Tibarn Builds and Best IVs | Fire Emblem Heroes

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This is a ranking page for the hero Tibarn - Lord of the Air from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tibarn.

Focus - Hero Fest Featured Heroes
Tibarn Icon Tibarn
[9.9/10]
Nailah Icon Nailah
[9.0/10]
Surtr Icon Surtr
[9.5/10]
Fallen Tiki (Young) Icon Fallen Tiki (Young)
[9.9/10]

Tibarn Rating and Basic Information

FEH Tibarn Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Tibarn - Lord of the Air: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Can move 3 spaces if conditions are met
・Skill grants a guaranteed follow-up attack
・Can prevent an enemy follow-up attack

Tibarn Skills at 5★

Skill Name Might Range Effect
14 1 Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts)
-
Cooldown = 3
Boosts Atk by 30%.
-
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
-
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action.
-
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )

Tibarn Best IVs and Stats at Lv. 40

Stats

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 55 31 34 18 179
5★ Lv.40 41 38 31 34 18 162

Base Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 7 8 3 64

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (27) No Attack IV ★★★★★
Spd (7) No Spd IV ★★★★☆
Def (8) No Def IV ★★★☆☆
Res (3) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

IV Checker (All Heroes / All Rarities)

+Atk/-Res

Tibarn already has a skill that grants him a guaranteed follow-up attack, so a +Atk IV increases the possibility of OHKOing foe in combat. His Res stat is rather low by nature, so it is probably the best bane for him, but as long as you have a +Atk Tibarn, the bane is rather insignificant.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Tibarn Icon Tibarn
41 38 31 34 18 162
39 32 38 24 29 162

Note: Stats bonuses from skills are not taken into account.

Tibarn Best Builds

Heavy Galeforce TibarnHOT

Special Skill IconGaleforce

See Explanation and Source Heroes

How to Use, Explanation

Tibarn can gain guaranteed follow-up attacks when certain conditions are met, so using his high Atk power and Heavy Blade to speed up his special cooldown, this build aims to trigger Galeforce and grant Tibarn additional movement. When his HP gets below 75%, he will be able to attack consecutively, meaning that he can easily solo KO several foes one after another.

Source Hero

Skill Hero
Tibarn - Lord of the Air Icon Tibarn - Lord of the Air (5★)
Tibarn - Lord of the Air Icon Tibarn - Lord of the Air (5★)
Tibarn - Lord of the Air Icon Tibarn - Lord of the Air (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Tibarn Best Weapon Refine

Tibarn's Weapon Cannot Be Refined!

Tibarn's Exclusive Weapon currently cannot be refined. This section will be updated if it becomes refinable in the future.

About the Weapon Refinery

Tibarn Roles, Strengths, and Weaknesses

Tibarn Roles

Tibarn - Lord of the Air Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher Assist Not Legendary ImageLegendary/Mythic

Tibarn is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def.

Tibarn Strengths

Exclusive weapon skill grants guaranteed follow-up attack when enemy HP = 100%

Tibarn's Exclusive Weapon skill Hawk King Claw allows him to get a guaranteed follow-up attack when initiating combat against a foe with 100% HP. Additionally, this skill gives him +1 movement, provided he starts the turn not adjacent to any non-beast or non-dragon type allies. This gives him a huge advantage in the attack phase.

Extremely powerful when initiating combat

In addition to the effects from his weapon skill, Tibarn has the skill Sturdy Impact, which gives him Atk+6 and Def+10 when initiating combat. This skill also prevents an enemy follow-up attack, and solidifies Tibarn's power as an attack phase unit.

Team gets an Atk boost on Even numbered turns

Tibarn's default C skill Even Atk Wave will grant Tibarn and adjacent allies Atk+6 on even numbered turns. Since this C skill actually gives the bonus to Tibarn and not just his allies, the combined effect of this skill and Sturdy Impact give Tibarn Atk +12 when initiating combat on even numbered turns.

Tibarn Weaknesses

Takes massive damage from archers

As a flying unit, one hit from a bow wielding foe can be lethal against Tibarn. Stay out of the range of archers, and either let another ally take them down instead of Tibarn, or wait until they are close enough to safely strike down.

Can be OHKO'd with magic attacks

With his low Res stat, Tibarn can also be wiped out relatively easily through magic attackers. He particularly needs to avoid foes like Reinhardt and Ophelia, both of whom are powerful blue mages that can easily OHKO Tibarn. Avoiding the attacks of powerful blue magic attackers and using another ally to combat them instead is a must for a team with Tibarn.

Should you Unlock Potential for Tibarn?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Tibarn - Lord of the Air Only Appears as a 5 Star Hero!

Tibarn - Lord of the Air only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tibarn - Lord of the Air if a 4 Star version is released!

Unlock Potential Tier List

Tibarn - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Def +2 during combat. 5★
If unit initiates combat, grants Atk/Def +4 during combat. 5★
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 5★
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. 5★
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. 5★
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. 5★
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★

Tibarn as a Source Hero

Tibarn Avatar

Value of Skills ★★★★★

Inheriting Sturdy Impact

Sturdy Impact can be inherited from Tibarn. However, as one of the most powerful attack phase units in the game, it is better to keep and develop at least one Tibarn before foddering off or merging any duplicates.

  • List of Source Heroes

  • The Top Source Heroes
  • How to Get Tibarn / Illustrations / Voice Actor / Quotes

    How to Get Tibarn

    Obtain Through Regular Summon

    Tibarn is a Hero who can be pulled from any summon.

    Event Name Focus
    Starter Support Banner
    Starter Support
    Hero Fest Summon
    Tibarn - Lord of the Air Icon Tibarn

    Starts:Date of Installation
    Ends:7 Days After Installation

    ▶Current Focuses and Which You Should Pull From

    Voice Actor and Illustrator Information

    Voice Actor
    (English)
    Illustrator スエカネクミコ
    Appears In

    Illustration

    Tibarn.pngEnlarge Tibarn.pngEnlarge Tibarn.pngEnlarge Tibarn.pngEnlarge

    Quotes: Special Triggered

    See Special Triggered Quotes
    Let’s get started.
    I can hardly control myself!
    You’ll get no quarter from me.
    I’m no easy mark!

    Quotes: Castle

    See Castle Quotes
    Nothing like an unfamiliar challenge to get the blood pumping. Ah, it’s been a while…
    I don’t mind you going out on patrol, but if you move too far from my side, I can’t protect you. Stay close.
    Worried about our allies in the field? I can check on them for you, as long as the skies are clear.
    It’s a shame you can’t fly. Then again, I can’t summon like you can. We each have our talents.
    The wind may not have a voice, but it speaks to me all the same. Even in a new world, it tells me a great deal.

    Lv 40 Dialogue

    See Lv 40 Dialogue
    It’s refreshing to be out on my own, in the thick of it. The pressures of kingship can be stifling.
    It seems I’ve got a little more chaos in me than most folk. If I sit still for too long, I start itching for a fight.
    We laguz have strong instincts for battle. And that includes kings, no matter how civilized.
    Zelgius of Begnion, the beorc hero Ike... The world I came from sure didn’t lack worthy competition.
    Seems I won’t get bored anytime soon here, though, either. Speaking of...we should get back to it.

    FEH: Related Links

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