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This is a ranking page for the hero Claude - King of Unification from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Claude.
Heroes With the Same Name | |
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Legendary Claude
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List of Contents
Legendary Heroes - Elincia: Undaunted Queen Featured Heroes | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Failnaught has built-in Canto, Null Follow-Up, and damage reduction piercing effects while also crippling foes with Guard and Sabotage. ・Fallen Star II protects Claude with massive damage reduction while also dealing more damage and inflicting Gravity onto his foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
If unit initiates combat or 【Deep Star】 is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.) If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat. 【Deep Star】 For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Claude are +Spd and -Res. A higher Spd stat allows Legendary Claude to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of that as much as possible. It also decreases the amount of follow-up attacks he receives which is very important for his bulk as this synergizes well with Fallen Star. His Res is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Legendary Claude to 10. This is for the same reasons as above. With this IV, he reaches 49 Spd at +10 Merges. If you prefer relying on skills to increase Claude's Spd or you think you will not be up against very fast foes, you can go for a +Atk IV instead.
HOT | |
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This build improves upon Claude's offenses by equipping Flared Sparrow for pre-combat damage and Curved Shot to pierce through damage reduction. Soaring Guidance or Guidance 4 can be interchanged depending on team composition.
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Luna
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This is a budget build using Claude's base kit; it functions well as an attacker with mobility support for the team.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Enables 【Canto (1)】. Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). :500 :200 |
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Refined Failnaught grants 【Canto (1)】, Atk/Spd/Def/Res+8, a Null Follow-Up effect, the offensive half of Tempo, and damage reduction piercing to Legendary Claude, while also inflicting Spd/Def penalties, 【Guard】, and 【Sabotage】 onto his foes.
This refine turns Legendary Claude into a multi-purpose unit capable of dealing damage, tanking damage with Fallen Star II, and and providing support to his allies by crippling nearby foes.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
24 |
Rank: 761/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 56 | 46 | 27 | 28 | 203 | Lv.40 +10 | 46 | 42 | 46 | 27 | 28 | 189 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 41 | 45 | 27 | 28 | 189 |
+Atk Lv.40 +10 | 45 | 44 | 45 | 27 | 28 | 189 |
+Spd Lv.40 +10 | 45 | 41 | 49 | 27 | 28 | 190 |
+Def Lv.40 +10 | 45 | 41 | 45 | 30 | 28 | 189 |
+Res Lv.40 +10 | 45 | 41 | 45 | 27 | 32 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 51 | 41 | 23 | 24 | 180 |
5★ Lv.40 | 41 | 37 | 41 | 23 | 24 | 166 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 23 | 11 | 6 | 5 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 45 | 47 | 28 | 24 | 184 | |
39 | 45 | 45 | 25 | 30 | 184 | |
40 | 43 | 45 | 24 | 31 | 183 | |
40 | 44 | 19 | 37 | 38 | 178 | |
42 | 43 | 23 | 40 | 30 | 178 | |
40 | 46 | 46 | 23 | 22 | 177 | |
40 | 45 | 47 | 22 | 23 | 177 | |
40 | 41 | 42 | 27 | 22 | 172 | |
38 | 36 | 40 | 25 | 33 | 172 | |
39 | 37 | 43 | 22 | 31 | 172 | |
37 | 38 | 42 | 23 | 27 | 167 | |
40 | 38 | 40 | 22 | 27 | 167 | |
40 | 40 | 40 | 23 | 23 | 166 | |
Legendary Claude
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41 | 37 | 41 | 23 | 24 | 166 |
42 | 36 | 40 | 23 | 25 | 166 | |
39 | 31 | 34 | 27 | 25 | 156 | |
37 | 33 | 38 | 20 | 27 | 155 | |
40 | 35 | 35 | 21 | 19 | 150 | |
37 | 32 | 35 | 17 | 29 | 150 | |
39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Claude - King of Unification Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Legendary Claude is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to her Atk minus the foe's Def stat.
Legendary Claude's Failnaught grants bonus stats and has built-in Null Follow-Up, allowing him to utilize his high Spd stat against foes without worrying about guaranteed follow-ups or effects that prevent his follow-ups.
When refined, Failnaught instead grants 【Canto (1)】, Atk/Spd/Def/Res+8, a Null Follow-Up effect, the offensive half of Tempo, and damage reduction piercing to Legendary Claude, while also inflicting Spd/Def penalties, 【Guard】, and 【Sabotage】 onto his foes.
If you plan on using Legendary Claude, we strongly recommend refining Failnaught as it greatly improves Claude's performance both in and out of battle.
Legendary Claude's Fallen Star II grants him up to 25 bonus damage and extra damage reduction based on the number of 【Bonus】 effects active on Claude and 【Bonus】 effects active on his foe. It also grants a massive 80% damage reduction on his foe's first attack if Claude initiates combat.
Additionally, it grants the 【Deep Star】 status to Claude and inflicts 【Gravity】 onto his foe and all adjacent foes to the target foe.
The 【Deep Star】 status protects Claude by giving him 80% damage reduction on his foe's first attack if it is the first combat initiated by his foe on that turn. This protects Claude from at least one foe, and ideally, he is positioned well so that only one foe can reach him on enemy phase.
While Fallen Star II is very powerful skill, Claude needs to initiate an attack for its effects to work. Players can easily play around this by securing a first hit on Claude to try and take him down at a whim, because of this, it is not as effective when Claude is in defense teams.
As a flying unit, Legendary Claude takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Claude - King of Unification only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Claude - King of Unification if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants 【Fallen Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target. 【Fallen Star】 For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%. |
5★ | |
If unit initiates combat or 【Deep Star】 is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.) If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat. 【Deep Star】 For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ | |
Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ | |
If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
If unit has ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 5★ |
Value of Skills | ★★★★★ |
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Legendary Claude can be used to inherit the skills Atk/Spd Catch 4 or Spd/Def Rein 3. However, Legendary Claude is a very powerful Legendary Hero who can lead your team in the Arena, please think carefully before fodderring him off.
As of 2/2021, Atk/Spd Catch 4 has more inheritance value than Spd/Def Rein 3. Please keep this in mind when considering to fodder off Claude.
Legendary Claude is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe Zieja |
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Illustrator | azu - taro |
Appears In |
Heroes from Legendary Heroes - Elincia: Undaunted Queen | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Legendary Claude Builds and Best IVs
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