Fire Emblem Heroes (FEH)

Dieck Builds and Best IVs

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This is a ranking page for the hero Dieck - Wounded Tiger from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dieck.

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Dieck Rating and Basic Information

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Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Dieck - Wounded Tiger: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Tiger-Roar Axe grants bonus stats, a guaranteed follow-up attack, true damage reduction based on Def, a Guard effect, and Special cooldown -1 before Dieck's first attack in combat.

Dieck Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.

At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions.

Dieck Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (26) Attack Boon ★★★★★
Spd (9) No Spd IV ★★★★☆
Def (10) No Def IV ★★☆☆☆
Res (6) Res Boon ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Dieck are +Atk and -Res. Since Dieck can guarantee follow-up attacks through Tiger-Roar Axe, he does not heavily rely on Spd. Because of this, it is better to directly increase his damage by taking a +Atk IV. It is also a superboon so you should take advantage of it as much as possible.

For the preferred bane, you can go for a -Res IV as Dieck relies on his high Def to defend against his foes. His Res is quite low and he shouldn't be relied upon to defend against magic damage.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Dieck to +10. This is for the same reasons as above! If you max him out, Dieck will be able to take out a decent range of enemies if he is able to score the follow-up attack from Tiger-Roar Axe.

Dieck Best Builds

Bruiser Dieck

HOT
Special Skill IconIgnis

How to Use, Explanation

This build vastly improves Dieck's overall bulk using high investment skills. Dieck can frontline for the team and soak up damage while defeating his foes with Ignis triggers in return.

Budget Dieck

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build increasing Dieck's overall bulk to soak up damage for the team.

Source Heroes for All Skills

Dieck Best Weapon Refine

Effect of Dieck's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 4 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 10), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Tiger-Roar Axe

Refined Tiger-Roar Axe grants Dieck up to Atk/Spd/Def/Res+15, a guaranteed follow-up attack, damage reduction equal to 20% of his Def, a Guard effect, and Special cooldown -1 before his first attack.

Receiving both a Guard effect and true damage reduction makes Dieck deceptively bulky, and the Special skipping effect can bypass his foe's own Guard effects and allow Dieck to easily trigger his Special in combat.

Dieck Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
176
HP
HP 40 40
Rank: 489/1171
Atk
Atk 40 40
Rank: 400/1171
Spd
Spd 35 35
Rank: 557/1171
Def
Def 36 36
Rank: 204/1171
Res
Res 25 25
Rank: 668/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 61 39 41 29 215
Lv.40 +10 45 45 39 41 29 199

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 44 39 40 29 199
+Atk
Lv.40 +10
44 48 39 40 29 200
+Spd
Lv.40 +10
44 44 42 40 29 199
+Def
Lv.40 +10
44 44 39 43 29 199
+Res
Lv.40 +10
44 44 39 40 33 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 35 36 25 192
5★ Lv.40 40 40 35 36 25 176

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 9 10 6 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 41 46 30 31 193
40 44 47 35 27 193
42 42 43 34 26 187
40 39 42 33 28 182
Dieck Icon Dieck
40 40 35 36 25 176
41 39 41 30 25 176
47 36 40 30 23 176
48 43 41 25 18 175
42 35 36 33 27 173
40 39 36 28 30 173
47 37 36 30 22 172
40 35 40 32 25 172
41 39 30 37 21 168
43 37 37 28 23 168

Note: Stats bonuses from skills are not taken into account.

Dieck Roles, Strengths, and Weaknesses

Dieck Roles

Dieck - Wounded Tiger Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Dieck is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Dieck Strengths

Tiger-Roar Axe has great defensive effects

Dieck's base Tiger-Roar Axe grants him Atk/Spd/Def/Res+5 during combat and a guaranteed follow-up attack if his foe is at full HP at start of combat.

When refined, Tiger-Roar Axe instead grants Dieck up to Atk/Spd/Def/Res+15, a guaranteed follow-up attack, damage reduction equal to 20% of his Def, a Guard effect, and Special cooldown -1 before his first attack.

Receiving both a Guard effect and true damage reduction makes Dieck deceptively bulky, and the Special skipping effect can bypass his foe's own Guard effects and allow Dieck to easily trigger his Special in combat.

The weapon refine vastly improves Dieck's performance in combat and should be equipped when using Dieck as Dieck is a completely different unit without this weapon refine.

Dieck Weaknesses

Redundancy

Dieck is a bulky Axe Infantry unit which is covered by quite a lot of other heroes with a similar archetype.

Dieck will have to fight for a place onto team compositions by relying on his bulk using refined Tiger-Roar Axe. Most modern Axe Infantry units outclass Dieck both offensively and defensively, and investment will be necessary to warrant using Dieck over those other options.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Dieck - Wounded Tiger Only Appears as a 5 Star Hero!

Dieck - Wounded Tiger only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dieck - Wounded Tiger if a 4 Star version is released!

Unlock Potential Tier List

Dieck - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 5★
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 5★
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 5★
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 5★
At start of combat, if unit’s HP  = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. 5★
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. 5★
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. 5★
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. 5★
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. 5★

Dieck as a Source Hero

Dieck Avatar

Value of Skills ★★★☆☆

Inheriting Close Def 4 and Null Follow-Up 3

Dieck can be used to inherit the skills Close Def 4 or Null Follow-Up 3. However, Dieck is a powerful hero that can provide lots of firepower for your lineups. Please think carefully before fodderring him off.

How to Get Dieck / Illustrations / Voice Actor / Quotes

How to Get Dieck

Obtain Through Regular Summon

Dieck is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Christopher Bevins
Illustrator Mikuro
Appears In

Illustration

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