Fire Emblem Heroes (FEH)

Brave Marth Builds and Best IVs

FEH Brave Marth Banner

This is a ranking page for the hero Marth - Prince of Light from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Marth.

Heroes With the Same Name
Marth - Prince of Light Icon Brave Marth

New Heroes - CYL 5 - Keepers of Faith Featured Heroes
Brave Marth IconBrave Marth
[9.0/10]
Brave Eirika IconBrave Eirika
[9.0/10]
Gatekeeper IconGatekeeper
[9.0/10]
Brave Marianne IconBrave Marianne
[9.0/10]

Brave Marth Rating and Basic Information

FEH Brave Marth Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Marth - Prince of Light: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Gains additional weapon effects based on number of bonuses on allies
・Special grants boosts to self and allies at start of turn and when it triggers

Brave Marth Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). Effective against dragon foes.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.

Cooldown Count = 2
At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn.
Boosts Special damage by 35% of unit's Spd.
After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)

Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers.

At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

Brave Marth Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★★☆
Atk (11) Attack Boon ★★★★★
Spd (13) Spd Boon ★★★★★
Def (8) No Def IV ★★★★☆
Res (3) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Brave Marth are +Spd/-Res. Brave Marth has very high Spd compared to other units and maximizing it is key in fully utilizing his kit. His Res is on the lower end and taking it as a bane will not affect most of his matchups, thus having a Res bane is safe.

+Spd for a +10 Merge Project

When building a fully merged Brave Marth, a +Spd IV is beneficial to fully pump up his Spd stat and ensure he has a leg up on his foes.

Brave Marth Best Builds

Special Spiral Brave Marth

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build uses Special Spiral 4 to repeatedly charge Shining Emblem and bypass the foe's damage reduction effects. Spd Smoke 4 provides the damage reduction lost by replacing Spurn in the B slot.

Budget Brave Marth

HOT
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Marth's base kit and skills available from Divine Codes. We recommend running Distant Counter over Distant Pressure to avoid the recoil damage.

Source Heroes for All Skills

Brave Marth Best Weapon Refine

Effect of Brave Marth's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Genesis Falchion

Brave Marth's refined Genesis Falchion increases the healing from 5 HP to 7 HP, grants additional bonus stats, and grants a 40% damage reduction effect on his foe's first attack.

This refine improves Brave Marth's combat potential by providing more in-combat stats, making him an even bigger statball unit, while also making him sturdier with the extra healing and the damage reduction effect.

Brave Marth Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 41 41
Rank: 342/1184
Atk
Atk 41 41
Rank: 343/1184
Spd
Spd 43 43
Rank: 182/1184
Def
Def 32 32
Rank: 383/1184
Res
Res 25 25
Rank: 668/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 62 48 36 29 221
Lv.40 +10 46 46 48 36 29 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 45 47 36 29 205
+Atk
Lv.40 +10
45 49 47 36 29 206
+Spd
Lv.40 +10
45 45 51 36 29 206
+Def
Lv.40 +10
45 45 47 39 29 205
+Res
Lv.40 +10
45 45 47 36 32 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 57 43 32 25 198
5★ Lv.40 41 41 43 32 25 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 13 8 3 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 31 204
40 47 48 35 29 199
46 44 47 36 24 197
42 43 47 37 24 193
40 46 45 35 27 193
40 44 45 34 30 193
41 45 47 33 27 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 43 46 32 26 187
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
43 43 43 33 25 187
40 40 43 34 25 182
40 43 41 36 22 182
43 37 42 32 28 182
40 41 40 35 26 182
40 39 43 32 28 182
Brave Marth Icon Brave Marth
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Brave Marth Roles, Strengths, and Weaknesses

Brave Marth Roles

Marth - Prince of Light Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Brave Marth is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage he deals will be equal to his Atk minus the foes's Def. Additionally, he has a skill that allows him to counterattack at any range.

Brave Marth Strengths

Genesis Falchion is a versatile weapon

Genesis Falchion Effects.PNG

Brave Marth's personal weapon Genesis Falchion provides multiple effects:

  • Accelerated Special trigger
  • Effective against dragon foes
  • Grants Atk/Spd/Def/Res+5 during combat if Marth initiates combat or is within 2 spaces of an ally

It also grants various effects based on the total value of bonuses on the 3 allies with the highest bonus totals remaining on the map:

  • If the total value of bonuses ≥ 10, grants Brave Marth a Null Follow-Up effect
  • If ≥ 25, grants Brave Marth an additional Atk+5 during combat and restores 5 HP after combat
  • If ≥ 60, grants Brave Marth a Vantage effect

With the myriad of effects on his weapon alone, Brave Marth can be a dominant force on the battlefield!

Shining Emblem is also loaded with effects

Shining Emblem Buff.PNG

Brave Marth's unique Special skill Shining Emblem also provides multiple effects:

  • Grants Atk/Spd/Def/Res+6 at the start of the turn if Marth is within 2 spaces of an ally
  • Grants Atk+6 to allies within 2 spaces of Marth at the start of the turn
  • Boosts Special damage by 35% of Marth's Spd stat
  • Grants Atk/Spd/Def/Res+6 to Marth and all his allies for one turn if Shining Emblem triggered during combat

In conjunction with Genesis Falchion's accelerated Special trigger, Shining Emblem's cooldown is reduced to one, and can easily be triggered during combat to apply a multitude of buffs to both Marth and his allies!

Can counterattack regardless of range

Marth Counterattack.PNG

Brave Marth's A skill Distant Pressure will let him counterattack ranged foes such as bow and tome users. It also grants Marth Spd+5 if he meets the HP check, but deals 5 damage to him after combat. The additional Spd is factored into the damage reduction check of Spurn 3, and will help keep Marth alive despite the recoil damage.

Spurn 3 provides damage reduction

Brave Marth also carries Spurn 3 in his kit. Spurn 3 provides damage reduction based on the difference between the Spd stats of him and his foe. This skill synergizes perfectly with Marth's A skill Distant Pressure; the Spd boost from Distant Pressure aids the Spurn check, and the recoil from Distant Pressure puts him in the HP threshold for the +5 damage effect of Spurn.

Even Tempest 3 provides additional movement

Brave Marth also carries Even Tempest 3, which allows him to move an additional space during even-numbered turns. The additional mobility aids in positioning him to apply the buffs of both Genesis Falchion and Shining Emblem.

Brave Marth Weaknesses

Overreliance on visible buffs

Brave Marth's Genesis Falchion and Shining Emblem load up on visible buffs to both him and his allies. This leaves his entire team vulnerable to well-placed Panic effects such as Panic Smoke 3, Panic Ploy 3, Aversa's unique tome Aversa's Night, and the Panic Manor structure in Aether Raids.

Be very careful with applying the buffs when these skills are present.

Low Res stat

Brave Marth also has a low Res stat of 25. This may look deceiving due to the various buffs granted by his other skills as well as the damage reduction effect of Spurn 3, but it can still be exploited by magic foes to defeat Marth quickly in combat.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Marth - Prince of Light Only Appears as a 5 Star Hero!

Marth - Prince of Light only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marth - Prince of Light if a 4 Star version is released!

Unlock Potential Tier List

Brave Marth - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals:
If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 2) At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn.
Boosts Special damage by 35% of unit's Spd.
After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
5★

Passives

Skill Name Effect Learned At
Enables unit to counterattack regardless of distance to attacker. 5★
Unit can counterattack regardless of foe's range.
At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★

Brave Marth as a Source Hero

Brave Marth Avatar

Value of Skills ★★★★★

Inheriting Distant Pressure, Spurn 3, or Even Tempest 3

Brave Marth has four premium skills worth inheriting to other units; Distant Counter, Distant Pressure, Spurn 3, and Even Tempest 3. Among these choices, Distant Pressure is the most valuable, as Brave Marth is currently the only hero with this skill (as of August 2021). Spurn 3 and Even Tempest 3 are rare and powerful skills as well, it won't be a waste to use a copy of Brave Marth for these.

Think carefully before foddering off your copy of Brave Marth for any of these skills!

How to Get Brave Marth / Illustrations / Voice Actor / Quotes

How to Get Brave Marth

Obtain Through Regular Summon

Brave Marth is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Yuri Lowenthal
Illustrator Kita Senri
Appears In

Illustration

FEH: Related Guides

New Heroes: CYL 5 - Keepers of Faith

CYL 5 - Keepers of Faith Banner

Heroes from New Heroes - CYL 5 - Keepers of Faith
Brave Marth IconBrave Marth
[9.0/10]
Brave Eirika IconBrave Eirika
[9.0/10]
Gatekeeper IconGatekeeper
[9.0/10]
Brave Marianne IconBrave Marianne
[9.0/10]

See All Red Heroes

Back to Red Heroes Banner

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
SwordSword Red TomeRed Tome
Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow

Comment

2 Ironbound9 months

I followed your suggestion and added some other benefits and a good team setup... He probably became one of the most boosted units I've ever had. Thanks for the idea!

1 BlahBlahBlahover 2 years

Hmmm. If you give him a Rouse 4 skill it negates the panic ploy but you lose the extra step from Tempest. I think it might be worth it

    Walkthrough Menu

    All rights reserved