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This is a ranking page for the hero Mia - Harmonic Blades from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Mia.
Heroes With the Same Name | |
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Summer Mia
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List of Contents
Revival - Summer's Passing (Revival) Featured Heroes | |||
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Summer Joshua [8.0/10] |
Summer Lute [8.0/10] |
Summer Selena [9.0/10] |
Summer Mia [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Harmonized Hero that can use Harmonized Skills ・Pre-charges Special skills of entire team through Summer Strikers' Time's Pulse effect. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count -1) at start of combat and unit initiates combat, grants Atk/Spd +5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. |
Range: 1 Moves adjacent ally to opposite side of unit. |
If unit initiates combat, grants Atk+6, Spd+7 during combat. |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. |
At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) |
Harmonized Skill |
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Grants【Resonance: Blades】to unit and allies from the same titles as unit. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Blades】 Grants Atk/Spd +4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Radiant Dawn / Awakening |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (21) | ★★★★★ | |
Spd (11) | ★★★★☆ | |
Def (4) | ★★★☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Mia are +Atk and -Res. Summer Mia is already fast and increasing her Atk would best maximize her damage potential. Her Res stat is already low and it is not really important for her so it is safe to take as a bane.
We recommend a +Atk IV when merging Summer Mia to 10. This maximizes Summer Mia's damage potential because she already has very high Spd especially in the player phase where Swift Sparrow 3 can be triggered.
HOT | |
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This build maximizes offensive power with pre-combat damage skills, Flame terrain, and Fatal Smoke to prevent recovery.
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Moonbow
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This is a budget build using skills easily obtainable from common resources. Windsweep prevents specific foes from counterattacking - the drawback is negated through Summer Strikers.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect: 【Dagger 7】 At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. :500 :200 |
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Refined Summer Strikers grants 75% damage reduction on foe's first attack, Atk/Spd+10 during combat, bonus Atk/Spd during combat based on Mia's Spd, neutralizes effects that slow down Mia's Special cooldown charges, and a Null Follow-Up effect.
More importantly, refined Summer Strikers grants a Time's Pulse 3 effect to Summer Mia and all allies within 2 spaces. This effect opens up offensive strategies that focus on pre-charging Special skills, overwhelming enemy tanks with massive damage output.
Neutral Stats at Lv. 40 (5★) | ||
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156 | ||
HP |
38 |
Rank: 875/1184 |
Atk |
35 |
Rank: 736/1184 |
Spd |
41 |
Rank: 260/1184 |
Def |
17 |
Rank: 1050/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 54 | 46 | 21 | 29 | 193 | Lv.40 +10 | 43 | 40 | 46 | 21 | 29 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 39 | 45 | 21 | 29 | 179 |
+Atk Lv.40 +10 | 42 | 42 | 45 | 21 | 29 | 179 |
+Spd Lv.40 +10 | 42 | 39 | 49 | 21 | 29 | 180 |
+Def Lv.40 +10 | 42 | 39 | 45 | 24 | 29 | 179 |
+Res Lv.40 +10 | 42 | 39 | 45 | 21 | 33 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 38 | 49 | 41 | 17 | 25 | 170 |
5★ Lv.40 | 38 | 35 | 41 | 17 | 25 | 156 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 21 | 11 | 4 | 6 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 30 | 22 | 185 | |
40 | 47 | 21 | 31 | 46 | 185 | |
40 | 46 | 16 | 33 | 45 | 180 | |
39 | 43 | 47 | 21 | 30 | 180 | |
40 | 47 | 31 | 30 | 32 | 180 | |
43 | 47 | 45 | 20 | 23 | 178 | |
35 | 42 | 45 | 16 | 35 | 173 | |
40 | 43 | 39 | 31 | 16 | 169 | |
43 | 36 | 39 | 27 | 23 | 168 | |
38 | 37 | 43 | 18 | 32 | 168 | |
50 | 20 | 35 | 31 | 27 | 163 | |
Summer Mia
|
38 | 35 | 41 | 17 | 25 | 156 |
36 | 36 | 34 | 16 | 28 | 150 | |
39 | 33 | 37 | 17 | 24 | 150 | |
35 | 38 | 25 | 16 | 35 | 149 | |
34 | 33 | 37 | 18 | 22 | 144 | |
33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
Summer Mia is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Mia is the first of a new hero category, the harmonized heroes. They have access to a unique harmonized skill which is very similar to duo skills. You can activate harmonized skills by pressing the the harmonized skill button. Because this harmonized unit features both Mia and Masked Marth, they can qualify for bonus scores in all of the games where these two show up!
Refined Summer Strikers grants 75% damage reduction on foe's first attack, Atk/Spd+10 during combat, bonus Atk/Spd during combat based on Mia's Spd, neutralizes effects that slow down Mia's Special cooldown charges, and a Null Follow-Up effect.
More importantly, refined Summer Strikers grants a Time's Pulse 3 effect to Summer Mia and all allies within 2 spaces. This effect opens up offensive strategies that focus on pre-charging Special skills, overwhelming enemy tanks with massive damage output.
Build your team around this amazing effect by equipping Special skills that can be easily pre-charged with this effect!
Summer Mia's harmonized skill grants her and all allies coming from Fire Emblem titles such as Radiant Dawn, Path of Radiance and Awakening +4 Atk/Spd. There are a lot of powerhouses from these titles such as Ike and Chrom so this can be a great skill depending on the circumstances.
The skill does not have any additional trigger requirements besides the one mentioned above. It is a combat buff, meaning, it can be easily stacked with other buffs and it does not make the target units susceptible to panics and chills. Lastly, it is refreshed at the start of every third turn. All of these quirks make this skill extremely valuable and adds to Summer Mia's value as a versatile unit.
Summer Mia takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mia - Harmonic Blades only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mia - Harmonic Blades if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count -1) at start of combat and unit initiates combat, grants Atk/Spd +5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions. |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ | |
At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ | |
At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 5★ |
Value of Skills | ★★★★★ |
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Summer Mia can be used to inherit the skills Swift Sparrow 3 or Spd/Def Snag 3. However, Summer Mia is a powerful and very versatile hero that can fit in many team compositions so we recommend against fodderring her off. Train her and make use of her abilities instead!
Summer Mia is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Robin Bell with Alexis Tipton |
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Illustrator | Yoneyama Mai |
Appears In |
Heroes from Revival - Summer's Passing (Revival) | |||
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Summer Joshua [8.0/10] |
Summer Lute [8.0/10] |
Summer Selena [9.0/10] |
Summer Mia [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Got a Mia. My first duo/harmonized hero and I like the fact that my turn does not end if I use a harmonized skill. I find myself in situations that mia wouldnt normally get the kill, but activating the skill allows me to get the kill. awesome.
Summer Mia Builds and Best IVs
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Do Duo skill end your turn? I got a Mia too hoping that duo skill dont end turn as well. I also like the fact that I can activate the duo skill even if mia is done with her action. it gives my Ike an extra pinch of damage if needed to get that kill