This is a ranking page for the hero Ashnard - Mad King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ashnard.
List of Contents
|Reroll Ranking (excluding Inherit Skill)||
|Ranking (including Inherit Skill)||
(▶FEH Tier List)
|Color / Weapon Type / Move Type|
|What Kind of Character Are They?||・Obtained through a Grand Hero Battle
・Exclusive weapon nullfies skills that are effective on flying units
・Inflicts a penalty on foes within two spaces
|16||1||Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.|
||Cooldown = 4
Boosts Atk by 50%.
||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.|
||At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )|
|5★- Adjusted for Skills||43||53||21||38||31||186|
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
As a hero obtainable only through Grand Hero Battle, Ashnard has no access to IVs. This means that this unit will always have base stats when obtained, with no flaws or assets.
Note: Stats bonuses from skills are not taken into account.
Note: We are currently working to find out the best skills for this Hero to inherit.
Ashnard's weapon cannot currently be refined. This section will be updated if it becomes refineable in the future!
|Ashnard - Mad King Roles|
|Physical Wall||Magic Wall||Effective Weapon||Movement Assist|
|All-Range Counterattack||Recovery||Refresher Assist||Legendary/Mythic|
Ashnard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Gurgurant has the effect of inflicting -5 Atk/Def on foes within 2 spaces after combat. This allows Ashnard to become both a powerful attacker, and a good supporting unit as it can boost your allies damage too!
Gurgurant neutralizes skills that make attacks effective on fliers. On top of that, Ashnard also has Distant Def 3, so the damage of bow attacks are reduced even further. Combined with his naturally high Def and Res stats, he can be pretty good at tanking ranged attacks, especially from physical attackers. For all-flying teams, he can even fill out a very niche role in that he can tank and take out bow units for your team similar to Young Minerva and Michalis.
Ashnard is susceptible to follow-up attacks as he has low Spd. Be careful when dealing with dragon units as Distant Def cannot reduce damage from this type of foe, so a speedy dragon can take him out pretty easily.
|Should You Unlock Potential for this Hero?|
We recommend that you use Unlock Potential to bring Ashnard - Mad King from 4 Stars to 5 Stars. Ashnard - Mad King is very useful as a physical wall, so you may find using Unlock Potential on Ashnard - Mad King helpful if your team lacks a party member with this role.
|Skill Name||Might||Range||Effect||Learned At|
|16||1||Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.||5★|
|This Hero has no Assist skills that can be learned.|
|Skill Name||Effect||Learned At|
|(Cooldown Count = 4) Boosts Atk by 30%.||3★|
|(Cooldown Count = 4) Boosts Atk by 50%.||4★|
|Skill Name||Effect||Learned At|
|If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.||3★|
|If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.||4★|
|If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.||5★|
|At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||3★|
|At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||3★|
|At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||4★|
|Value of Skills||★★★★☆|
Ashnard can be used to inherit the skill Distant Def 3. However, Ashnard is a powerful unit that is distributed in Grand Hero Battles. This means that the number of Ashnards you can get is limited. Think carefully before fodderring him off.
Ashnard is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
|Ashnard - Mad King's Special Triggered Quotes have not been added yet. Please leave any information in the Comments section of the Special Triggered Quotes page listed below.|
|Ashnard - Mad King’s Castle Quotes have not been added yet. Please leave any information in the Comments section of the Castle Quotes page listed below.|
|Ashnard - Mad King's Lv 40 Dialogue has not been added yet. Please leave any information in the Comments section of the Lv 40 Dialogue page listed below.|
|Red Breath||Red Dagger|
|Red Beast||Red Bow|
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nice wiki, a newbie here! been using their guide on tactic drills! (saving some orbs for a summon lol) thank you! keep it up!
How I wish I can summon a good God-tier character. I can't afford to buy orbs lmfao
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