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This is a ranking page for the hero Tibarn - Lord of the Air from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tibarn.
Heroes With the Same Name | |
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Tibarn
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List of Contents
Hero Fest - Hero Fest Featured Heroes | |||
---|---|---|---|
Tibarn [9.0/10] |
Nailah [9.0/10] |
Surtr [9.0/10] |
Fallen Tiki (Young) [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can move 3 spaces if conditions are met ・Skill grants a guaranteed follow-up attack ・Can prevent an enemy follow-up attack |
Might: 14 Range: 1 Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (27) | ★★★★★ | |
Spd (7) | ★★★★☆ | |
Def (8) | ★★★☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Tibarn already has a skill that grants him a guaranteed follow-up attack, so a +Atk IV increases the possibility of OHKOing foe in combat. Even a small change in +Atk means big damage for him because of the guaranteed follow-up attack. His Res stat is rather low by nature, so it is probably the best bane for him, but as long as you have a +Atk Tibarn, the bane is rather insignificant.
We recommend a +Atk IV when merging Tibarn to 10. With +10 merges, Tibarn's Atk stat will reach 63. This maximizes the abilities of Hawk King Claw and makes him a great matchup for the wide variety of units that have full HP. Pick your fights carefully to maximize Tibarn's potential!
HOT | |
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Tibarn can gain guaranteed follow-up attacks when certain conditions are met, so using his high Atk power and Heavy Blade to speed up his special cooldown, this build aims to trigger Galeforce and grant Tibarn additional movement. When his HP gets below 75%, he will be able to attack consecutively, meaning that he can easily solo KO several foes one after another.
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This build is designed to take the enemy on by surprise. It is already hard to estimate the attack range of a 3 space flying Tibarn especially when he is supported by a refresher-assist unit, but this build puts his surprise factor to another level through Wings of Mercy 3! Not only is this build very effective, but it also very fun especially if you are running an all-beast team. This also carries a lot of value in defense teams as many players do not take take time to check if WoM is present on a unit.
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Tibarn's most basic build. It simply adds a Death Blow 3 Sacred Seal to make Tibarn's attacks even fiercer.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 1 HP: 3 Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) :500 :200 |
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The special effect refine of Hawk King Claw provides additional Atk/Def and Special acceleration. This can help Tibarn trigger Galeforce reliably with the help of the guaranteed follow-up from the base effect of Hawk King Claw.
Needless to say, this refine is the best option for Tibarn.
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
31 |
Rank: 770/1184 |
Def |
34 |
Rank: 309/1184 |
Res |
18 |
Rank: 1076/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 60 | 35 | 39 | 22 | 202 | Lv.40 +10 | 46 | 43 | 35 | 39 | 22 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 42 | 35 | 38 | 22 | 185 |
+Atk Lv.40 +10 | 45 | 45 | 35 | 38 | 22 | 185 |
+Spd Lv.40 +10 | 45 | 42 | 38 | 38 | 22 | 185 |
+Def Lv.40 +10 | 45 | 42 | 35 | 41 | 22 | 185 |
+Res Lv.40 +10 | 45 | 42 | 35 | 38 | 25 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 55 | 31 | 34 | 18 | 179 |
5★ Lv.40 | 41 | 38 | 31 | 34 | 18 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 27 | 7 | 8 | 3 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 36 | 25 | 194 | |
40 | 45 | 47 | 35 | 22 | 189 | |
41 | 40 | 45 | 27 | 31 | 184 | |
41 | 43 | 44 | 31 | 24 | 183 | |
41 | 34 | 40 | 17 | 40 | 172 | |
42 | 39 | 43 | 23 | 25 | 172 | |
42 | 41 | 30 | 36 | 18 | 167 | |
39 | 32 | 38 | 24 | 29 | 162 | |
Tibarn
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41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Tibarn is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def.
Tibarn's Exclusive Weapon skill Hawk King Claw allows him to get a guaranteed follow-up attack when initiating combat against a foe with 100% HP. Additionally, this skill gives him +1 movement, provided he starts the turn not adjacent to any non-beast or non-dragon type allies. This gives him a huge advantage in the attack phase where he can easily pick-off a high-priority target to give your team huge momentum.
Tibarn is powerful in the player phase not only because of his massive offenses, but also because of his massive, flying mobility.
In addition to the effects from his weapon skill, Tibarn has the skill Sturdy Impact, which gives him Atk+6 and Def+10 when initiating combat. This skill also prevents an enemy follow-up attack, and solidifies Tibarn's power as an attack phase unit.
Tibarn's default C skill Even Atk Wave will grant Tibarn and adjacent allies Atk+6 on even numbered turns. Since this C skill actually gives the bonus to Tibarn and not just his allies, the combined effect of this skill and Sturdy Impact give Tibarn Atk +12 when initiating combat on even numbered turns.
Chill Atk 3 inflicts -7 Atk on the enemy unit with the highest Atk stat. This is very important as it decreases the damage of one of the most powerful attackers on the opposite team. However, the debuff only lasts until their next action, so if they are granted another action through Galeforce or a refresher-assist skill, the debuff will cease and they can attack without the -7 Atk.
Another quirk of Chill Atk 3 is that it affects the enemy unit regardless of where Tibarn is.
Powerful Blue Mages | ||
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Reinhardt
[9.0/10] |
Ophelia
[8.5/10] |
Micaiah
[9.0/10] |
With his low Res stat, Tibarn can also be wiped out relatively easily through magic attackers. He particularly needs to avoid foes like Reinhardt and Ophelia, both of whom are powerful blue mages that can easily OHKO Tibarn. Avoiding the attacks of powerful blue magic attackers and using another ally to combat them instead is a must for a team with Tibarn.
Take note that Hawk King Claw's transformation would not trigger if Tibarn is adjacent to non-beast, non-dragon units at the start of the turn. Make sure that you always have this in mind when playing Tibarn.
As a flying unit, one hit from a bow wielding foe can be lethal against Tibarn. Stay out of the range of archers, and either let another ally take them down instead of Tibarn, or wait until they are close enough to safely strike down. Utilize his massive mobility to get to them first before they can get to him!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tibarn - Lord of the Air only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tibarn - Lord of the Air if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ | |
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. | 5★ | |
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★☆☆ |
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Sturdy Impact can be inherited from Tibarn. However, as one of the most powerful attack phase units in the game, it is better to keep and develop at least one Tibarn before foddering off or merging any duplicates.
If you are able to inherit Sturdy Blow 2 from another unit, you can get another skill like Chill Atk 3 or Even Atk Wave 3 from a copy of Tibarn.
Tibarn is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe J. Thomas |
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Illustrator | Suekane Kumiko |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Let’s get started. I can hardly control myself! You’ll get no quarter from me. I’m no easy mark! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
It’s refreshing to be out on my own, in the thick of it. The pressures of kingship can be stifling. It seems I’ve got a little more chaos in me than most folk. If I sit still for too long, I start itching for a fight. We laguz have strong instincts for battle. And that includes kings, no matter how civilized. Zelgius of Begnion, the beorc hero Ike... The world I came from sure didn’t lack worthy competition. Seems I won’t get bored anytime soon here, though, either. Speaking of...we should get back to it. |
Heroes from Hero Fest - Hero Fest | |||
---|---|---|---|
Tibarn [9.0/10] |
Nailah [9.0/10] |
Surtr [9.0/10] |
Fallen Tiki (Young) [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Tibarn Builds and Best IVs
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