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This is a ranking page for the hero Dieck - Wounded Tiger from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Dieck.
List of Contents
Mythic Heroes - Seiros: Saint of Legend Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Legendary Roy [9.0/10] |
Catherine [8.5/10] |
Legendary Julia [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Thrasir [9.0/10] |
Yune [9.5/10] |
Dieck [8.0/10] |
Eir [8.5/10] |
Legendary Alm [9.0/10] |
Flayn [9.0/10] |
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill can guarantee follow-up attacks for Dieck ・Disables hostile skills that block guaranteed follow-up attacks and skills that prevent Dieck from scoring follow-up attacks ・Very strong against melee units especially those that land physical attacks |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (10) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Dieck are +Atk and -Def. Since Dieck can guarantee follow-up attacks through Tiger-Roar Axe, he does not heavily rely on Spd. Because of this, it is better to directly increase his damage by taking a +Atk IV. It is also a superboon so you should take advantage of it as much as possible.
For the preferred bane, you can go for a -Def IV as Dieck can afford a bane here as it is pretty high! It will balance his Def and Res stats which is ideal for a frontline unit like him. Of course this stat should not be neglected so we recommend getting that merge as soon as possible.
We recommend a +Atk IV when merging Dieck to 10. This is for the same reasons as above! If you max him out, Dieck will be able to take out a large range of enemies if he is able to score the follow-up attack from Tiger-Roar Axe.
HOT | |
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:
Aether
:
-
|
:
-
|
This replaces Close Def 4 with Sturdy Impact, a more offensive player phase skill. Again, it utilizes a Death Blow 3 Sacred Seal. Because of these changes, it makes Dieck very player phase oriented. Make sure to understand how Tiger-Roar Axe works to frequently land hard-hitting follow-up attacks with Dieck!
:
Luna
:
-
|
:
-
|
This is a minimal investment build for Dieck. The idea is to utilize Tiger-Roar Axe's guaranteed follow-up attack by slapping a Death Blow 3 Sacred Seal onto him to greatly increase his player phase firepower.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
176 | ||
HP |
40 |
Rank: 419/1088 |
Atk |
40 |
Rank: 222/1088 |
Spd |
35 |
Rank: 425/1088 |
Def |
36 |
Rank: 153/1088 |
Res |
25 |
Rank: 545/1088 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 39 | 41 | 29 | 215 | Lv.40 +10 | 45 | 45 | 39 | 41 | 29 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 44 | 39 | 40 | 29 | 199 |
+Atk Lv.40 +10 | 44 | 48 | 39 | 40 | 29 | 200 |
+Spd Lv.40 +10 | 44 | 44 | 42 | 40 | 29 | 199 |
+Def Lv.40 +10 | 44 | 44 | 39 | 43 | 29 | 199 |
+Res Lv.40 +10 | 44 | 44 | 39 | 40 | 33 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 35 | 36 | 25 | 192 |
5★ Lv.40 | 40 | 40 | 35 | 36 | 25 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 26 | 9 | 10 | 6 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
45 | 41 | 46 | 30 | 31 | 193 | |
42 | 42 | 43 | 34 | 26 | 187 | |
40 | 39 | 42 | 33 | 28 | 182 | |
41 | 39 | 41 | 30 | 25 | 176 | |
Dieck
|
40 | 40 | 35 | 36 | 25 | 176 |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
40 | 39 | 36 | 28 | 30 | 173 | |
42 | 35 | 36 | 33 | 27 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
43 | 37 | 37 | 28 | 23 | 168 | |
41 | 39 | 30 | 37 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Dieck is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Tiger-Roar Axe grants +5 Atk/Spd/Def/Res to Dieck if he :
Also, if he meets either of the conditions above and the enemy is at 100% HP, he makes a guaranteed follow-up attack. Make sure to prioritize
On top of that, Tiger-Roar Axe also accelerates Dieck's special trigger (cooldown count-1).
Close Def 4 grants +8 Def/Res is Sigurd is attacked by a sword, axe, lance or dragonstone unit. This makes him a decent tank unit in the enemy phase if all enemies are of said unit types. It patches his weakness of having a relatively low Res against dragonstone units. This skill does not affect tome and staff users, so be wary of these unit types. In addition, it also neutralizes foe's bonuses from Rally, Fortify, etc. during combat.
Dieck's C Skill Threat Atk/Def 3 will give him Atk/Def+5 and inflict Atk/Def-5 on foes within two spaces at the start of a turn. This is an extremely strong buff skill, but just be wary that the effect will only trigger if Dieck starts within two spaces of a foe when the turn starts.
This can be seen as a +10 Atk/Def bonus when fighting physical foes. Couple this with Close Def 4 if the enemy is a melee physical unit and you will most likely win the matchup! Feel free to throw Dieck into danger zones that cover lots of melee physical units as he has the potential to sweep those spots.
His whole kit makes him strong in both phases! Make sure that Dieck is mostly in the front line as this is where he shines most.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Dieck - Wounded Tiger only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dieck - Wounded Tiger if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 5★ | |
If foe initiates combat and uses sword, lance, axe, dragonstone or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. | 5★ |
Value of Skills | ★★★★★ |
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Dieck can be used to inherit the skills Close Def 4 or Null Follow-Up 3. However, Dieck is a powerful hero that can provide lots of firepower for your lineups. Please think carefully before fodderring him off.
Dieck is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Christopher Bevins |
---|---|
Illustrator | Mikuro |
Appears In |
Heroes from Mythic Heroes - Seiros: Saint of Legend | |||
---|---|---|---|
Líf [9.0/10] |
Legendary Roy [9.0/10] |
Catherine [8.5/10] |
Legendary Julia [9.0/10] |
Legendary Dimitri [9.0/10] |
Seiros [9.0/10] |
Thrasir [9.0/10] |
Yune [9.5/10] |
Dieck [8.0/10] |
Eir [8.5/10] |
Legendary Alm [9.0/10] |
Flayn [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
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