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Here you can see how to get Charging Horn, a weapon skill in Fire Emblem Heroes (FEH). Check out Charging Horn, Charging Horn's effects, units with Charging Horn, as well as Inherit Skill Information!
List of Contents
Skill |
Charging Horn
|
||
---|---|---|---|
Type | |||
Mt | 14 | Range | 2 |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. Grants effects to unit during combat based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area x 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
||
Required SP | 400 | ||
Sacred Seal | None |
Grants buffs to allies and the ability to debuff foes in combat depending on how many allies are within 3 spaces of GK. The buffs can also be activated if GK is within 2 spaces of a structure that foes can destroy. This makes it a perfect skill in AR-D because of the natural proximity to structures GK will be in.
Charging Horn |
Might | 14 | Range | 2 |
---|---|---|---|
HP | - | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 15 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | 2 |
Def | - | Res | - |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | 3 | Res | - |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | 3 |
Effect | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Rating | 9/10.0 | Ranking | Unranked |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Gatekeeper | 5★ |
Charging Horn is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
▶︎Return to the FEH Guide Wiki Top Page
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Charging Horn: Best Fodder, Best Units to Inherit
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