Fire Emblem Heroes (FEH)

Gerik Builds and Best IVs

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This is a ranking page for the hero Gerik - Desert Tiger from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Gerik.

Focus - Desert Mercenaries (Revival) Featured Heroes
Ewan IconEwan
[8.5/10]
Duo Ephraim IconDuo Ephraim
[9.0/10]
Gerik IconGerik
[8.5/10]
Tethys IconTethys
[8.5/10]

Gerik Rating and Basic Information

FEH Gerik Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Gerik - Desert Tiger: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Gains a large Spd bonus when attacking
・Inflicts Panic on adjacent foes
・Weapon prevents him and foe from counterattacking

Gerik Skills at 5★


Might: 16  Range: 1
At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and 【Null Panic】 to unit and allies with HP < unit's HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

If unit initiates combat, grants Spd+9 during combat.

At start of turn, if any foe’s HP ≤ unit’s HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action.

At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.)

Gerik Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★☆☆
Atk (26) No Attack IV ★★★★☆
Spd (10) No Spd IV ★★★★★
Def (8) Def Bane ★★★☆☆
Res (3) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Gerik are +Atk and -Res. With the use of Darting Blow 4, Gerik reaches 45 Spd which is enough to score follow-up attacks on a wide range of foes. Thus, taking a +Atk would be more effective in boosting his offensive power. His Res is of less importance so it is safe to take as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Gerik to 10. This is for the same reason as above. Increasing Gerik's Atk is the best way to make sure he always deals the most damage. If you plan to take out Darting Blow 4 for another skill that does not boost his Spd, you can consider getting a +Spd IV.

Gerik Best Builds

Support Gerik

HOT
Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Refined Desert-Tiger Axe and Infantry Pulse provide support to all allies with lower HP than Gerik, while Sudden Panic 3 debuffs enemies with lower HP. G Duel Infantry 4 and Squad Ace BS 3 provide the most stats while boosting HP at the same time.

Offensive Gerik

HOT
Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Gerik as an offensive unit. Flash Sparrow and Time's Pulse 4 ensure that Galeforce triggers after combat.

Budget Support Gerik

Special Skill IconGlimmer
Emblem Icon: -
Passive Skill A IconHP +5
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build for Gerik with minimal skill Inheritance that provides similar support to the premium build above.

Source Heroes for All Skills

Gerik Best Weapon Refine

Effect of Gerik's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and 【Null Panic】 to unit and allies with HP < unit's HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 4+ highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Desert-Tiger Axe

The new Desert-Tiger Axe now allows Gerik to take on a supporter role that can provide several buffs to all his allies. Notably, his new signature weapon can provide special cooldown charges and Atk/Spd+6 to all alies while removing all penalties on combats.

Gerik Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 47 47
Rank: 37/1160
Atk
Atk 37 37
Rank: 551/1160
Spd
Spd 36 36
Rank: 467/1160
Def
Def 30 30
Rank: 477/1160
Res
Res 22 22
Rank: 867/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 52 57 41 34 26 210
Lv.40 +10 52 42 41 34 26 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
54 41 40 34 26 195
+Atk
Lv.40 +10
51 44 40 34 26 195
+Spd
Lv.40 +10
51 41 43 34 26 195
+Def
Lv.40 +10
51 41 40 37 26 195
+Res
Lv.40 +10
51 41 40 34 30 196

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 47 52 36 30 22 187
5★ Lv.40 47 37 36 30 22 172

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 26 10 8 3 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 41 46 30 31 193
40 44 47 35 27 193
42 42 43 34 26 187
40 39 42 33 28 182
40 40 35 36 25 176
41 39 41 30 25 176
47 36 40 30 23 176
48 43 41 25 18 175
42 35 36 33 27 173
40 39 36 28 30 173
Gerik Icon Gerik
47 37 36 30 22 172
40 35 40 32 25 172
41 39 30 37 21 168
43 37 37 28 23 168

Note: Stats bonuses from skills are not taken into account.

Gerik Roles, Strengths, and Weaknesses

Gerik Roles

Gerik - Desert Tiger Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Gerik is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Gerik Strengths

Prevents Counterattacks with Firesweep Axe+

Firesweep Axe+ makes Gerik a formidable player phase unit as it prevents enemies from scoring counterattacks against him. Combined with his high Spd and Darting Blow 4, he can eliminate a wide range of units in the player phase without taking damage. The downside to this is that he too can not score counterattacks on enemies. This is not too crippling as with awareness and strategy, you can turn Gerik into a player phase attacker that can easily sweep enemy teams.

Can convert the bonuses of foes into penalties

Gerik's default B skill Sudden Panic makes it so that foes who are adjacent to another foe and have less HP than Gerik will have their bonuses converted into penalties. This will effectively shut down enemy buff skills like Fortify/Hone, and since it will also eliminate the threat of Blade weapons, it can throw a wrench into an enemy party's main strategy.

Speeds up the special cooldown of allied infantry

The C skill Infantry Pulse will reduce the cooldown count of infantry units at the start of the first turn. This will work on all allies whose HP is lower than Gerik's, and it stacks with other similar skills, meaning it can be paired with Heavy Blade or Breaker weapons.

Gerik Weaknesses

Low Res

Gerik's Res only sits at 18 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Gerik's positioning in relation to magical units that can easily take him out.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gerik - Desert Tiger Only Appears as a 5 Star Hero!

Gerik - Desert Tiger only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gerik - Desert Tiger if a 4 Star version is released!

Unlock Potential Tier List

Gerik - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 Unit and foe cannot counterattack. 5★
15 1 Unit and foe cannot counterattack. 5★
16 1 At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and 【Null Panic】 to unit and allies with HP < unit's HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 5★
If unit initiates combat, grants Spd+4 during combat. 5★
If unit initiates combat, grants Spd+6 during combat. 5★
If unit initiates combat, grants Spd+9 during combat. 5★
At start of turn, if any foe’s HP ≤ unit’s HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action.
5★
At start of turn, if any foe’s HP ≤ unit’s HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action.
5★
At start of turn, if any foe’s HP ≤ unit’s HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.
【Panic】Converts bonuses on target into penalties through its next action.
5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 5★

Gerik as a Source Hero

Gerik Avatar

Value of Skills ★★★★☆

Inheriting Firesweep Axe+ and Infantry Pulse 3

Gerik can be used to inherit the skills Firesweep Axe+ and Infantry Pulse 3. Take note that both skills are quite rare so think carefully to whom you fodder them off to.

You can also inherit Darting Blow 4 onto the beneficiary if they already have Darting Blow 3.

How to Get Gerik / Illustrations / Voice Actor / Quotes

How to Get Gerik

Obtain Through Regular Summon

Gerik is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Nathaniel Lane
Illustrator Suekane Kumiko (スエカネクミコ)
Appears In

Illustration

FEH: Related Guides

Focus: Desert Mercenaries (Revival)

Desert Mercenaries (Revival) Banner

Heroes from Focus - Desert Mercenaries (Revival)
Ewan IconEwan
[8.5/10]
Duo Ephraim IconDuo Ephraim
[9.0/10]
Gerik IconGerik
[8.5/10]
Tethys IconTethys
[8.5/10]

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