Fire Emblem Heroes (FEH)

Blood Tome: Best Fodder, Best Units to Inherit

Here you can see how to get Blood Tome, a weapon skill in Fire Emblem Heroes (FEH). Check out Blood Tome, Blood Tome's effects, units with Blood Tome, as well as Inherit Skill Information!

Blood Tome Effect and Basic Information

Basic Information

Skill
Blood Tome
Type
Mt 14 Range 2
Effect Grants Atk +3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.
Required SP 400
Sacred Seal None

Skill Family

Blood Tome Fire Emblem Heroes FEHBlood Tome

Blood Tome Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 14 Range 2
HP -
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.
At start of turn, grants 【Cancel Affinity】 to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】 on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 15 Range 2
HP 2
Atk - Spd -
Def - Res -
Effect Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd 2
Def - Res -
Effect Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def 3 Res -
Effect Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 14 Range 2
HP 2
Atk - Spd -
Def - Res 3
Effect Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Blood Tome Rating

Rating 9.5/10.0 Ranking Unranked

Inherit Skill Restrictions for Blood Tome

Units able to Inherit Blood Tome

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Blood Tome as Fodder

Hero Name Learns At
FEH icon Fallen Lyon 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Blood Tome is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

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Skills Tier List

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