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This is a ranking page for the hero Eirika - Of the Sacred from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Eirika.
Heroes With the Same Name | |
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List of Contents
Emblem Heroes - Eirika: Of the Sacred Featured Heroes | |||
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Overall Rating | 9.9/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Azure Twin Edge grants Eirika and nearby allies 【Empathy】 and bonus Special charges per attack at the start of each turn, grants Eirika bonus stats, true damage, true damage reduction, and a Null Follow-Up effect. ・Twin Strike grants Eirika a Brave effect, Null Guard, and damage reduction on foe's attack once per combat. ・Wind Sword Style allows Eirika to attack foes 2 spaces away. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants 【Empathy】 and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Unit can use the following 【Style】: Wind Sword Style |
Cooldown Count = 3 Boosts damage by 60% of unit's Spd when Special triggers. Unit attacks twice (even if foe initiates combat; unit attacks twice) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Enables 【Canto (2)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.Grants bonus to unit's Atk/Spd during combat = number of allies on the map with the 【Incited】 effect + 2 (excluding unit; max 5). |
Wind Sword Style |
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Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Calculates damage using the lower of foe's Def or Res during combat (excluding area-of-effect Specials). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
Enhanced Engage Special |
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When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials). If it is unit's first combat initiated by unit or first combat initiated by foe that turn, inflicts Atk-4 on unit and unit attacks twice during combat (triggers only when unit's Range = 1; does not trigger when equipped with an area-of-effect Special). |
Bonus Engaged Stats |
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Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) |
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★★★☆☆ |
Atk (12) |
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★★★★★ |
Spd (9) |
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★★★★★ |
Def (8) |
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★★★☆☆ |
Res (6) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Emblem Eirika are +Spd and -Res. Spd is a superboon and boosts Eirika's Spd to base 52, allowing her to keep up with all the fast metagame units.
Spd is also the basis of Twin Strike's damage output and Azure Twin Edge's true damage and true damage reduction, and the Null Follow-Up effect ensures that combat is purely Spd based when it comes to follow-up attacks.
Res is Eirika's least important stat and can be safely taken as a bane, as it is not expected to impact most of Eirika's matchups.
We recommend +Spd when merging Emblem Eirika up to +10 for all the same reasons above.
HOT | |
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Updated on 03/28/2025 |
This build keeps most of Emblem Eirika's base kit with the exception of Fatal Smoke 4, which is there to counter non-Special Miracle effects from heroes like Valentine's Rhea and allow Eirika to burst them down with her brave attacks and true damage. Emblem Sigurd Ring is the preferred Ring despite having Canto overlap as it grants bonus movement.
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Updated on 03/28/2025 |
Emblem Eirika can also run Potent 4 to attack up to 5 times in one combat. While the loss of the true damage from Assault Force is significant, the 5th attack can sometimes deal more damage overall depending on the enemy.
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Updated on 03/28/2025 |
Emblem Eirika's base kit is good enough to run as a hit-and-run unit capable of bursting down enemies with ease.
Neutral Stats at Lv. 40 (5★) | ||
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190 | ||
HP | ![]() |
Rank: 514/1224 |
Atk | ![]() |
Rank: 131/1224 |
Spd | ![]() |
Rank: 2/1224 |
Def | ![]() |
Rank: 409/1224 |
Res | ![]() |
Rank: 708/1224 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 66 | 53 | 36 | 29 | 229 |
Lv.40 +10 | 45 | 50 | 53 | 36 | 29 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 49 | 52 | 36 | 29 | 213 |
+Atk Lv.40 +10 | 44 | 52 | 52 | 36 | 29 | 213 |
+Spd Lv.40 +10 | 44 | 49 | 56 | 36 | 29 | 214 |
+Def Lv.40 +10 | 44 | 49 | 52 | 39 | 29 | 213 |
+Res Lv.40 +10 | 44 | 49 | 52 | 36 | 33 | 214 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 61 | 48 | 32 | 25 | 206 |
5★ Lv.40 | 40 | 45 | 48 | 32 | 25 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 28 | 9 | 8 | 6 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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39 | 45 | 47 | 36 | 23 | 190 | |
41 | 49 | 47 | 34 | 19 | 190 | |
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40 | 45 | 48 | 32 | 25 | 190 |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Emblem Eirika is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Emblem Eirika's exclusive sword Azure Twin Edge grants Eirika and nearby allies 【Empathy】 and Special cooldown charge +1 per attack
at the start of each turn.
In combat, Azure Twin Edge grants Emblem Eirika up to Atk/Spd/Def/Res+14 (based on number of allies within 3 rows or 3 columns), bonus true damage equal to 20% of her Spd, bonus true damage reduction on foe's first attack equal to 20% of her Spd, and a Null Follow-Up effect.
Azure Twin Edge is a good weapon that has all the effects that modern exclusive weapons have: bonus stats, true damage, and true damage reduction. However, what makes Azure Twin Edge truly unique is that it gives Emblem Eirika access to Wind Sword Style.
Emblem Eirika has access to Wind Sword Style which allows her to attack foes 2 spaces away from her and also deal adaptive damage with her ranged attack.
【Style】 effects are manually activated by the player using the Style button and change how Emblem Eirika attacks.
Attacking with Wind Sword Style will allow foes to counterattack if any of these conditions apply:
Attacking with Wind Sword Style also disables after-combat movements such as from skills like Drag Back, Close Call, and Repel. It does NOT disable fixed 【Canto】 effects from triggering. Emblem Eirika will still be able to use fixed 【Canto】 from any source, including her base kit's Blue Skies 4.
Emblem Eirika's exclusive Special Twin Strike has 3 cooldown (2 after Azure Twin Edge's accelerated trigger) and boosts damage by 60% of her Spd when it triggers.
More importantly, Twin Strike grants Emblem Eirika a Brave effect, allowing her to attack twice in combat, and neutralizes her foe's Guard effects. This combo of effects allows Eirika to quickly charge up Twin Strike with the help of Azure Twin Edge's Special acceleration and trigger Twin Strike in every combat.
Twin Strike also grants Emblem Eirika 40% damage reduction on her foe's attacks (once per combat) if either her or her foe's Special is ready or triggered before or during this combat. This is a common effect among modern Specials, commonly found on Armored Specials like Armored Blaze or Armored Beacon. Twin Strike has this effect as well, granting Eirika unpierceable damage reduction once per combat.
Emblem Eirika's low base 25 Res combined with her lack of a Distant Counter effect leaves her vulnerable to magic damage.
She will be reliant on her true damage reduction effects to survive attacks from enemy mages.
Emblem Eirika takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eirika - Of the Sacred only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eirika - Of the Sacred if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants 【Empathy】 and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Unit can use the following 【Style】: Wind Sword Style |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | ||
(Cooldown Count = 3) Boosts damage by 60% of unit's Spd when Special triggers. Unit attacks twice (even if foe initiates combat; unit attacks twice) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
Enables 【Canto (2)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit x 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ | |
At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.Grants bonus to unit's Atk/Spd during combat = number of allies on the map with the 【Incited】 effect + 2 (excluding unit; max 5). | 5★ |
Value of Skills | ★★★★★ |
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Emblem Eirika comes with Blue Skies 4, Assault Force, and A/S Incite Hone as inheritable skills.
We highly recommend you keep one copy of Emblem Eirika in your barracks before choosing to fodder off Emblem Eirika copies for her skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Emblem Eirika is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.
Event Name | Focus |
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![]() Eirika: Of the Sacred Emblem Heroes Summon |
![]() Starts:03/28/2025 Ends:04/14/2025 |
Voice Actor (English) |
Kira Buckland |
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Illustrator | teffish |
Appears In |
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Heroes from Emblem Heroes - Eirika: Of the Sacred | |||
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▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Emblem Eirika Builds and Best IVs
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Yeah she does. Even she can beat a Nidhoggr with Hardy Bearing seal.