Fire Emblem Heroes (FEH)

Inner Wellspring: Best Fodder, Best Units to Inherit

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Here you can see how to get Inner Wellspring, a weapon skill in Fire Emblem Heroes (FEH). Check out Inner Wellspring, Inner Wellspring's effects, units with Inner Wellspring, as well as Inherit Skill Information!

Inner Wellspring Effect and Basic Information

Basic Information

Skill
Inner Wellspring
Type
Mt 14 Range 2
Effect Accelerates Special trigger (cooldown count-1). At the start of turn, if unit is within 2 spaces of an ally grants 【Null Follow-Up】 to unit for one turn, and also, if Special cooldown count is at its maximum value grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat grants Special cooldown count-1 after combat.
Required SP 400
Sacred Seal None

Skill Family

Inner Wellspring Fire Emblem Heroes FEHInner Wellspring

Inner Wellspring Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.
Enables 【Canto (1)】.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 3
Def - Res -
Effect Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 4 Res -
Effect Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 4
Effect Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】 to unit for 1 turn, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if Special triggers before or during combat, grants Special cooldown count-1 after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Inner Wellspring Rating

Rating 9.5/10.0 Ranking S Rank

Inherit Skill Restrictions for Inner Wellspring

Units able to Inherit Inner Wellspring

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Inner Wellspring as Fodder

Hero Name Learns At
FEH icon Brave Byleth (F) 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Inner Wellspring is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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