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This is a ranking page for the hero Dieck - Wounded Tiger from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dieck.
List of Contents
Mythic Heroes - Seiros: Saint of Legend Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Legendary Roy [9.0/10] |
Catherine [9.0/10] |
Legendary Julia [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Thrasir [9.0/10] |
Yune [9.0/10] |
Dieck [9.0/10] |
Eir [8.5/10] |
Legendary Alm [9.0/10] |
Flayn [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Tiger-Roar Axe grants bonus stats, a guaranteed follow-up attack, true damage reduction based on Def, a Guard effect, and Special cooldown -1 before Dieck's first attack in combat. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (10) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Dieck are +Atk and -Res. Since Dieck can guarantee follow-up attacks through Tiger-Roar Axe, he does not heavily rely on Spd. Because of this, it is better to directly increase his damage by taking a +Atk IV. It is also a superboon so you should take advantage of it as much as possible.
For the preferred bane, you can go for a -Res IV as Dieck relies on his high Def to defend against his foes. His Res is quite low and he shouldn't be relied upon to defend against magic damage.
We recommend a +Atk IV when merging Dieck to +10. This is for the same reasons as above! If you max him out, Dieck will be able to take out a decent range of enemies if he is able to score the follow-up attack from Tiger-Roar Axe.
HOT | |
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:
Ignis
|
This build vastly improves Dieck's overall bulk using high investment skills. Dieck can frontline for the team and soak up damage while defeating his foes with Ignis triggers in return.
:
Bonfire
:
-
|
:
-
|
This is a budget build increasing Dieck's overall bulk to soak up damage for the team.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 4 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 10), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat. :500 :200 |
|
Refined Tiger-Roar Axe grants Dieck up to Atk/Spd/Def/Res+15, a guaranteed follow-up attack, damage reduction equal to 20% of his Def, a Guard effect, and Special cooldown -1 before his first attack.
Receiving both a Guard effect and true damage reduction makes Dieck deceptively bulky, and the Special skipping effect can bypass his foe's own Guard effects and allow Dieck to easily trigger his Special in combat.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
176 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
40 |
Rank: 400/1184 |
Spd |
35 |
Rank: 557/1184 |
Def |
36 |
Rank: 204/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 39 | 41 | 29 | 215 | Lv.40 +10 | 45 | 45 | 39 | 41 | 29 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 44 | 39 | 40 | 29 | 199 |
+Atk Lv.40 +10 | 44 | 48 | 39 | 40 | 29 | 200 |
+Spd Lv.40 +10 | 44 | 44 | 42 | 40 | 29 | 199 |
+Def Lv.40 +10 | 44 | 44 | 39 | 43 | 29 | 199 |
+Res Lv.40 +10 | 44 | 44 | 39 | 40 | 33 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 35 | 36 | 25 | 192 |
5★ Lv.40 | 40 | 40 | 35 | 36 | 25 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 26 | 9 | 10 | 6 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
45 | 41 | 46 | 30 | 31 | 193 | |
40 | 44 | 47 | 35 | 27 | 193 | |
42 | 42 | 43 | 34 | 26 | 187 | |
40 | 39 | 42 | 33 | 28 | 182 | |
Dieck
|
40 | 40 | 35 | 36 | 25 | 176 |
41 | 39 | 41 | 30 | 25 | 176 | |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
42 | 35 | 36 | 33 | 27 | 173 | |
40 | 39 | 36 | 28 | 30 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
41 | 39 | 30 | 37 | 21 | 168 | |
43 | 37 | 37 | 28 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Dieck is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Dieck's base Tiger-Roar Axe grants him Atk/Spd/Def/Res+5 during combat and a guaranteed follow-up attack if his foe is at full HP at start of combat.
When refined, Tiger-Roar Axe instead grants Dieck up to Atk/Spd/Def/Res+15, a guaranteed follow-up attack, damage reduction equal to 20% of his Def, a Guard effect, and Special cooldown -1 before his first attack.
Receiving both a Guard effect and true damage reduction makes Dieck deceptively bulky, and the Special skipping effect can bypass his foe's own Guard effects and allow Dieck to easily trigger his Special in combat.
The weapon refine vastly improves Dieck's performance in combat and should be equipped when using Dieck as Dieck is a completely different unit without this weapon refine.
Dieck is a bulky Axe Infantry unit which is covered by quite a lot of other heroes with a similar archetype.
Dieck will have to fight for a place onto team compositions by relying on his bulk using refined Tiger-Roar Axe. Most modern Axe Infantry units outclass Dieck both offensively and defensively, and investment will be necessary to warrant using Dieck over those other options.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Dieck - Wounded Tiger only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dieck - Wounded Tiger if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. | 5★ |
Value of Skills | ★★★☆☆ |
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Dieck can be used to inherit the skills Close Def 4 or Null Follow-Up 3. However, Dieck is a powerful hero that can provide lots of firepower for your lineups. Please think carefully before fodderring him off.
Dieck is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christopher Bevins |
---|---|
Illustrator | Mikuro |
Appears In |
Heroes from Mythic Heroes - Seiros: Saint of Legend | |||
---|---|---|---|
Líf [9.0/10] |
Legendary Roy [9.0/10] |
Catherine [9.0/10] |
Legendary Julia [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Thrasir [9.0/10] |
Yune [9.0/10] |
Dieck [9.0/10] |
Eir [8.5/10] |
Legendary Alm [9.0/10] |
Flayn [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Dieck Builds and Best IVs
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