Fire Emblem Heroes (FEH)

Ashnard Builds and Best IVs

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This is a ranking page for the hero Ashnard - Mad King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashnard.


Ashnard Rating and Basic Information

FEH Ashnard Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ashnard - Mad King: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? Obtained through a Grand Hero Battle
・Exclusive weapon nullfies skills that are effective on flying units
・Inflicts a penalty on foes within two spaces

Ashnard Skills at 5★


Might: 16  Range: 1
Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.

Cooldown Count = 4
Boosts Atk by 50%.

If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )

Ashnard Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★☆☆☆
Atk (24) No Attack IV ★★★★★
Spd (11) No Spd IV ★★★★☆
Def (5) No Def IV ★★★☆☆
Res (4) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Ashnard will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Atk/-HP

The best IVs for Ashnard are +Atk and -HP. Ashnard's Spd is unreliable so it is better to build him as a heavy-hitting, one-hit offensive unit. Taking a +Atk IV is best in achieving the discussed style of build for Ashnard. His HP is of less importance so it can be safely taken as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Ashnard to 10. This is for the same reasons as above. If you plan to inherit Distant Foil onto Ashnard, take a +Res IV instead to allow him to tank a wide variety of foes. Check out the Distant Foil Build!

Ashnard Best Builds

Tank Ashnard

HOT
Weapon Skill IconGurgurant
Special Skill IconAether
Emblem Icon: -
Passive Skill BGambit 4
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes refined Gurgurant and premium skills to make Ashnard a very bulky front line unit. Distant Stance allows Ashnard to retaliate against ranged foes while patching up his lower Res stat.

Budget Ashnard

Weapon Skill IconGurgurant
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build for Ashnard. Dual Close Def 3 provides good defensive bulk against melee foes, while Quick Riposte 3 ensures he gets a counterattack.

Source Heroes for All Skills

Ashnard Best Weapon Refine

Ashnard's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Gurgurant

Refined Gurgurant grants Ashnard 30% damage reduction from all attacks and inflicts additional Atk/Def penalties onto his foe during combat.

The damage reduction is not affected by any stat checks and is 30% at all times, making Ashnard sturdier against all foes.

Ashnard Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
167
HP
HP 43 43
Rank: 164/1088
Atk
Atk 37 37
Rank: 398/1088
Spd
Spd 21 21
Rank: 884/1088
Def
Def 35 35
Rank: 186/1088
Res
Res 31 31
Rank: 258/1088

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 58 25 43 35 209
Lv.40 +10 48 42 25 40 35 190

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 41 25 39 35 190
+Atk
Lv.40 +10
47 44 25 39 35 190
+Spd
Lv.40 +10
47 41 28 39 35 190
+Def
Lv.40 +10
47 41 25 42 35 190
+Res
Lv.40 +10
47 41 25 39 38 190

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 53 21 38 31 186
5★ Lv.40 43 37 21 35 31 167
4★ Lv.40 40 35 19 33 28 155
3★ Lv.40 39 33 18 31 27 148

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 9 6 9 9 50
4★ Lv.1 16 20 5 9 8 58
3★ Lv.1 16 16 5 8 8 53

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
38 43 46 35 27 189
40 45 47 23 34 189
37 40 45 26 40 188
37 39 45 21 41 183
44 42 24 44 28 182
41 36 40 32 28 177
38 38 42 33 25 176
41 42 21 41 28 173
37 35 39 27 34 172
Ashnard Icon Ashnard
43 37 21 35 31 167
41 38 36 27 24 166
42 38 20 30 36 166
36 33 42 25 30 166
40 32 37 26 28 163
42 38 19 36 27 162
38 34 37 27 26 162
40 33 35 31 23 162
41 34 39 28 20 162
35 31 38 27 31 162
41 32 36 36 17 162
42 31 31 28 26 158
36 25 37 24 34 156
35 34 36 24 27 156

Note: Stats bonuses from skills are not taken into account.

Ashnard Roles, Strengths, and Weaknesses

Ashnard Roles

Ashnard - Mad King Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ashnard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Ashnard Strengths

Gurgurant makes Ashnard a very bulky unit

Gurgurant has the effect of inflicting -5 Atk/Def on foes within 2 spaces after combat. This allows Ashnard to become both a powerful attacker, and a good supporting unit as it can boost your allies damage too!

Gurgurant neutralizes skills that make attacks effective on fliers. On top of that, Ashnard also has Distant Def 3, so the damage of bow attacks are reduced even further. Combined with his naturally high Def and Res stats, he can be pretty good at tanking ranged attacks, especially from physical attackers. For all-flying teams, he can even fill out a very niche role in that he can tank and take out bow units for your team similar to Young Minerva and Michalis.

More importantly, when refined, Gurgurant grants Ashnard 30% damage reduction from all attacks and inflicts additional Atk/Def penalties onto his foe during combat. This refine is what separates Ashnard from the other bulky fliers as the damage reduction effect is not impacted by any stat check or any condition. He just receives 30% damage reduction all the time.

Ashnard's Weaknesses

Low Spd

Ashnard is susceptible to follow-up attacks as he has low Spd. Be careful when dealing with dragon units as Distant Def cannot reduce damage from this type of foe, so a speedy dragon can take him out pretty easily.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Ashnard - Mad King!

We recommend that you use Unlock Potential to bring Ashnard - Mad King from 4 Stars to 5 Stars. Ashnard - Mad King is a very useful physical wall, so we recommend you Unlock Potential for Ashnard - Mad King if your team lacks a strong physical wall.

Unlock Potential Tier List

Ashnard - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
11 1 No Effect 3★
16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 3★
(Cooldown Count = 4) Boosts Atk by 50%. 4★

Passives

Skill Name Effect Learned At
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 3★
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 4★
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 5★
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 3★
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 3★
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 4★

Ashnard as a Source Hero

Ashnard Avatar

Value of Skills ★★★☆☆

Inherting Distant Def 3

Ashnard can be used to inherit the skill Distant Def 3. However, Ashnard is a powerful unit that is distributed in Grand Hero Battles. This means that the number of Ashnards you can get is limited. Think carefully before fodderring him off.

How to Get Ashnard / Illustrations / Voice Actor / Quotes

How to Get Ashnard

Obtain through a Grand Hero Battle

Ashnard is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Brook Chalmers
Illustrator Daisuke Izuka
Appears In

FEH: Related Guides

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Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow

Comment

2 Anonymous@Game8over 3 years

Thank you for your input! We will update the page soon.

1 Anonymousover 3 years

Distant foil build is bad, It's better to use Guard Bearing 3, Atk/Spd Rein 3 and QR 3 as a seal. Alternatively Wyvern Flight 3 + phantom spd 3 is very solid if you don't want to take the QR 3 seal away from someone else. These skills allows him to soak more dmg and hits from and in a flier party with Goad or hone and makes him a real threat in AR. Noontime and sol can be used as well. Also DC is better in most cases since foil limits who he can counter attack and when he can get a bonus.

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