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This is a ranking page for the hero Rinkah - Scion of Flame from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Rinkah.
Heroes With the Same Name | |
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Rinkah
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List of Contents
Legendary Heroes - Corrin: Child of Dusk Featured Heroes | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Hríd [8.5/10] |
Fallen Ike [9.5/10] |
Naga [8.5/10] |
Legendary Julia [9.0/10] |
Nils [8.5/10] |
Gunnthrá [9.0/10] |
Legendary Hector [9.0/10] |
Rinkah [8.5/10] |
Bramimond [9.0/10] |
Mila [9.0/10] |
Legendary Corrin (F) [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Very powerful weapon for tanking attacks ・Can get a counterattack against any physical attacker ・Skills help accelerate her special trigger |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. |
At start of even-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (11) | ★★★★☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Rinkah are +Spd and -Res. A higher Spd stat allows Rinkah to prevent follow-up attacks and help her make follow-up attacks on her own. This boosts both her offensive and survivability capabilities. Her Res is already low and she isn't really cut for tanking magic, so it is safe to take Res as a bane.
You could also go for a +Def IV for Rinkah, as it also boosts her survivability against physical attacks.
We recommend a +Spd IV when merging Rinkah to 10. With a +Spd IV, Rinkha's Spd stat will reach 47 with 10 merges, which makes it even easier to prevent follow-up attacks from enemies and allows Rinkah get more follow-up attacks on her own.
You can also use a +Atk IV if you want to focus in offensive power and a +Def IV if you want to focus on Phyiscal defense.
HOT | |
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:
-
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:
-
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This build makes Rinkah a sturdy defensive unit with great sustain through the healing from her weapon, Finish and Bulwark skills. Distant Counter (M) allows retaliation against ranged foes; if this isn't an issue, it can be replaced by a different Sacred Seal.
:
Bonfire
:
-
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Spurn 3
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-
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This is a budget build using Rinkah as a sturdy physical wall through skills easily obtainable from other heroes or from Divine Codes.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. :500 :200 |
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Refined Rinkah's Club grants Rinkah bonus stats, 7 HP healing for each of her attacks, 40% damage reduction on her foe's first attack, and bonus damage based on the damage reduced by this effect.
The stats, damage reduction, and healing make Rinkah a bulkier unit overall, and the damage reflection effect allows her to burst down enemies if they aren't careful.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
39 |
Rank: 368/1171 |
Def |
41 |
Rank: 75/1171 |
Res |
18 |
Rank: 1076/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 54 | 44 | 46 | 22 | 211 | Lv.40 +10 | 45 | 38 | 44 | 46 | 22 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 38 | 43 | 45 | 22 | 195 |
+Atk Lv.40 +10 | 44 | 41 | 43 | 45 | 22 | 195 |
+Spd Lv.40 +10 | 44 | 38 | 47 | 45 | 22 | 196 |
+Def Lv.40 +10 | 44 | 38 | 43 | 49 | 22 | 196 |
+Res Lv.40 +10 | 44 | 38 | 43 | 45 | 25 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 50 | 39 | 41 | 18 | 188 |
5★ Lv.40 | 40 | 34 | 39 | 41 | 18 | 172 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 9 | 11 | 5 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 30 | 38 | 35 | 187 | |
45 | 40 | 27 | 31 | 33 | 176 | |
Rinkah
|
40 | 34 | 39 | 41 | 18 | 172 |
45 | 38 | 25 | 36 | 28 | 172 | |
46 | 36 | 32 | 37 | 21 | 172 | |
40 | 35 | 32 | 28 | 29 | 164 | |
44 | 35 | 18 | 35 | 31 | 163 | |
43 | 36 | 28 | 35 | 20 | 162 | |
45 | 35 | 23 | 35 | 24 | 162 | |
43 | 35 | 32 | 28 | 20 | 158 | |
45 | 33 | 22 | 28 | 30 | 158 | |
43 | 32 | 30 | 36 | 16 | 157 | |
35 | 36 | 30 | 32 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Rinkah is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Rinkah's exclusive weapon, Rinkah's Club speeds up her Special cooldown and gives Rinkah an Atk/Def +5 whenever enemies attack her, or when her HP is 99% or less. The conditions are easy to trigger, but the effects are strong.
This makes it easy for Rinkah to activate Special skills such as Bonfire.
When refined, Rinkah's Club grants Rinkah bonus stats, 7 HP healing for each of her attacks, 40% damage reduction on her foe's first attack, and bonus damage based on the damage reduced by this effect. This refine makes Rinkah bulkier and allows her to deal more damage in combat at the same time.
The A skill Distant Foil allows Rinkah to counterattack all physical attacks regardless of distance. This means Rinkah can counterattack enemies that are even two tiles away.
Another perk of Distant Foil is that it gives a Atk/Def +5 to Rinkah whenever physical enemies initiate combat.
Since Rinkah has the B skill Wrath which lowers the cooldown of specials if Rinkah's HP is less than or equal to 75%. Wrath combined with the effect of Rinkah's Club makes it easy for Rinkah to activate specials. Furthermore, if Rinkah's HP is less than or equal to 75%, Wrath also gives Rinkah's special +10 extra damage.
Rinkah has low Res. If Rinkah is attacked by a magical attacker, she will take high damage compared to that from physical attackers. Be careful of enemies that use Tomes as they can deal high damage to Rinkah from a range. Always be mindful of Rinkah's positioning in relation to the enemies who pose a threat to her.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Rinkah - Scion of Flame only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Rinkah - Scion of Flame if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 5★ | |
If unit’s HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 5★ | |
If unit’s HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 5★ | |
If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. | 5★ | |
At start of even-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★★ |
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Rinkah can be used to inherit the skills Distant Foil. However, as Rinkah is a powerful Hero who has both great offensive and defensive ability, we recommend keeping at least one Rinkah before foddering off any duplicates.
Rinkah is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Sara Cravens |
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Illustrator | Kusakihara Toshiyuki |
Appears In |
Heroes from Legendary Heroes - Corrin: Child of Dusk | |||
---|---|---|---|
Legendary Eirika [8.0/10] |
Hríd [8.5/10] |
Fallen Ike [9.5/10] |
Naga [8.5/10] |
Legendary Julia [9.0/10] |
Nils [8.5/10] |
Gunnthrá [9.0/10] |
Legendary Hector [9.0/10] |
Rinkah [8.5/10] |
Bramimond [9.0/10] |
Mila [9.0/10] |
Legendary Corrin (F) [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Rinkah Builds and Best IVs
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Thanks for telling me to use Heavenly Light, a staff special, on an Axe user. Very helpful good build