Fire Emblem Heroes (FEH)

List of Emblem Skills

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List of Emblems

This is a list of all of the Emblems that appear in the game Fire Emblem Heroes (FEH). Emblems are acquired from Emblem Heroes and enhance the target hero's Special skill.

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

List of Emblems

Skill Name
Effect
Boosts Special damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials).
For each foe within 5 spaces of unit, unit can move to the nearest spaces that are within unit's range from that foe (unless space is impassable terrain).
When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials).
If it is unit's first combat initiated by unit or first combat initiated by foe that turn, inflicts Atk-4 on unit and unit attacks twice during combat (triggers only when unit's Range = 1; does not trigger when equipped with an area-of-effect Special).
If foe's Range = 2 and unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials).
Unit can use the following 【Style】:
Emblem Lyn Style
Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only when unit's Range = 2, cannot be used on the first turn, and once used, cannot be used for two turns.
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). If unit triggers the "unit attacks twice" effect, reduces Special damage by 8.
Boosts Special damage by number of spaces from start position to end position of whoever initiated combat (max 4) x 2.
Enables 【Canto (X)】. If unit's Range = 1, X = 3; otherwise, X = 2.
At the start of turn, grants "unit can move 1 extra space" to unit for 1 turn (does not stack; excludes cavalry with Range = 2).

Other Fire Emblem Heroes Skill Lists

Skills by Type

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Fire Emblem Heroes - Related Guides

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