Fire Emblem Heroes (FEH)

Young Palla Builds and Best IVs

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This is a ranking page for the hero Palla - Sisterly Trio from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Palla.

Heroes With the Same Name
Palla - Sisterly Trio Icon Young Palla

Special Heroes - The Start of It All Featured Heroes
Young Marth IconYoung Marth
[8.5/10]
Young Caeda IconYoung Caeda
[9.0/10]
Young Palla IconYoung Palla
[9.0/10]
Young Merric IconYoung Merric
[9.0/10]

Young Palla Rating and Basic Information

FEH Young Palla Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Palla - Sisterly Trio: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? Has a unique Duo Skill
・Flying unit that can move 3 squares
・Powerful exclusive weapon for flying units

Young Palla Skills at 5★


Might: 16  Range: 1
Grants Atk +3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def -4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.

Range: 1
Moves adjacent ally to opposite side of unit.

If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.

At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action.

Grants Atk/Spd+4 to flying allies within 2 spaces during combat.

Young Palla's Duo Skill Effect

Duo Skill
Unit and adj. flying allies can move 1 extra space. (Unit can move 1 extra space even if adj. ally is not a flying ally. That turn only. Does not stack.) At start of odd-numbered turns, if Duo Skill has been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Young Palla Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (28) Attack Boon ★★★★★
Spd (9) Spd Bane ★★★★☆
Def (7) No Def IV ★★★☆☆
Res (7) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Palla are +Atk and -Res. Young Palla's weapon allows her to make extra attacks under certain situations so having a higher Atk best maximizes her damage. Her Res is of less importance so it is safe to take it as her bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Young Palla to 10. With +10 merges, Young Palla's Atk stat will reach 66. This allows her to take easily take down a wide-range of units especially when the extra attack of Whitedown Spear kicks in.

Young Palla Best Builds

Budget Young Palla

Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build is inexpensive, but it is still very lethal! Young Palla and her sisters are player phase threats even with minimal investment.

Galeforce Blade Young Palla

HOT
Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a very expensive build for Young Palla that relies on the activation of Galeforce. Atk-boosting skills are taken to help Heavy Blade 3 activations. Dive-Bomb 3 makes sure that her attacks land. If you canno afford Dive-Bomb, you can take Atk/Spd Push 4 and Desperation 3 instead.

Source Heroes for All Skills

Young Palla Best Weapon Refine

Effect of Young Palla's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables 【Canto (Rem. +1)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Whitedown Spear

Young Palla's Whitedown Spear refine boosts her offenses with an additional Atk/Spd/Def/Res+4 and a 15% damage boost based on her ATK stat. Additionally, she gains Special cooldown charge +1 per attack, depending on the number of flying allies within 3 spaces of her.

Weapon Refinery Tier List

Young Palla Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
167
HP
HP 40 40
Rank: 419/1089
Atk
Atk 39 39
Rank: 272/1089
Spd
Spd 31 31
Rank: 628/1089
Def
Def 33 33
Rank: 268/1089
Res
Res 24 24
Rank: 626/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 63 36 37 28 209
Lv.40 +10 45 44 36 37 28 190

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 43 35 37 28 190
+Atk
Lv.40 +10
44 47 35 37 28 191
+Spd
Lv.40 +10
44 43 38 37 28 190
+Def
Lv.40 +10
44 43 35 40 28 190
+Res
Lv.40 +10
44 43 35 37 31 190

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 58 31 33 24 186
5★ Lv.40 40 39 31 33 24 167

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 28 9 7 7 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 45 36 46 21 189
43 45 32 47 17 184
41 40 33 41 17 172
46 38 22 38 28 172
40 35 33 33 27 168
42 36 32 34 23 167
43 35 34 37 18 167
Young Palla Icon Young Palla
40 39 31 33 24 167
45 37 25 39 20 166
46 36 26 40 18 166
39 31 34 29 25 158
42 32 31 34 19 158
40 25 35 35 22 157
36 35 30 24 32 157
42 29 27 25 34 157

Note: Stats bonuses from skills are not taken into account.

Young Palla Roles, Strengths, and Weaknesses

Young Palla Roles

Palla - Sisterly Trio Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Palla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat. On top of this, she has access to an additional Duo Skill, which can be activated multiple times per battle.

Duo Skill Usable in Arenas

Y!Palla's Duo Skill raises her arena score, in addition to unleashing a powerful battle effect. Duo Heroes have a Duo Skill which can be used once per map. Additionally, her Duel effect treats her stats as 185 in Arena modes, giving her a huge advantage over many other heroes.

The effect of Palla's Duo Skill is shown below

Duo Skill.jpg

Unit and adj. flying allies can move 1 extra space. (Unit can move 1 extra space even if adj. ally is not a flying ally. That turn only. Does not stack.) At start of odd-numbered turns, if Duo Skill has been used, unit can use Duo Skill again.
(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Young Palla's Strengths

Exclusive Duo Skill

Young Palla possesses a duo skill that allows adjacent flying ally units to move an extra space. This can be used once per game on odd-numbered turns, and is an amazing skill to have an an all-flier team.

Whitedown Spear with Flying Allies is Powerful

Whitedown Spear grants Young Palla Atk +3 by default. In addition, it grants bonuses according to the number of other flying allies in the map; If there are 3 or more flying allies in the map, it inflicts a Atk/Def -4 on enemies upon attacking. If there are 2 or more flying allies within 2 spaces, then Young Palla attacks twice. Whitedown Spear allows Young Palla to provide both support and offense in an all flier team.

Young Palla's Weaknesses

Weak to Bows

Since Young Palla is a flying type, she takes 1.5x damage from bow-wielding characters. Be mindful of Young Palla's positioning in relation to bow-wielding foes.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Palla - Sisterly Trio Only Appears as a 5 Star Hero!

Palla - Sisterly Trio only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Palla - Sisterly Trio if a 4 Star version is released!

Unlock Potential Tier List

Young Palla - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Atk +3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def -4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. 5★

Assists

Skill Name Range Effect Learned At
1 Moves adjacent ally to opposite side of unit. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Grants Res +2 during combat when unit initiates combat. 5★
Grants Atk/Res +2 during combat if unit initiates combat. 5★
Grants Atk/Res +4 during combat if unit initiates combat. 5★
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 5★
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. 5★
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. 5★
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. 5★
Grants adjacent allies Atk +2 during combat. 5★
Grants adjacent allies Atk +3 during combat. 5★
Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 5★

Young Palla as a Source Hero

Young Palla Avatar

Value of Skills ★★★★★

Inheriting Mirror Impact and Chill Atk/Spd 2

Young Palla can be used to inherit the skills Mirror Impact and Chill Atk/Spd 2. However, Young Palla is a rare Duo unit, so we recommend that you train and build her instead.

How to Get Young Palla / Illustrations / Voice Actor / Quotes

How to Get Young Palla

Obtained through a Special Summoning Event!

Young Palla is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alex Tipton + Connor Kelley + Brianna Knickerbocker
Illustrator hanekoto
Appears In

FEH: Related Guides

Special Heroes: The Start of It All

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Young Marth IconYoung Marth
[8.5/10]
Young Caeda IconYoung Caeda
[9.0/10]
Young Palla IconYoung Palla
[9.0/10]
Young Merric IconYoung Merric
[9.0/10]

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Comment

3 Anonymousabout 4 years

i'm about to retire some of my OG units because of the power creep. its sad but its just the way it is. Will never send them home though thats for sure

2 Anonymousabout 4 years

Power creep!!! We gotta adapt or we're not going to win any more matches in AR or Arena thats just the way it is

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