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This is a ranking page for the hero Gatekeeper - Nothing to Report from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gatekeeper.
List of Contents
New Heroes - CYL 5 - Keepers of Faith Featured Heroes | |||
---|---|---|---|
Brave Marth [9.0/10] |
Brave Eirika [9.0/10] |
Gatekeeper [9.0/10] |
Brave Marianne [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Grants effects to unit depending on the number of allies within 3 rows and columns (will be granted the full effects if near a structure that can be destroyed) ・Prevents enemy units from passing through him or warping into spaces within 4 spaces of him regardless if they're melee or ranged |
Might: 14 Range: 2 Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Range: 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
Foe's with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) |
Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★★★ | |
Atk (9) | ★★★☆☆ | |
Spd (4) | ★★☆☆☆ | |
Def (10) | ★★★★★ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The Best IVs for Gatekeeper are +Def and -Spd.
With his superboon in Def, GK gains Def+4, making him a powerful tank. Spd is his ideal dump stat since it is his lowest stat and he will be mostly doing his work in the enemy phase.
If you are trying to merge a +10 Gatekeeper, we recommend +Def.
With a Def asset, Gatekeeper will hit 48 Def, allowing him to perform even better as a tank.
HOT | |
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:
-
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Bonfire
:
-
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:
-
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This Aether Raids defense build protects the team from getting swept by Galeforce strategies, while making himself a sturdy frontline unit to soak damage.
HOT | |
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:
Bonfire
:
-
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:
-
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This build utilizes Gatekeeper's supportive capabilities to enhance his allies' prowess in combat. Inf. Null Follow provides a Null Follow-Up effect and Drive Spd 2 increases their Spd to win Spd checks for follow-up attacks.
HOT | |
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:
Bonfire
:
-
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:
-
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This budget build uses Gatekeeper as a frontline wall to protect the rest of the team from attacks with the aid of Detailed Report. Quick Riposte 3 grants him a follow-up attack on enemy phase while Charging Horn prevents his opponent from making a follow-up attack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. :500 :200 |
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Gatekeeper's refined Charging Horn increases the supportive effects granted to his allies by granting bonus stats and post-combat healing to them.
In combat, refined Charging Horn grants Gatekeeper a true damage reduction effect equal to 20% of his Def and 7 HP post-combat healing.
This refine improves both support and personal combat, making it a great option for team-based strategies.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
171 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
37 |
Rank: 584/1184 |
Spd |
17 |
Rank: 1115/1184 |
Def |
40 |
Rank: 92/1184 |
Res |
36 |
Rank: 170/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 56 | 21 | 48 | 40 | 211 | Lv.40 +10 | 46 | 42 | 21 | 45 | 40 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 41 | 21 | 44 | 40 | 194 |
+Atk Lv.40 +10 | 45 | 44 | 21 | 44 | 40 | 194 |
+Spd Lv.40 +10 | 45 | 41 | 24 | 44 | 40 | 194 |
+Def Lv.40 +10 | 45 | 41 | 21 | 48 | 40 | 195 |
+Res Lv.40 +10 | 45 | 41 | 21 | 44 | 43 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 51 | 17 | 43 | 36 | 188 |
5★ Lv.40 | 41 | 37 | 17 | 40 | 36 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 23 | 4 | 13 | 8 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
38 | 45 | 45 | 29 | 20 | 177 | |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
Gatekeeper
|
41 | 37 | 17 | 40 | 36 | 171 |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Gatekeeper - Nothing to Report Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Gatekeeper is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Charging Horn's debuffs are reflected on this Blue Mage.
With his weapon, Gatekeeper uses the power of friendship to make his allies stronger, granting Atk/Spd+5 to them if they're within 3 rows or columns.
In return, Gatekeeper will grant himself bonus effects during combat depending on the number of allies within 3 rows or columns. The effects are:
This means that Gatekeeper is a beast of a tank and can be very effective in Aether Raids, as he will always be near breakable structures.
If an enemy unit initiates combat, Gatekeeper will grant himself Def+5 and also enable him to counterattack regardless of range.
This means that GK doesn't have to worry about not being able to retaliate against melee units and will also be able to make himself be bulkier.
To suit his status as a guardian to his allies, Gatekeeper's B skill, Detailed Report, gives him the Obstruct effect except it's cranked to 11.
No melee units can walk past him to attack his allies, ranged units cannot do the same with spaces within 2 spaces of him.
The third effect, however, completely shuts down teams that rely on Galeforce and Wings of Mercy in order to clear maps, as it prevents enemy units from warping into spaces within 4 spaces of him.
Since nothing on is kit gives him a guaranteed follow-up attack, he is better off receiving enemy unit attacks rather than himself initiating them.
Due to this, a good way to counter him if you're facing against him is to have him initiate combat.
While he shuts down teams that rely on Wings of Mercy, Gatekeeper's B skill is shut down if he is facing enemy teams that use Pass.
Certain teams do run Pass in Aether Raids, such as Legendary Sigurd.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Gatekeeper - Nothing to Report only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gatekeeper - Nothing to Report if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Converts penalties on target into bonuses. | 5★ | |
1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
Enables unit to counterattack regardless of distance to attacker. | 5★ | |
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 5★ | |
Foe's with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) |
5★ | |
Grants adjacent allies Def +2 during combat. | 5★ | |
Grants allies within 2 spaces Def +2 during combat. | 5★ | |
Grants allies within 2 spaces Def +3 during combat. | 5★ | |
Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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Gatekeeper can be used to inherit Close Reversal or Joint Drive Def.
He is a powerful unit in his own right, however, so considering building one copy before foddering him off for these skills.
Gatekeeper is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kyle McCarley |
---|---|
Illustrator | Yamada Akihiro |
Appears In |
Heroes from New Heroes - CYL 5 - Keepers of Faith | |||
---|---|---|---|
Brave Marth [9.0/10] |
Brave Eirika [9.0/10] |
Gatekeeper [9.0/10] |
Brave Marianne [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Gatekeeper Builds and Best IVs
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Pretty solid unit and one of my best Green mages. Pair him up with Veyle and they give any third/fourth ally some fancy boosts.