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>>20 Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.
Hi guys. Do you know some builds that can help me get the most out of Spring Idunn ? She is good but she isn't as good as even brave hector with the refined weapon. Her stats are high but she is not even near that hector. Though i can help her by rebuilding her again. She can easily receive hits but she almost never one shot the foes. He current skills ( at C, atk smoke3. B and A skills are the same as her original skills. S seal is renewal 2), how can i improve her ?
>>18 I'd say take the -Spd/Res because he does not really need Spd and the extra Res helps. for B skills, you can pick whatever you need for Hector. Both are good but I think Special Fighter is better since it works for both phases. Bold fighter only works in the player phase (when attacking) with the new weapon refine, he becomes a solid multi-phase unit so hmm I thinnk get special fighter
Which one is better to build on (brave hector with normalized states or him with -spd/+res) ? Also, which B skill is best for him especially after the weapon refine he got? (Confused between Bold fighter and Special fighter)
>>16 you're welcome! no she attacks first, receives an attack then if her Spd is enough, a follow-up attack occurs
>>15 Thank u so much bro. I still got a lot of things to know about this game. Speaking of that, what will happen when i equip close counter to kronya when her foe has <100% Hb? She has vantage effect in her weapon. So does that mean that she hits twice in a row without her being hit?
If i equip 2 skills that gives my unit buff to ATK/SPD during comba(both skill says during combat not at start of turn or something else), will both skills works? Or they just take the highest value?
>>12 yup! that will happen. Reinhardt will attack 4 times. but in this case, Reinhardt still needs the Spd advantage which is very unlikely as Reinhardt has very low Spd.
I wounder what happens when i equip desparetion3 to a unit which attacks twice like Reinhart for example. Whould he attack 4 times(if conditions fulfilled) without the enemy counter him?
Is there an A skill which grants Atk/def if unit within 2 spaces of an ally (other than demitri,s skill)? Solo Atk/def is good but it isn't what I'm looking for. Willing to give it to calude, what do u think guys?
>>8 Distant counter is only inheritable by melee units and allows them to counter ranged units close counter on the other hand is only inheritable by ranged units and allows them to counter melee units
Is there a difference between Distant counter and close counter skills? Both can counter regardless of range but I don't know other than that !
>>6 nope! You will lose the merges upon promotion. If you need a 5★ +10, you need to merge (11) eleven 5★ copies.
If i got ×5 copies of the same unit, and i merge them to be +4 unit, after that i unlock potential of this unit. Does it stay +4 after i unlock potential for this unit to be 5* ?
>>4 Nope. It is added to the stats outside of a battle like normal stats. It does not count as a bonus so Bonus Doubler or Blade tomes don't work with it
>>1 Does the Blade Tome double the bonus we get from fury? I'm thinking of inheriting fury to my +8 Tharja atm.
>>2 Tharja's quite common though! It's just the feathers that's a pain. Though don't get me wrong your 4 star is still going to be a beast in the arena.
>>1 Nice build! I'm building a Tharja right now but its a 4* +10 with a 5* Weapon. I'm F2P so its going to take years to build a 5* +10
Almost done with this Tharja build! Just need 3 more merges and some dragon flowers.
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Hey guys, how are your summons? I got Edelgard, Chrom, Corrin, Lyon, Alm and Ryoma (meh) and 0 Dimitri with my last f2p 400 orbs. Feel so empty and disappointed now, I really wanted him
Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.
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