Fire Emblem Heroes (FEH)

Astram Builds and Best IVs

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This is a ranking page for the hero Astram - Midia's Hero from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Astram.


Astram Rating and Basic Information

FEH Astram Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Astram - Midia's Hero: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Obtainable through Grand Hero Battle
・Spd increases when HP is higher than that of the foe
・Can quickly deal powerful special attacks with Wrath

Astram Skills at 5★


Might: 16  Range: 1
Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat.

If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.

Astram Best IVs and Stats at Lv. 40

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 44 44
Rank: 157/1160
Atk
Atk 35 35
Rank: 703/1160
Spd
Spd 36 36
Rank: 467/1160
Def
Def 36 36
Rank: 192/1160
Res
Res 21 21
Rank: 916/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 49 59 41 40 25 214
Lv.40 +10 49 40 41 40 25 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
51 39 40 40 25 195
+Atk
Lv.40 +10
48 42 40 40 25 195
+Spd
Lv.40 +10
48 39 43 40 25 195
+Def
Lv.40 +10
48 39 40 43 25 195
+Res
Lv.40 +10
48 39 40 40 28 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 44 54 36 36 21 191
5★ Lv.40 44 35 36 36 21 172
4★ Lv.40 41 33 34 33 19 160
3★ Lv.40 40 31 32 32 18 153

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 30 10 8 4 70
4★ Lv.1 17 22 10 7 3 59
3★ Lv.1 17 18 9 7 3 54

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★★☆☆
Atk (30) No Attack IV ★★★★☆
Spd (10) No Spd IV ★★★★★
Def (8) No Def IV ★★★☆☆
Res (4) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Astram will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Spd/-Res

The best IVs for Astram are +Spd and -Res. A higher Spd combined with Wind Boost 3 and the effects of Mercurius stat allows Astram to get a ton of heavy-hitting follow-up attacks on his foes. It also protects him from hostile follow-up attacks. His Res is of less importance and thus safe to be taken as a bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Astram to 10. This is for the same reasons as above. With this IV, he can reach 43 Spd at max meges. At that range, he can nail follow-up attacks on most folks if he is supported by allied buffs.

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 43 41 37 26 187
42 43 41 35 26 187
40 41 43 32 27 183
40 42 42 32 26 182
44 37 43 33 25 182
42 38 35 37 20 172
Astram Icon Astram
44 35 36 36 21 172
39 34 38 32 26 169
44 32 39 29 24 168
40 36 38 34 20 168
38 33 39 29 24 163
40 34 36 32 21 163
41 32 37 31 22 163
42 35 40 23 22 162

Note: Stats bonuses from skills are not taken into account.

Astram Best Builds

Distant Counter Astram

HOT
Weapon Skill IconMercurius
Emblem Icon: -
Passive Skill BSpurn 4
Attuned Skill Icon: -

How to Use, Explanation

A premium build for Astram that will allow him to counterattack regardless of distance. Spurn 3 will reduce the damage he takes and increases the damage he deals from his Special, while Joint Drive Spd and Atk/Spd Solo will increase his overall firepower.
You can opt for another low cooldown Special like Moonbow if you lack Ruptured Sky, or use Aether when using him in the Arena.

Ideal Astram

HOT
Weapon Skill IconMercurius
Special Skill IconMoonbow
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This build drops Distant Dart in favor of additional bonuses. Atk/Spd Ideal will always be active assuming Mercurius triggers at the start of the turn. This build can be created on a budget through using Divine Codes.

Source Heroes for All Skills

Astram Best Weapon Refine

Astram's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Mercurius

Astram's refine offers mostly stat buffs to himself and allies within two spaces.

This refine functions by having nearby allies, making him reliant on allies to trigger the boosts from his weapons.

Astram Roles, Strengths, and Weaknesses

Astram Roles

Astram - Midia's Hero Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Astram is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Astram Strengths

Powerful, Easy-to-use Team Buff

Mercurius grants Astram and all physical allies within 2 spaces +4 to all stats if his HP ≥ 50%. The effect is applied to him even if he does not have allies to share it with. It is a very strong buff. Thus, you should aim to keep it on most of the time by pairing Astram with a healer.

Wrath Speeds-up Special Cooldown

Wrath 3 speeds-up Astram's special cooldown and grants +10 pure damage to him whenever his special is activated. If you stick with Astram's native special, Bonfire, you will be able to shred through most enemies including those that boast a high Def stat.

Astram Weaknesses

Low Res

Astram's Res only sits at 18 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Astram's positioning in relation to magical units that can easily take him out.

Should you Unlock Potential for Astram?

Should You Unlock Potential for this Hero? S Rank Icon

We Recommend You Unlock Potential for Astram - Midia's Hero!

We can say with confidence that you should use Unlock Potential to bring Astram - Midia's Hero from 4 Stars to 5 Stars. Astram - Midia's Hero is a very useful buff support, so we recommend you Unlock Potential for Astram - Midia's Hero if your team lacks a strong buff support.

Unlock Potential Tier List

Astram - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
11 1 No Effect 3★
16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 3★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 4★

Passives

Skill Name Effect Learned At
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. 3★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. 3★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. 4★
If unit’s HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. 3★
If unit’s HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. 4★
If unit’s HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. 5★

Astram as a Source Hero

Astram Avatar

Value of Skills ★★★★☆

Inheriting Wrath 3 or Wind Boost 3

Astram can be used to inherit the skills Wrath 3 or Wind Boost. However, you can only acquire Astram from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.

How to Get Astram / Illustrations / Voice Actor / Quotes

How to Get Astram

Obtain through a Grand Hero Battle

Astram is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Jamison Boaz
Illustrator AKIRA
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

We will triumph!
You will never win!
You've forced my hand.
Heads will roll.

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

Long ago, when I was first called heroic, I made a vow on my sword: I will be ever loyal and ever just.
Now, finding myself in this world, my vow remains, and I feel at home knowing you are as driven as I.
I look on the people of Askr, and I am reminded of my friends Jeorge and Midia... Honest, stalwart folk.
Yet, the more stalwart, the greater possibility of conflict…
Remember that should it ever seem opportune for you to turn against Archanea.
For Mercurius and I will cleanse the wicked from this world and any other! ...Should the time ever come, I mean.

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