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This is a ranking page for the hero Palla - Sisterly Trio from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Palla.
Heroes With the Same Name | |
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Young Palla
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List of Contents
Special Heroes - The Start of It All Featured Heroes | |||
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Young Marth [8.5/10] |
Young Caeda [9.0/10] |
Young Palla [9.0/10] |
Young Merric [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Has a unique Duo Skill ・Flying unit that can move 3 squares ・Powerful exclusive weapon for flying units |
Might: 16 Range: 1 Grants Atk +3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def -4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. |
Range: 1 Moves adjacent ally to opposite side of unit. |
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Grants Atk/Spd+4 to flying allies within 2 spaces during combat. |
Duo Skill |
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Unit and adj. flying allies can move 1 extra space. (Unit can move 1 extra space even if adj. ally is not a flying ally. That turn only. Does not stack.) At start of odd-numbered turns, if Duo Skill has been used, unit can use Duo Skill again. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (28) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (7) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Palla are +Atk and -Res. Young Palla's weapon allows her to make extra attacks under certain situations so having a higher Atk best maximizes her damage. Her Res is of less importance so it is safe to take it as her bane.
We recommend a +Atk IV when merging Young Palla to 10. With +10 merges, Young Palla's Atk stat will reach 66. This allows her to take easily take down a wide-range of units especially when the extra attack of Whitedown Spear kicks in.
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Moonbow
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:
-
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This budget build is inexpensive, but it is still very lethal! Young Palla and her sisters are player phase threats even with minimal investment.
HOT | |
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-
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-
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This is a very expensive build for Young Palla that relies on the activation of Galeforce. Atk-boosting skills are taken to help Heavy Blade 3 activations. Dive-Bomb 3 makes sure that her attacks land. If you canno afford Dive-Bomb, you can take Atk/Spd Push 4 and Desperation 3 instead.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. If unit is within 3 spaces of a flying ally, enables 【Canto (Rem. +1)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). :500 :200 |
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Young Palla's Whitedown Spear refine boosts her offenses with an additional Atk/Spd/Def/Res+4 and a 15% damage boost based on her ATK stat. Additionally, she gains Special cooldown charge +1 per attack, depending on the number of flying allies within 3 spaces of her.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
31 |
Rank: 770/1171 |
Def |
33 |
Rank: 346/1171 |
Res |
24 |
Rank: 761/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 63 | 36 | 37 | 28 | 209 | Lv.40 +10 | 45 | 44 | 36 | 37 | 28 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 43 | 35 | 37 | 28 | 190 |
+Atk Lv.40 +10 | 44 | 47 | 35 | 37 | 28 | 191 |
+Spd Lv.40 +10 | 44 | 43 | 38 | 37 | 28 | 190 |
+Def Lv.40 +10 | 44 | 43 | 35 | 40 | 28 | 190 |
+Res Lv.40 +10 | 44 | 43 | 35 | 37 | 31 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 58 | 31 | 33 | 24 | 186 |
5★ Lv.40 | 40 | 39 | 31 | 33 | 24 | 167 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 28 | 9 | 7 | 7 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 45 | 36 | 46 | 21 | 189 | |
43 | 45 | 32 | 47 | 17 | 184 | |
41 | 40 | 33 | 41 | 17 | 172 | |
46 | 38 | 22 | 38 | 28 | 172 | |
40 | 35 | 33 | 33 | 27 | 168 | |
42 | 36 | 32 | 34 | 23 | 167 | |
43 | 35 | 34 | 37 | 18 | 167 | |
Young Palla
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40 | 39 | 31 | 33 | 24 | 167 |
45 | 37 | 25 | 39 | 20 | 166 | |
46 | 36 | 26 | 40 | 18 | 166 | |
42 | 32 | 31 | 34 | 19 | 158 | |
39 | 31 | 34 | 29 | 25 | 158 | |
42 | 29 | 27 | 25 | 34 | 157 | |
40 | 25 | 35 | 35 | 22 | 157 | |
36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Young Palla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat. On top of this, she has access to an additional Duo Skill, which can be activated multiple times per battle.
Y!Palla's Duo Skill raises her arena score, in addition to unleashing a powerful battle effect. Duo Heroes have a Duo Skill which can be used once per map. Additionally, her Duel effect treats her stats as 185 in Arena modes, giving her a huge advantage over many other heroes.
Unit and adj. flying allies can move 1 extra space. (Unit can move 1 extra space even if adj. ally is not a flying ally. That turn only. Does not stack.) At start of odd-numbered turns, if Duo Skill has been used, unit can use Duo Skill again.
(Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Young Palla possesses a duo skill that allows adjacent flying ally units to move an extra space. This can be used once per game on odd-numbered turns, and is an amazing skill to have an an all-flier team.
Whitedown Spear grants Young Palla Atk +3 by default. In addition, it grants bonuses according to the number of other flying allies in the map; If there are 3 or more flying allies in the map, it inflicts a Atk/Def -4 on enemies upon attacking. If there are 2 or more flying allies within 2 spaces, then Young Palla attacks twice. Whitedown Spear allows Young Palla to provide both support and offense in an all flier team.
Since Young Palla is a flying type, she takes 1.5x damage from bow-wielding characters. Be mindful of Young Palla's positioning in relation to bow-wielding foes.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Palla - Sisterly Trio only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Palla - Sisterly Trio if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk +3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def -4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Res +2 during combat when unit initiates combat. | 5★ | |
Grants Atk/Res +2 during combat if unit initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if unit initiates combat. | 5★ | |
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 5★ | |
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ | |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ | |
Grants adjacent allies Atk +2 during combat. | 5★ | |
Grants adjacent allies Atk +3 during combat. | 5★ | |
Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
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Young Palla can be used to inherit the skills Mirror Impact and Chill Atk/Spd 2. However, Young Palla is a rare Duo unit, so we recommend that you train and build her instead.
Young Palla is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alex Tipton + Connor Kelley + Brianna Knickerbocker |
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Illustrator | hanekoto |
Appears In |
Heroes from Special Heroes - The Start of It All | |||
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Young Marth [8.5/10] |
Young Caeda [9.0/10] |
Young Palla [9.0/10] |
Young Merric [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Power creep!!! We gotta adapt or we're not going to win any more matches in AR or Arena thats just the way it is
Young Palla Builds and Best IVs
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i'm about to retire some of my OG units because of the power creep. its sad but its just the way it is. Will never send them home though thats for sure