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This is a ranking page for the hero Mareeta - The Blade's Pawn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Mareeta.
Heroes With the Same Name | |
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Fallen Mareeta
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List of Contents
New Heroes - Darkness Within Featured Heroes | |||
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Fallen Mareeta [9.0/10] |
Fallen Berkut [8.0/10] |
Fallen Corrin (F) [9.0/10] |
Fallen Tiki (Young) [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can attack in succession when HP exceeds 50%. ・A slot skill surpasses Flashing Blade 3 ・Can nullify skills that prevent a follow-up attack |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit’s HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★★ | |
Spd (11) | ★★★★☆ | |
Def (7) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Mareeta are +Atk and -Res. Both Spd and Atk are very important for her, but her Spd is already at a top level. Thus, a +Atk IV is best in maximizing damage. Her Res is already low and its not really important for her so it is safe to take as a bane.
HOT | |
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This is a build for Fallen Mareeta that uses her weapon, Time and Flashing Blade to help lower the cooldown of Galeforce for multiple attacks in one turn. Atk/Spd Solo 4 and Atk/Spd Menace ups her offensive power, helping her in triggering Flashing Blade.
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Luna
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This is a budget build for Fallen Mareeta with minimal Skill Inheritance. Def Smoke 3 debuffs enemy units, while Quickened Pulse lowers the cooldown of her Special on Turn 1.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if foe's Spd > foe's Def at start of combat, inflicts Spd-8 on foe during combat; otherwise, inflicts Def-8 on foe during combat. :500 :200 |
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The Special effect refine of Shadow Sword gives Atk/Spd+5, neutralizes Guard effects, and inflicts either a Spd or a Def penalty on the opponent.
These effects are much better options compared to the other refines available.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
33 |
Rank: 898/1184 |
Spd |
41 |
Rank: 260/1184 |
Def |
29 |
Rank: 575/1184 |
Res |
23 |
Rank: 836/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 54 | 46 | 33 | 27 | 207 | Lv.40 +10 | 47 | 38 | 46 | 33 | 27 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 37 | 45 | 33 | 27 | 192 |
+Atk Lv.40 +10 | 46 | 40 | 45 | 33 | 27 | 191 |
+Spd Lv.40 +10 | 46 | 37 | 49 | 33 | 27 | 192 |
+Def Lv.40 +10 | 46 | 37 | 45 | 36 | 27 | 191 |
+Res Lv.40 +10 | 46 | 37 | 45 | 33 | 31 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 49 | 41 | 29 | 23 | 184 |
5★ Lv.40 | 42 | 33 | 41 | 29 | 23 | 168 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 25 | 11 | 7 | 4 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
40 | 47 | 48 | 35 | 29 | 199 | |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
Fallen Mareeta
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42 | 33 | 41 | 29 | 23 | 168 |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Fallen Mareeta is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Faleen Mareeta's weapon, Shadow Sword has a built-in effect similar to Desperation 2 but instead of requiring being under or equal to 50% HP, it requires being above or equal to that value. This is much easier to trigger compared to even Desperation 3. If you can keep her at this HP requirement at most times, you can take out a lot of foes without taking damage. We recommend pairing her up with a healer unit to make sure that she always meets the HP requirement!
Unlike Lewyn's Forseti and Summer Laegjarn's Worldsea Wave, Shadow Sword also accelerates the special trigger. Combined with the consecutive attacks, this effect makes Fallen Mareeta an excellent wielder of Galeforce.
Fallen Mareeta has access to Flashing Blade 4 which is identical to Flashing Blade 3 but it has the additional effect of adding +5 pure damage whenever its triggered. This additional damage ignores foe's stats so it is good for dealing damage to units that have high defenses.
Units that Disable Follow-up Attacks | |||
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Surtr | Effie | Halloween Jakob | Myrrh |
Null Follow-Up 3 disables skills that prevent Fallen Mareeta's follow-up attacks such as Surtr's Wary Fighter 3. This makes Fallen Mareeta a good matchup against armored units as she can engage them without dealing with the armor-exclusive Wary Fighter line of skills.
She also has pure damage coming from Flashing Blade 4 which completely ignores the high Def stats of armored units.
Fallen Mareeta's Res only sits at 23 at Lv.40. This makes it easy for magic users to take her out. When engaging magical units, aim to only attack those who will be taken out immediately.
Fortunately, her Def stat sits at a pretty fair 29 at Lv.40. Combined with her high Spd, her Def allows her to exchange blows from even the most powerful of physical units. We recommend sending other units to deal with magical units so that Fallen Mareeta can focus her firepower on units that pose less harm to her.
Aversa | Marisa | Flying Olivia | Tailtiu |
Legendary Azura | Kaden | Helbindi | Yune |
Loki | Veronica | Fallen Corrin (F) | Bridal Fjorm |
It is ideal to pair Fallen Mareeta with units that can heal her as Shadow Sword requires at least 50% HP to trigger. Veronica and Bridal Fjorm are some of the best options for healers as they also possess debuffs that will increase the damage output of Mareeta.
Having a support unit to increase Fallen Mareeta's damage output is ideal. Units like L! Azura and Flying Olivia who can buff Mareeta while simultaneously granting additional movement can allow him to OHKO foes. Units like Marisa with Infantry Pulse can also help reduce her special cooldown and assist her in upping her damage output.
Brave Hector | Ishtar | Lukas | Ophelia |
Reinhardt | Tailtiu | Legendary Tiki (Young) | Picnic Lukas |
Fallen Mareeta will be OHKO'd by blue mages like Reinhardt or Ophelia before she can even counterattack. Use someone like Surtr or Myrrh instead to absorb the hit and then take them down.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mareeta - The Blade's Pawn only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mareeta - The Blade's Pawn if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit’s HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Value of Skills | ★★★★★ |
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Fallen Mareeta can be used to inherit the skills Flashing Blade 4 or Null Follow-up 3. If you are able to inherit Flashing Blade 3 from another unit, you can inherit both Flashing Blade 4 and Null Follow-Up 3 from Fallen Mareeta.
However, Fallen Mareeta is a very powerful unit and she is very effective even with little to no investment. Please think carefully before fodderring her off!
Fallen Mareeta is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kayli Mills |
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Illustrator | kiyu |
Appears In |
Heroes from New Heroes - Darkness Within | |||
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Fallen Mareeta [9.0/10] |
Fallen Berkut [8.0/10] |
Fallen Corrin (F) [9.0/10] |
Fallen Tiki (Young) [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fallen Mareeta Builds and Best IVs
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"This is a build for Fallen Mareeta that uses her weapon, Time and Flashing Blade to help lower the cooldown of Galeforce..." Not sure what "time" means here. Maybe it was wanting to reference time's pulse, but that's not in the build.