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This is a ranking page for the hero Cormag - Aloof Lanceman from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Cormag.
List of Contents
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Obtainable through Grand Hero Battle ・Nullifies buffs on close range attacking foes ・Can buff allies with high Def |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count -1). |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (28) | ★★★★★ | |
Spd (8) | ★★★★☆ | |
Def (9) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Cormag will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Cormag are +Atk and -Res. A higher Atk stat allows Cormag to deal more damage. His Res is of less importance so it is safe to take as a bane.
We recommend a +Spd IV when merging Cormag to 10. At +10 Merges, Cormag's Atk will reach such high levels that pushing it up higher is a waste. At this point, it would be better to opt with a +Spd IV instead to help him take less follow-up attacks and allow him to make some follow-up attacks on his own. It will be more efficient in increasing his overall damage.
HOT | |
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:
Bonfire
:
-
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:
-
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This build stacks Atk and Def to allow Cormag to function both offensively and defensively.
:
Bonfire
:
-
|
:
-
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This is a budget build for Cormag using minimal Skill Inheritance. Steady Stance 3 gives him more durability when he's attacked, while Quick Riposte 3 gives him a guaranteed follow-up attack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials). :500 :200 |
|
Refined Revenger Lance grants special acceleration, a guaranteed follow-up attack, bonus stats in combat, neutralizes effects that slow down Cormag's Special charges, and true damage reduction equal to 15% of Cormag's Def.
The most important part of this refine is the true damage reduction. This effect is present in multiple formidable tanks in the game such as Askr and Brave Dimitri, and it aids Cormag just as much as those heroes.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
167 | ||
HP |
42 |
Rank: 253/1165 |
Atk |
36 |
Rank: 633/1165 |
Spd |
32 |
Rank: 700/1165 |
Def |
34 |
Rank: 288/1165 |
Res |
23 |
Rank: 805/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 55 | 36 | 39 | 27 | 204 | Lv.40 +10 | 47 | 41 | 36 | 39 | 27 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 40 | 36 | 38 | 27 | 190 |
+Atk Lv.40 +10 | 46 | 43 | 36 | 38 | 27 | 190 |
+Spd Lv.40 +10 | 46 | 40 | 39 | 38 | 27 | 190 |
+Def Lv.40 +10 | 46 | 40 | 36 | 41 | 27 | 190 |
+Res Lv.40 +10 | 46 | 40 | 36 | 38 | 31 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 50 | 32 | 34 | 23 | 181 |
5★ Lv.40 | 42 | 36 | 32 | 34 | 23 | 167 |
4★ Lv.40 | 39 | 34 | 29 | 32 | 21 | 155 |
3★ Lv.40 | 38 | 32 | 28 | 30 | 20 | 148 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 6 | 12 | 4 | 64 |
4★ Lv.1 | 17 | 20 | 5 | 12 | 3 | 57 |
3★ Lv.1 | 17 | 17 | 5 | 11 | 3 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 45 | 36 | 46 | 21 | 189 | |
43 | 45 | 32 | 47 | 17 | 184 | |
41 | 40 | 33 | 41 | 17 | 172 | |
46 | 38 | 22 | 38 | 28 | 172 | |
40 | 35 | 33 | 33 | 27 | 168 | |
Cormag
|
42 | 36 | 32 | 34 | 23 | 167 |
43 | 35 | 34 | 37 | 18 | 167 | |
40 | 39 | 31 | 33 | 24 | 167 | |
45 | 37 | 25 | 39 | 20 | 166 | |
46 | 36 | 26 | 40 | 18 | 166 | |
42 | 32 | 31 | 34 | 19 | 158 | |
39 | 31 | 34 | 29 | 25 | 158 | |
42 | 29 | 27 | 25 | 34 | 157 | |
40 | 25 | 35 | 35 | 22 | 157 | |
36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Cormag is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Dull Close 3 neutralizes the bonuses of the foe if they are a melee unit. Even if Cormag has low magical defenses, Dull Close makes him deceptively durable against units that rely on buffs like the Fortify and Rally archetype buffs. Of course, this further improves his physical defenses against physical melee units too. This skill has great coverage so it can be the cornerstone of a good Cormag build.
Def Opening 3 grants +6 Def to the ally with the highest Def stat on the map, regardless of Cormag's position in relation to that ally. This makes him a great support unit for high Def powerhouses such as Idunn or Caineghis.
If highest Def is tied between multiple units, they will all be buffed! Make use of Sacred Seals and skills to try and balance the Def stats of your units.
As a flying unit, Cormag takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Cormag's Res only sits at 23 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Cormag's positioning in relation to magical units that can easily take him out.
Should You Unlock Potential for this Hero? |
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We cannot recommend you to Unlock Potential to make Cormag - Aloof Lanceman a 5 Star Hero. Cormag - Aloof Lanceman is difficult to make use of except under specific conditions. Unless Cormag - Aloof Lanceman is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | Accelerates Special trigger (cooldown count -1). | 3★ | |
14 | 1 | Accelerates Special trigger (cooldown count -1). | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 3★ | |
At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 3★ | |
If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 4★ | |
At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) | 3★ | |
At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.) | 4★ | |
At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | 5★ |
Value of Skills | ★★☆☆☆ |
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Cormag can be used to inherit the skills Slaying Lance+ or Dull Close 3. However, you can only acquire Cormag from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Cormag is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Brad Venable |
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Illustrator | argon |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Cormag Builds and Best IVs
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