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This is a ranking page for the hero Ashnard - Mad King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashnard.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Obtained through a Grand Hero Battle ・Exclusive weapon nullfies skills that are effective on flying units ・Inflicts a penalty on foes within two spaces |
Might: 16 Range: 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★☆☆☆ | |
Atk (24) | ★★★★★ | |
Spd (11) | ★★★★☆ | |
Def (5) | ★★★☆☆ | |
Res (4) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Ashnard will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Ashnard are +Atk and -HP. Ashnard's Spd is unreliable so it is better to build him as a heavy-hitting, one-hit offensive unit. Taking a +Atk IV is best in achieving the discussed style of build for Ashnard. His HP is of less importance so it can be safely taken as a bane.
We recommend a +Atk IV when merging Ashnard to 10. This is for the same reasons as above. If you plan to inherit Distant Foil onto Ashnard, take a +Res IV instead to allow him to tank a wide variety of foes. Check out the Distant Foil Build!
HOT | |
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:
Aether
:
-
|
:
Gambit 4
:
-
|
This build utilizes refined Gurgurant and premium skills to make Ashnard a very bulky front line unit. Distant Stance allows Ashnard to retaliate against ranged foes while patching up his lower Res stat.
:
Bonfire
:
-
|
:
-
|
This is a budget build for Ashnard. Dual Close Def 3 provides good defensive bulk against melee foes, while Quick Riposte 3 ensures he gets a counterattack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 16 Range: 1 HP: 3 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). :500 :200 |
|
Refined Gurgurant grants Ashnard 30% damage reduction from all attacks and inflicts additional Atk/Def penalties onto his foe during combat.
The damage reduction is not affected by any stat checks and is 30% at all times, making Ashnard sturdier against all foes.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
167 | ||
HP |
43 |
Rank: 192/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
21 |
Rank: 1047/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
31 |
Rank: 337/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 58 | 25 | 43 | 35 | 209 | Lv.40 +10 | 48 | 42 | 25 | 40 | 35 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 41 | 25 | 39 | 35 | 190 |
+Atk Lv.40 +10 | 47 | 44 | 25 | 39 | 35 | 190 |
+Spd Lv.40 +10 | 47 | 41 | 28 | 39 | 35 | 190 |
+Def Lv.40 +10 | 47 | 41 | 25 | 42 | 35 | 190 |
+Res Lv.40 +10 | 47 | 41 | 25 | 39 | 38 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 53 | 21 | 38 | 31 | 186 |
5★ Lv.40 | 43 | 37 | 21 | 35 | 31 | 167 |
4★ Lv.40 | 40 | 35 | 19 | 33 | 28 | 155 |
3★ Lv.40 | 39 | 33 | 18 | 31 | 27 | 148 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 9 | 6 | 9 | 9 | 50 |
4★ Lv.1 | 16 | 20 | 5 | 9 | 8 | 58 |
3★ Lv.1 | 16 | 16 | 5 | 8 | 8 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
37 | 35 | 39 | 27 | 34 | 172 | |
Ashnard
|
43 | 37 | 21 | 35 | 31 | 167 |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Ashnard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Gurgurant has the effect of inflicting -5 Atk/Def on foes within 2 spaces after combat. This allows Ashnard to become both a powerful attacker, and a good supporting unit as it can boost your allies damage too!
Gurgurant neutralizes skills that make attacks effective on fliers. On top of that, Ashnard also has Distant Def 3, so the damage of bow attacks are reduced even further. Combined with his naturally high Def and Res stats, he can be pretty good at tanking ranged attacks, especially from physical attackers. For all-flying teams, he can even fill out a very niche role in that he can tank and take out bow units for your team similar to Young Minerva and Michalis.
More importantly, when refined, Gurgurant grants Ashnard 30% damage reduction from all attacks and inflicts additional Atk/Def penalties onto his foe during combat. This refine is what separates Ashnard from the other bulky fliers as the damage reduction effect is not impacted by any stat check or any condition. He just receives 30% damage reduction all the time.
Ashnard is susceptible to follow-up attacks as he has low Spd. Be careful when dealing with dragon units as Distant Def cannot reduce damage from this type of foe, so a speedy dragon can take him out pretty easily.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Ashnard - Mad King from 4 Stars to 5 Stars. Ashnard - Mad King is a very useful physical wall, so we recommend you Unlock Potential for Ashnard - Mad King if your team lacks a strong physical wall.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 3★ | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 4★ | |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 5★ | |
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 3★ | |
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 3★ | |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |
Value of Skills | ★★★☆☆ |
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Ashnard can be used to inherit the skill Distant Def 3. However, Ashnard is a powerful unit that is distributed in Grand Hero Battles. This means that the number of Ashnards you can get is limited. Think carefully before fodderring him off.
Ashnard is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Brook Chalmers |
---|---|
Illustrator | Daisuke Izuka |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Thank you for your input! We will update the page soon.
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"...while Quick Riposte 3 ensures he gets a counterattack." QR 3 ensures a follow up attack, not a counter, FYI.