★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a list of all of the Emblem Rings that appear in the game Fire Emblem Heroes (FEH). Emblem Rings are acquired from Emblem Heroes and enhance the target hero's Special skill.
| List of Skills by Type | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill Name |
Effect |
|---|---|
| Boosts Special damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials). For each foe within 5 spaces of unit, unit can move to the nearest spaces that are within unit's range from that foe (unless space is impassable terrain). |
|
| When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from unit for 1 turn (excluding spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains), and 【Divine Vein (Vert)】 to unit's space and spaces within 3 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】 applied). 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
|
| When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials). If it is unit's first combat initiated by unit or first combat initiated by foe that turn, inflicts Atk-4 on unit and unit attacks twice during combat (triggers only when unit's Range = 1; does not trigger when equipped with an area-of-effect Special). |
|
| If foe's Range = 2 and unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | |
| When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials). Unit can use the following 【Style】: Emblem Lyn Style Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only when unit's Range = 2, cannot be used on the first turn, and once used, cannot be used for two turns. |
|
| Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). If unit triggers the "unit attacks twice" effect, reduces Special damage by 8. | |
| When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials). If a Rally or movement Assist skill is used by unit, restores 20 HP to target ally and neutralizes any 【Penalty】 on that ally, and grants another action to unit and inflicts 【Isolation】 on unit and Pair Up cohort through their next action, and also, if unit's or Pair Up Cohort's Range = 2, inflicts "restricts movement to 1 space" on unit and Pair Up cohort, respectively, through their next action ("grants another action" effect and onward is once per turn; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered). |
|
| Boosts Special damage by number of spaces from start position to end position of whoever initiated combat (max 4) x 2. Enables 【Canto (X)】. If unit's Range = 1, X = 3; otherwise, X = 2. At the start of turn, grants "unit can move 1 extra space" to unit for 1 turn (does not stack; excludes cavalry with Range = 2). |
| List of Skills by Type | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
▶︎Return to the FEH Guide Wiki Top Page
List of Emblem Rings (Emblem Skills)



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