | 45 | 40 | 41 | 36 | 30 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 40 | 41 | 36 | 30 | 195 |
+Atk Lv.40 +10 | 45 | 43 | 41 | 36 | 30 | 195 |
+Spd Lv.40 +10 | 45 | 40 | 44 | 36 | 30 | 195 |
+Def Lv.40 +10 | 45 | 40 | 41 | 39 | 30 | 195 |
+Res Lv.40 +10 | 45 | 40 | 41 | 36 | 34 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 52 | 40 | 32 | 26 | 191 |
5★ Lv.40 | 41 | 36 | 37 | 32 | 26 | 172 |
4★ Lv.40 | 38 | 34 | 35 | 29 | 24 | 160 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 24 | 12 | 8 | 7 | 70 |
4★ Lv.1 | 18 | 19 | 9 | 7 | 6 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
Young Marth
|
41 | 36 | 37 | 32 | 26 | 172 |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Young Marth is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Young Marth's special skill, Hero's Blood, adds 30% of his Spd to his damage. It also gives him and his allies a +4 buff to all stats 1 turn after activaing it. It is a very powerful special because it not only allows Young Marth to deal additional damage, but it also buffs his entire party.
Young Marth's exclusive weapon Brilliant Rapier is effective against armored and cavalry foes, grants Atk/Spd/Def/Res+4 to Young Marth during combat, neutralizes foe's visible bonuses to Spd/Def during combat, and grants a Vantage effect if Young Marth's HP ≤ 80%.
When refined, Brilliant Rapier grants Atk/Spd/Def/Res bonuses to Young Marth in combat equal to 4 plus the highest bonus on each stat between himself and any nearby allies, and grants bonus true damage equal to 15% of Young Marth's Spd.
This weapon, when refined, makes Young Marth into a standout sword infantry unit with multiple effects that ensure his survival while heavily denting or outright defeating his foes.
The C skill Spd/Def Oath 3 grants Young Marth +5 to Spd and Def whenever he is adjacent to an ally. It is a strong buff that is very easy to activate.
Young Marth's reliance on visible bonuses makes him susceptible to skills like Chill Atk 3 which can inflict visible penalties from a distance. This can prevent him from landing one-hit knockouts that can prove fatal to him if he is left in the danger zone. Make sure that he can either take out the unit he attacks or he can get out of the danger zone with Reposition, or Draw Back from allied units.
Young Marth's Res is somewhat low compared to his other stats. It only stands at 26 at Lv.40. He can still stand toe to toe with magic users as his Spd is decent, but be wary as he might not be able to take a 2nd hit from hard-hitting dragon units like Idunn.
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Marth - Legacied Hero from 4 Stars to 5 Stars as soon as possible. Marth - Legacied Hero is a very strong unit that can carry maps in multiple game modes, so we highly recommend you Unlock Potential for Marth - Legacied Hero.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
11 | 1 | No Effect | 4★ | |
16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and unit can counterattack regardless of foe's range. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 4★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 4★ | |
(Cooldown Count = 2) Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res +4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0) | 5★ |
Skill Name | Effect | Learned At |
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At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. | 4★ | |
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. | 4★ | |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. | 4★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. | 4★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. | 4★ | |
At start of turn, if unit is adjacent to an ally, grants Spd/Def +5 to unit for 1 turn. | 5★ |
Value of Skills | ★★☆☆☆ |
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Young Marth can be used to inherit the skill Spd/Def Oath 3. However, Young Marth is a rare special hero, and we recommend that you train and build him instead, especially if you happen to pull him at 5 stars.
Young Marth is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Yuri Lowenthal |
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Illustrator | Wada Sachiko |
Appears In |
Heroes from Focus - Double Special Heroes (October 2020) | |||
---|---|---|---|
Young Marth [8.5/10] |
Bridal Oboro [8.0/10] |
Spring Narcian [7.5/10] |
Rafiel [8.5/10] |
Young Merric [9.0/10] |
Bridal Nailah [9.0/10] |
Bridal Micaiah [9.0/10] |
Summer Mia [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
works for the story but not the paralogues. most of those (except for the xenologues) are useless lol some are just about commander anna thirsting on xander's abdominal muscles lmao
Young Marth Builds and Best IVs
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that was weird!! at one point I think she was suggesting that she was bi? I don't know I was rushing thru the text. I might just run it again later lol