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This is a ranking page for the hero Chrom - Crowned Exalt from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Chrom.
Heroes With the Same Name | |
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Legendary Chrom
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List of Contents
Mythic Heroes - Arval: Cycle Keeper Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Water Type Legendary Hero ・Can move again after using reposition on an ally ・Can counterattack from any range |
Might: 14 Range: 2 Effective against flying and armored foes. Grants Atk+ 3. If foes HP = 100% at start of the combat, neutralizes penalties on unit and inflicts Atk/Def -6 on foe during combat. |
Range: 1 Moves target ally to opposite side of unit. Grants another action to unit, grants Atk/Def+6 and 【Bonus Doubler】 to unit and Pair Up cohort (if any) for 1 turn, and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Once per turn.) |
Enables unit to counterattack regardless of distance to attacker. |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (7) | ★★☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (3) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Legendary Chrom's best IVs are +Atk and -Spd. With a +Atk boon, he can increase his damage output, and take down more enemies. With his rather poor Spd stat, it is ideal for a flaw.
If you are merging a +10 Legendary Chrom, we recommend +Atk. With +10 merges and an Atk boon, Chrom's Atk stat reaches 66, which well let him take down more foes and be even more effective against fliers and armored units.
HOT | |
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This build functions well through stacking Bonus effects to activate Atk/Spd Prime 4. Spd/Def Tempo allows Chrom to easily trigger Curved Shot in combat.
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Bonfire
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This is a build that focuses on making Legendary Chrom a mixed phase tank. Quick Riposte is a must-have for this build, as his poor speed makes him unable to retaliate.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP > 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X= number of 【Bonus】 and 【Penalty】 effects active on unit x 2, + 4; excludes stat bonuses and stat penalties), and also, if 【Bonus】 is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat. :500 :200 |
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Refined Randgríðr now allows Legendary Chrom to take more stat buffs from his active bonuses and penalties. It also provides him damage reduction of 30% on enemy's first attack during combat.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
26 |
Rank: 910/1184 |
Def |
34 |
Rank: 309/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 64 | 30 | 39 | 29 | 208 | Lv.40 +10 | 46 | 47 | 30 | 39 | 29 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 46 | 30 | 38 | 29 | 191 |
+Atk Lv.40 +10 | 45 | 49 | 30 | 38 | 29 | 191 |
+Spd Lv.40 +10 | 45 | 46 | 34 | 38 | 29 | 192 |
+Def Lv.40 +10 | 45 | 46 | 30 | 41 | 29 | 191 |
+Res Lv.40 +10 | 45 | 46 | 30 | 38 | 32 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 59 | 26 | 34 | 25 | 185 |
5★ Lv.40 | 41 | 42 | 26 | 34 | 25 | 168 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 26 | 7 | 12 | 3 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 26 | 31 | 188 | |
40 | 46 | 46 | 24 | 32 | 188 | |
45 | 36 | 27 | 35 | 29 | 172 | |
38 | 34 | 40 | 17 | 42 | 171 | |
39 | 42 | 41 | 30 | 19 | 171 | |
Legendary Chrom
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41 | 42 | 26 | 34 | 25 | 168 |
36 | 34 | 35 | 25 | 20 | 150 |
Note: Stats bonuses from skills are not taken into account.
Legendary Chrom is a ranged physical attack phase unit. Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain a Water Blessing when summoning Legendary Chrom.
Additionally, being a Water type Legendary Hero means that during Water Season, other allies with a Water Blessing will receive HP+3 when they appear in battle with Legendary Chrom, and his total stats will be treated as 180. This will lead to a higher Arena Score.
Legendary Chrom has the exclusive weapon Randgríðr, which will neutralize any penalties on him and inflict Atk/Def-6 on a foe during combat when the foe has 100% HP.
This skill gives him a huge advantage in combat, and paired with the fact that it is effective on armored and flying foes, he has the power to OHKO a vast number of foes.
When Legendary Chrom uses his assist skill To Change Fate! II on an ally, it will move the ally to Chrom's opposite side, grant both Legendary Chrom and his ally Atk/Def+6 and 【Bonus Doubler】, and grant Legendary Chrom another action.
Reposition is easily one of the most useful assists in the game, and being able to move an ally and grant himself another action is a huge bonus.
Since Legendary Chrom can learn Close Counter by default, he will be able to fight back against close ranged attackers that attack him.
When combined with his B and C skills Lull Atk/Def 3 and Rouse Def/Res 3, plus the penalties inflicted by his weapon skill, he is great at reducing the enemy's damage output and tanking their attack to follow up with a strong counterattack.
Legendary Chrom suffers from poor Res and Spd stats, so he is very prone to taking follow-up attacks, which can be lethal if the enemy is a magic attacker or dragon.
This can be somewhat alleviated with skills and buffs from support units, but in general, he needs to avoid taking damage from magic attackers and certain non-armored dragons.
Líf | Altina | Lysithea | Brave Lucina |
Legendary Azura | Peony | Brave Ike | New Year Peony |
Legendary Chrom can be used within any type of team, but he can benefit from a team supporting him. Brave Lucina can grant him buffs with her weapon, as can dancers like Peony and Legendary Azura.
Brave Ike can stand in as a tank unit, being able to take hits for Legendary Chrom, though Chrom can stand beside him as a tank as he has very low speed and won't be able to double on his own.
If you're running a Vantage 3 build for Legendary Chrom, you can run someone like Líf to tick his HP down when he attacks.
You can pair him with Altina if she's also running a Vantage build so both will have it ready if you are using Líf to damage them enough.
As you'll be scoring kills for Legendary Chrom mostly on the enemy phase, you can have him stand in as a tanky unit for your team, while you have full burst units like Lysithea to take care of other enemy units like tanks.
Brave Hector | Boey | Brave Ike | Nino |
Robin (F) | Echidna | Legendary Celica | Annette |
Legendary Chrom can be brought down by investing in a unit with Triangle Adept 3 on their A slot.
Units like Boey and Nino can stand in as mages that can use their own color advantage to potentially one-shot him.
Give them a low cooldown special like Moonbow to take him out in one go.
Tanky units like Brave Hector and Brave Ike can take hits from Legendary Chrom and then retaliate either with a Distant Counter effect or when they attack him.
Brave Ike packs a lot of damage reduction in his kit and can take advantage of his color advantage to make sure Chrom barely lays a scratch on him.
brave Hector, on the other hand, has insanely high Def and can retaliate with Ostian Counter to potentially one-shot him from a distance.
Echidna and Annette can easily out-speed Legendary Chrom to take him out in one turn due to him being a lot slower.
They also boast high Atk to further improve their one-shot potential.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Chrom - Crowned Exalt only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Chrom - Crowned Exalt if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Effective against flying and armored foes. Grants Atk+ 3. If foes HP = 100% at start of the combat, neutralizes penalties on unit and inflicts Atk/Def -6 on foe during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ | |
1 | Moves target ally to opposite side of the unit and grants another acton to unit. Grants Atk+ 6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the targer of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
5★ | |
1 | Moves target ally to opposite side of unit. Grants another action to unit, grants Atk/Def+6 and 【Bonus Doubler】 to unit and Pair Up cohort (if any) for 1 turn, and inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Once per turn.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 5★ | |
If in combat against a blue foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ | |
If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ | |
If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Chrom can be foddered off to inherit Lull Atk/Def 3 or Rouse Def/Res 3. If doing so, you should try and inherit Close Counter simultaneously.
However, as a very powerful and rare Legendary Hero, we recommend keeping and developing at least one Legendary Chrom before foddering off or merging any duplicates you pull.
Legendary Chrom is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Matt Mercer |
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Illustrator | Hino Shinnosuke |
Appears In |
Heroes from Mythic Heroes - Arval: Cycle Keeper | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
The teammate section says, "If you're running a Vantage 3 build for Legendary Chrom, you can run someone like Líf to tick his HP down when he attacks." However, in the builds section, there's no mention of a vantage 3 build, or mention it working well on him. I realize the builds are probably newer than when vantage was useful, but i think it would be helpful if dates were put on the build suggestions, & keeping the old ones around... (Cont'd in next post)
Legendary Chrom Builds and Best IVs
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For people like myself who are newer. I'm playing through story mode on the hardest difficulty, but using newer characters makes it laughably easy. i like to look up older builds that i can use to try & make it more fun, so it would be around the difficulty that players who experienced it when new would have. I have tons of older fodder that I'll never use on present day units, so looking at builds where i could make use of them would be helpful.