Fire Emblem Heroes (FEH)

Legendary Claude Builds and Best IVs

FEH Legendary Claude Banner

This is a ranking page for the hero Claude - King of Unification from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Claude.

Heroes With the Same Name
Claude - King of Unification Icon Legendary Claude

Legendary Heroes - Elincia: Undaunted Queen Featured Heroes
Fallen Chrom IconFallen Chrom
[9.5/10]
Legendary Hinoka IconLegendary Hinoka
[9.5/10]
Legendary Elincia IconLegendary Elincia
[9.0/10]
Seiros IconSeiros
[9.0/10]
Gilliam IconGilliam
[9.0/10]
Noah IconNoah
[9.0/10]
Dagr IconDagr
[9.0/10]
Legendary Byleth (M) IconLegendary Byleth (M)
[9.0/10]
Ótr IconÓtr
[9.0/10]
Legendary Claude IconLegendary Claude
[9.0/10]
Gotoh IconGotoh
[9.0/10]
Fallen Maria IconFallen Maria
[9.5/10]

Legendary Claude Rating and Basic Information

FEH Legendary Claude Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Claude - King of Unification: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Failnaught has built-in Canto, Null Follow-Up, and damage reduction piercing effects while also crippling foes with Guard and Sabotage.
・Fallen Star II protects Claude with massive damage reduction while also dealing more damage and inflicting Gravity onto his foes.

Legendary Claude Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

If unit initiates combat or 【Deep Star】 is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.)
If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat.
【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.

Legendary Claude Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★☆☆
Atk (23) No Attack IV ★★★★☆
Spd (11) Spd Boon ★★★★★
Def (6) No Def IV ★★☆☆☆
Res (5) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Legendary Claude are +Spd and -Res. A higher Spd stat allows Legendary Claude to get a ton of follow-up attacks on his foes. Additionally, his Spd is a superboon so you should take advantage of that as much as possible. It also decreases the amount of follow-up attacks he receives which is very important for his bulk as this synergizes well with Fallen Star. His Res is of less importance and thus safe to be taken as a bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Legendary Claude to 10. This is for the same reasons as above. With this IV, he reaches 49 Spd at +10 Merges. If you prefer relying on skills to increase Claude's Spd or you think you will not be up against very fast foes, you can go for a +Atk IV instead.

Legendary Claude Best Builds

Deadeye Legendary Claude

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build improves upon Claude's offenses by equipping Flared Sparrow for pre-combat damage and Curved Shot to pierce through damage reduction. Soaring Guidance or Guidance 4 can be interchanged depending on team composition.

Budget Legendary Claude

Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Claude's base kit; it functions well as an attacker with mobility support for the team.

Source Heroes for All Skills

Legendary Claude Best Weapon Refine

Effect of Legendary Claude's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Accelerates Special trigger (cooldown count-1). Effective against flying foes.
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Enables 【Canto (1)】.
Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Failnaught

Refined Failnaught grants 【Canto (1)】, Atk/Spd/Def/Res+8, a Null Follow-Up effect, the offensive half of Tempo, and damage reduction piercing to Legendary Claude, while also inflicting Spd/Def penalties, 【Guard】, and 【Sabotage】 onto his foes.

This refine turns Legendary Claude into a multi-purpose unit capable of dealing damage, tanking damage with Fallen Star II, and and providing support to his allies by crippling nearby foes.

Legendary Claude Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
166
HP
HP 41 41
Rank: 342/1184
Atk
Atk 37 37
Rank: 584/1184
Spd
Spd 41 41
Rank: 260/1184
Def
Def 23 23
Rank: 826/1184
Res
Res 24 24
Rank: 761/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 56 46 27 28 203
Lv.40 +10 46 42 46 27 28 189

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 41 45 27 28 189
+Atk
Lv.40 +10
45 44 45 27 28 189
+Spd
Lv.40 +10
45 41 49 27 28 190
+Def
Lv.40 +10
45 41 45 30 28 189
+Res
Lv.40 +10
45 41 45 27 32 190

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 51 41 23 24 180
5★ Lv.40 41 37 41 23 24 166

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 23 11 6 5 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 47 28 24 184
39 45 45 25 30 184
40 43 45 24 31 183
40 44 19 37 38 178
42 43 23 40 30 178
40 46 46 23 22 177
40 45 47 22 23 177
40 41 42 27 22 172
38 36 40 25 33 172
39 37 43 22 31 172
37 38 42 23 27 167
40 38 40 22 27 167
40 40 40 23 23 166
Legendary Claude Icon Legendary Claude
41 37 41 23 24 166
42 36 40 23 25 166
39 31 34 27 25 156
37 33 38 20 27 155
40 35 35 21 19 150
37 32 35 17 29 150
39 35 35 20 21 150

Note: Stats bonuses from skills are not taken into account.

Legendary Claude Roles, Strengths, and Weaknesses

Legendary Claude Roles

Claude - King of Unification Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Claude is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to her Atk minus the foe's Def stat.

Legendary Claude Strengths

Failnaught grants all-stat boosts and has a built-in Null Follow-Up

Legendary Claude's Failnaught grants bonus stats and has built-in Null Follow-Up, allowing him to utilize his high Spd stat against foes without worrying about guaranteed follow-ups or effects that prevent his follow-ups.

When refined, Failnaught instead grants 【Canto (1)】, Atk/Spd/Def/Res+8, a Null Follow-Up effect, the offensive half of Tempo, and damage reduction piercing to Legendary Claude, while also inflicting Spd/Def penalties, 【Guard】, and 【Sabotage】 onto his foes.

If you plan on using Legendary Claude, we strongly recommend refining Failnaught as it greatly improves Claude's performance both in and out of battle.

Fallen Star II grants bulk and inflicts Gravity on opponents

Fallen Star Legendary Claude FEH

Legendary Claude's Fallen Star II grants him up to 25 bonus damage and extra damage reduction based on the number of 【Bonus】 effects active on Claude and 【Bonus】 effects active on his foe. It also grants a massive 80% damage reduction on his foe's first attack if Claude initiates combat.

Additionally, it grants the 【Deep Star】 status to Claude and inflicts 【Gravity】 onto his foe and all adjacent foes to the target foe.

The 【Deep Star】 status protects Claude by giving him 80% damage reduction on his foe's first attack if it is the first combat initiated by his foe on that turn. This protects Claude from at least one foe, and ideally, he is positioned well so that only one foe can reach him on enemy phase.

Legendary Claude Weaknesses

Fallen Star can be easily played around against by enemy players

While Fallen Star II is very powerful skill, Claude needs to initiate an attack for its effects to work. Players can easily play around this by securing a first hit on Claude to try and take him down at a whim, because of this, it is not as effective when Claude is in defense teams.

Weak to bows

As a flying unit, Legendary Claude takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Claude - King of Unification Only Appears as a 5 Star Hero!

Claude - King of Unification only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Claude - King of Unification if a 4 Star version is released!

Unlock Potential Tier List

Legendary Claude - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants 【Fallen Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target.
【Fallen Star】
For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%.
5★
If unit initiates combat or 【Deep Star】 is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.)
If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat.
【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
Inflicts Spd/Def-2 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-3 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-4 on foes within 2 spaces during combat. 5★
If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
If unit has ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 5★
Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 5★

Legendary Claude as a Source Hero

Legendary Claude Avatar

Value of Skills ★★★★★

Inheriting Atk/Spd Catch 4, or Spd/Def Rein 3

Legendary Claude can be used to inherit the skills Atk/Spd Catch 4 or Spd/Def Rein 3. However, Legendary Claude is a very powerful Legendary Hero who can lead your team in the Arena, please think carefully before fodderring him off.

As of 2/2021, Atk/Spd Catch 4 has more inheritance value than Spd/Def Rein 3. Please keep this in mind when considering to fodder off Claude.

How to Get Legendary Claude / Illustrations / Voice Actor / Quotes

How to Get Legendary Claude

Obtained through a Special Summoning Event!

Legendary Claude is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Joe Zieja
Illustrator azu - taro
Appears In

Illustration

FEH: Related Guides

Legendary Heroes - Elincia: Undaunted Queen

Elincia: Undaunted Queen Banner

Heroes from Legendary Heroes - Elincia: Undaunted Queen
Fallen Chrom IconFallen Chrom
[9.5/10]
Legendary Hinoka IconLegendary Hinoka
[9.5/10]
Legendary Elincia IconLegendary Elincia
[9.0/10]
Seiros IconSeiros
[9.0/10]
Gilliam IconGilliam
[9.0/10]
Noah IconNoah
[9.0/10]
Dagr IconDagr
[9.0/10]
Legendary Byleth (M) IconLegendary Byleth (M)
[9.0/10]
Ótr IconÓtr
[9.0/10]
Legendary Claude IconLegendary Claude
[9.0/10]
Gotoh IconGotoh
[9.0/10]
Fallen Maria IconFallen Maria
[9.5/10]

See All Colorless Heroes

Back to Colorless Heroes Banner

▶︎Return to the Colorless Heroes Page

All Types of Colorless Weapons

Close-Range Ranged
Colorless BreathColorless Breath Colorless DaggerColorless Dagger
Colorless BeastColorless Beast Colorless BowColorless Bow
Colorless Tome.pngColorless Tome StaffStaff

    Walkthrough Menu

    All rights reserved