Fire Emblem Heroes (FEH)

Tibarn Builds and Best IVs

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This is a ranking page for the hero Tibarn - Lord of the Air from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tibarn.

Heroes With the Same Name
Tibarn - Lord of the Air Icon Tibarn

Hero Fest - Hero Fest Featured Heroes
Tibarn IconTibarn
[9.0/10]
Nailah IconNailah
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Surtr IconSurtr
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Fallen Tiki (Young) IconFallen Tiki (Young)
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Tibarn Rating and Basic Information

FEH Tibarn Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Tibarn - Lord of the Air: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Can move 3 spaces if conditions are met
・Skill grants a guaranteed follow-up attack
・Can prevent an enemy follow-up attack

Tibarn Skills at 5★


Might: 14  Range: 1
Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts)

Cooldown Count = 3
Boosts Atk by 30%.

If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.

At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action.

At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )

Tibarn Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (27) No Attack IV ★★★★★
Spd (7) No Spd IV ★★★★☆
Def (8) No Def IV ★★★☆☆
Res (3) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

Tibarn already has a skill that grants him a guaranteed follow-up attack, so a +Atk IV increases the possibility of OHKOing foe in combat. Even a small change in +Atk means big damage for him because of the guaranteed follow-up attack. His Res stat is rather low by nature, so it is probably the best bane for him, but as long as you have a +Atk Tibarn, the bane is rather insignificant.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Tibarn to 10. With +10 merges, Tibarn's Atk stat will reach 63. This maximizes the abilities of Hawk King Claw and makes him a great matchup for the wide variety of units that have full HP. Pick your fights carefully to maximize Tibarn's potential!

Tibarn Best Builds

Heavy Galeforce Tibarn

HOT
Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Tibarn can gain guaranteed follow-up attacks when certain conditions are met, so using his high Atk power and Heavy Blade to speed up his special cooldown, this build aims to trigger Galeforce and grant Tibarn additional movement. When his HP gets below 75%, he will be able to attack consecutively, meaning that he can easily solo KO several foes one after another.

Galeforce Wings Tibarn

Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is designed to take the enemy on by surprise. It is already hard to estimate the attack range of a 3 space flying Tibarn especially when he is supported by a refresher-assist unit, but this build puts his surprise factor to another level through Wings of Mercy 3! Not only is this build very effective, but it also very fun especially if you are running an all-beast team. This also carries a lot of value in defense teams as many players do not take take time to check if WoM is present on a unit.

Budget Tibarn

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Tibarn's most basic build. It simply adds a Death Blow 3 Sacred Seal to make Tibarn's attacks even fiercer.

Source Heroes for All Skills

Tibarn Best Weapon Refine

Effect of Tibarn's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 1 HP: 3
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Hawk King Claw

The special effect refine of Hawk King Claw provides additional Atk/Def and Special acceleration. This can help Tibarn trigger Galeforce reliably with the help of the guaranteed follow-up from the base effect of Hawk King Claw.

Needless to say, this refine is the best option for Tibarn.

Weapon Refinery Tier List

Tibarn Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
162
HP
HP 41 41
Rank: 342/1171
Atk
Atk 38 38
Rank: 510/1171
Spd
Spd 31 31
Rank: 770/1171
Def
Def 34 34
Rank: 309/1171
Res
Res 18 18
Rank: 1076/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 60 35 39 22 202
Lv.40 +10 46 43 35 39 22 185

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 42 35 38 22 185
+Atk
Lv.40 +10
45 45 35 38 22 185
+Spd
Lv.40 +10
45 42 38 38 22 185
+Def
Lv.40 +10
45 42 35 41 22 185
+Res
Lv.40 +10
45 42 35 38 25 185

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 55 31 34 18 179
5★ Lv.40 41 38 31 34 18 162

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 7 8 3 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 36 25 194
40 45 47 35 22 189
41 40 45 27 31 184
41 43 44 31 24 183
41 34 40 17 40 172
42 39 43 23 25 172
42 41 30 36 18 167
39 32 38 24 29 162
Tibarn Icon Tibarn
41 38 31 34 18 162

Note: Stats bonuses from skills are not taken into account.

Tibarn Roles, Strengths, and Weaknesses

Tibarn Roles

Tibarn - Lord of the Air Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Tibarn is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def.

Tibarn Strengths

Exclusive weapon skill grants extra movment and a guaranteed follow-up attack when enemy HP = 100%

Tibarn's Exclusive Weapon skill Hawk King Claw allows him to get a guaranteed follow-up attack when initiating combat against a foe with 100% HP. Additionally, this skill gives him +1 movement, provided he starts the turn not adjacent to any non-beast or non-dragon type allies. This gives him a huge advantage in the attack phase where he can easily pick-off a high-priority target to give your team huge momentum.

Tibarn

Tibarn is powerful in the player phase not only because of his massive offenses, but also because of his massive, flying mobility.

Extremely powerful when initiating combat

Sturdy Impact Tibarn Fire Emblem Heroes FEH

In addition to the effects from his weapon skill, Tibarn has the skill Sturdy Impact, which gives him Atk+6 and Def+10 when initiating combat. This skill also prevents an enemy follow-up attack, and solidifies Tibarn's power as an attack phase unit.

Team gets an Atk boost on Even numbered turns

Tibarn's default C skill Even Atk Wave will grant Tibarn and adjacent allies Atk+6 on even numbered turns. Since this C skill actually gives the bonus to Tibarn and not just his allies, the combined effect of this skill and Sturdy Impact give Tibarn Atk +12 when initiating combat on even numbered turns.

Debuff a Strong Offensive Unit on Enemy Team

Chill Atk 3 inflicts -7 Atk on the enemy unit with the highest Atk stat. This is very important as it decreases the damage of one of the most powerful attackers on the opposite team. However, the debuff only lasts until their next action, so if they are granted another action through Galeforce or a refresher-assist skill, the debuff will cease and they can attack without the -7 Atk.

Another quirk of Chill Atk 3 is that it affects the enemy unit regardless of where Tibarn is.

Tibarn Weaknesses

Can be OHKO'd with magic attacks

Powerful Blue Mages
Reinhardt IconReinhardt
[9.0/10]
Ophelia IconOphelia
[8.5/10]
Micaiah IconMicaiah
[9.0/10]

With his low Res stat, Tibarn can also be wiped out relatively easily through magic attackers. He particularly needs to avoid foes like Reinhardt and Ophelia, both of whom are powerful blue mages that can easily OHKO Tibarn. Avoiding the attacks of powerful blue magic attackers and using another ally to combat them instead is a must for a team with Tibarn.

Tibarn users need to pay attention to his positioning

Tibarn

Take note that Hawk King Claw's transformation would not trigger if Tibarn is adjacent to non-beast, non-dragon units at the start of the turn. Make sure that you always have this in mind when playing Tibarn.

Takes massive damage from archers

As a flying unit, one hit from a bow wielding foe can be lethal against Tibarn. Stay out of the range of archers, and either let another ally take them down instead of Tibarn, or wait until they are close enough to safely strike down. Utilize his massive mobility to get to them first before they can get to him!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Tibarn - Lord of the Air Only Appears as a 5 Star Hero!

Tibarn - Lord of the Air only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tibarn - Lord of the Air if a 4 Star version is released!

Unlock Potential Tier List

Tibarn - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Def +2 during combat. 5★
If unit initiates combat, grants Atk/Def +4 during combat. 5★
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 5★
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. 5★
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. 5★
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. 5★
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★

Tibarn as a Source Hero

Tibarn Avatar

Value of Skills ★★★☆☆

Inheriting Sturdy Impact, Chill Atk 3 or Even Atk Wave 3

Sturdy Impact can be inherited from Tibarn. However, as one of the most powerful attack phase units in the game, it is better to keep and develop at least one Tibarn before foddering off or merging any duplicates.

If you are able to inherit Sturdy Blow 2 from another unit, you can get another skill like Chill Atk 3 or Even Atk Wave 3 from a copy of Tibarn.

How to Get Tibarn / Illustrations / Voice Actor / Quotes

How to Get Tibarn

Obtain Through Regular Summon

Tibarn is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Joe J. Thomas
Illustrator Suekane Kumiko
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

Let’s get started.
I can hardly control myself!
You’ll get no quarter from me.
I’m no easy mark!

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

It’s refreshing to be out on my own, in the thick of it. The pressures of kingship can be stifling.
It seems I’ve got a little more chaos in me than most folk. If I sit still for too long, I start itching for a fight.
We laguz have strong instincts for battle. And that includes kings, no matter how civilized.
Zelgius of Begnion, the beorc hero Ike... The world I came from sure didn’t lack worthy competition.
Seems I won’t get bored anytime soon here, though, either. Speaking of...we should get back to it.

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