Fire Emblem Heroes (FEH)

Fimbulvetr Morn: Best Fodder, Best Units to Inherit

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Here you can see how to get Fimbulvetr Morn, a weapon skill in Fire Emblem Heroes (FEH). Check out Fimbulvetr Morn, Fimbulvetr Morn's effects, units with Fimbulvetr Morn, as well as Inherit Skill Information!

Fimbulvetr Morn Effect and Basic Information

Basic Information

Skill
Fimbulvetr Morn
Type
Mt 14 Range 2
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Required SP 400
Sacred Seal None

Skill Family

Fimbulvetr Morn Fire Emblem Heroes FEHFimbulvetr Morn

Fimbulvetr Morn Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6, 【Essence Drain】, and 【Bonus Doubler】 to unit and target allies for 1 turn (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Atk within 2 spaces of unit).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and restores 7 HP to unit after combat.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 2
Def - Res -
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 3 Res -
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 3
Effect At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Fimbulvetr Morn Rating

Rating 9.0/10.0 Ranking A Rank

Inherit Skill Restrictions for Fimbulvetr Morn

Units able to Inherit Fimbulvetr Morn

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Fimbulvetr Morn as Fodder

Hero Name Learns At
FEH icon Sonia 5★

Which Units Should Inherit?

This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!

This skill cannot be Inherited!

Fimbulvetr Morn is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

Skills: Related Links

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Skills Tier List

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