Fire Emblem Heroes (FEH)

Gatekeeper Builds and Best IVs

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This is a ranking page for the hero Gatekeeper - Nothing to Report from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gatekeeper.

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Brave Marth IconBrave Marth
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Brave Eirika IconBrave Eirika
[9.0/10]
Gatekeeper IconGatekeeper
[9.0/10]
Brave Marianne IconBrave Marianne
[9.0/10]

Gatekeeper Rating and Basic Information

FEH Gatekeeper Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Gatekeeper - Nothing to Report: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Grants effects to unit depending on the number of allies within 3 rows and columns (will be granted the full effects if near a structure that can be destroyed)
・Prevents enemy units from passing through him or warping into spaces within 4 spaces of him regardless if they're melee or ranged

Gatekeeper Skills at 5★


Might: 14  Range: 2
Grants Def+3.
Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat.
Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6).
If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)

Range: 1
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.

If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range.

Foe's with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)
Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

Grants Def+4 to allies within 2 spaces during combat.
If unit is within 2 spaces of an ally, grants Def+4 to unit during combat.

Gatekeeper Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★★★
Atk (9) No Attack IV ★★★☆☆
Spd (4) Spd Bane ★★☆☆☆
Def (10) Def Boon ★★★★★
Res (8) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def/-Spd

The Best IVs for Gatekeeper are +Def and -Spd.

With his superboon in Def, GK gains Def+4, making him a powerful tank. Spd is his ideal dump stat since it is his lowest stat and he will be mostly doing his work in the enemy phase.

+Def for a +10 Merge

If you are trying to merge a +10 Gatekeeper, we recommend +Def.

With a Def asset, Gatekeeper will hit 48 Def, allowing him to perform even better as a tank.

Gatekeeper Best Builds

Aether Raids Defense Gatekeeper

HOT
Assist Skill Icon: -
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This Aether Raids defense build protects the team from getting swept by Galeforce strategies, while making himself a sturdy frontline unit to soak damage.

Support Gatekeeper

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Gatekeeper's supportive capabilities to enhance his allies' prowess in combat. Inf. Null Follow provides a Null Follow-Up effect and Drive Spd 2 increases their Spd to win Spd checks for follow-up attacks.

General Use / Budget Gatekeeper

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build uses Gatekeeper as a frontline wall to protect the rest of the team from attacks with the aid of Detailed Report. Quick Riposte 3 grants him a follow-up attack on enemy phase while Charging Horn prevents his opponent from making a follow-up attack.

Source Heroes for All Skills

Gatekeeper Best Weapon Refine

Effect of Gatekeeper's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Charging Horn

Gatekeeper's refined Charging Horn increases the supportive effects granted to his allies by granting bonus stats and post-combat healing to them.

In combat, refined Charging Horn grants Gatekeeper a true damage reduction effect equal to 20% of his Def and 7 HP post-combat healing.

This refine improves both support and personal combat, making it a great option for team-based strategies.

Gatekeeper Stats

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 56 21 48 40 211
Lv.40 +10 46 42 21 45 40 194

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 41 21 44 40 194
+Atk
Lv.40 +10
45 44 21 44 40 194
+Spd
Lv.40 +10
45 41 24 44 40 194
+Def
Lv.40 +10
45 41 21 48 40 195
+Res
Lv.40 +10
45 41 21 44 43 194

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 51 17 43 36 188
5★ Lv.40 41 37 17 40 36 171

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 23 4 13 8 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 47 21 30 183
40 45 34 16 47 182
38 47 32 20 45 182
43 45 46 22 26 182
38 46 27 22 44 177
38 45 45 29 20 177
40 45 30 31 31 177
40 44 28 20 45 177
37 41 44 17 38 177
39 42 44 21 31 177
40 41 30 18 42 171
40 42 41 30 18 171
41 39 23 32 36 171
Gatekeeper Icon Gatekeeper
41 37 17 40 36 171
40 39 41 25 21 166
40 38 39 19 30 166
43 37 36 20 30 166
40 40 24 24 37 165
40 36 42 21 26 165
40 33 39 23 27 162
40 38 38 18 28 162
41 34 41 21 25 162
37 35 39 19 31 161
37 35 36 17 31 156
38 34 37 17 25 151
38 33 27 15 37 150

Note: Stats bonuses from skills are not taken into account.

Gatekeeper Roles, Strengths, and Weaknesses

Gatekeeper Roles

Gatekeeper - Nothing to Report Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Gatekeeper is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Gatekeeper Strengths

Uses allies or structures to grant himself bonus effects!

Gatekeeper Debuffs Fire Emblem Heroes FEH.PNG

Charging Horn's debuffs are reflected on this Blue Mage.

With his weapon, Gatekeeper uses the power of friendship to make his allies stronger, granting Atk/Spd+5 to them if they're within 3 rows or columns.

In return, Gatekeeper will grant himself bonus effects during combat depending on the number of allies within 3 rows or columns. The effects are:

  • Inflicts Atk/Res-X on enemy unit during combat if he has ≥ 1 ally (X being the number of allies in the area x 2)
  • Enemy unit cannot make a follow-up attack if he has ≥ 3 allies
  • The above effects will also be granted to him if he is within 2 spaces of a structure that an enemy unit can destroy

This means that Gatekeeper is a beast of a tank and can be very effective in Aether Raids, as he will always be near breakable structures.

New Close Counter effect grants him a boost in Def

If an enemy unit initiates combat, Gatekeeper will grant himself Def+5 and also enable him to counterattack regardless of range.

This means that GK doesn't have to worry about not being able to retaliate against melee units and will also be able to make himself be bulkier.

Detailed Report shuts down Galeforce and Wings of Mercy teams

To suit his status as a guardian to his allies, Gatekeeper's B skill, Detailed Report, gives him the Obstruct effect except it's cranked to 11.

No melee units can walk past him to attack his allies, ranged units cannot do the same with spaces within 2 spaces of him.

The third effect, however, completely shuts down teams that rely on Galeforce and Wings of Mercy in order to clear maps, as it prevents enemy units from warping into spaces within 4 spaces of him.

Gatekeeper Weaknesses

Cannot player phase well

Since nothing on is kit gives him a guaranteed follow-up attack, he is better off receiving enemy unit attacks rather than himself initiating them.

Due to this, a good way to counter him if you're facing against him is to have him initiate combat.

Pass cancels out Detailed Report

While he shuts down teams that rely on Wings of Mercy, Gatekeeper's B skill is shut down if he is facing enemy teams that use Pass.

Certain teams do run Pass in Aether Raids, such as Legendary Sigurd.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gatekeeper - Nothing to Report Only Appears as a 5 Star Hero!

Gatekeeper - Nothing to Report only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gatekeeper - Nothing to Report if a 4 Star version is released!

Unlock Potential Tier List

Gatekeeper - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Grants Def+3.
Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat.
Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit:
If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6).
If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.)
5★

Assists

Skill Name Range Effect Learned At
1 Converts penalties on target into bonuses. 5★
1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Enables unit to counterattack regardless of distance to attacker. 5★
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. 5★
Foe's with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.)
Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.)
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
5★
Grants adjacent allies Def +2 during combat. 5★
Grants allies within 2 spaces Def +2 during combat. 5★
Grants allies within 2 spaces Def +3 during combat. 5★
Grants Def+4 to allies within 2 spaces during combat.
If unit is within 2 spaces of an ally, grants Def+4 to unit during combat.
5★

Gatekeeper as a Source Hero

Gatekeeper Avatar

Value of Skills ★★★★★

Inheriting Close Reversal or Joint Drive Def

Gatekeeper can be used to inherit Close Reversal or Joint Drive Def.

He is a powerful unit in his own right, however, so considering building one copy before foddering him off for these skills.

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  • How to Get Gatekeeper / Illustrations / Voice Actor / Quotes

    How to Get Gatekeeper

    Obtain Through Regular Summon

    Gatekeeper is a Hero who can be pulled from any summon.

    Note: Not currently a featured hero in any Summon events.

    Current Focuses and Which You Should Pull From

    Voice Actor and Illustrator Information

    Voice Actor
    (English)
    Kyle McCarley
    Illustrator Yamada Akihiro
    Appears In

    Illustration

    FEH: Related Guides

    New Heroes: CYL 5 - Keepers of Faith

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    Comment

    5 Anonymousabout 1 month

    Pretty solid unit and one of my best Green mages. Pair him up with Veyle and they give any third/fourth ally some fancy boosts.

    4 Anonymousover 1 year

    trash char dont bother pulling

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