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Here you can see how to get Failnaught, a weapon skill in Fire Emblem Heroes (FEH). Check out Failnaught, Failnaught's effects, units with Failnaught, as well as Inherit Skill Information!
List of Contents
Skill |
Failnaught
|
||
---|---|---|---|
Type | |||
Mt | 14 | Range | 2 |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25% grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | ||
Required SP | 400 | ||
Sacred Seal | None |
Accelerates Special trigger, grants buffs when above a certain HP threshold and also grants the Null Follow-Up effect. This is a powerful skill that ensures that you can have follow-up attacks while denying skills that guarantee an enemy unit's follow-up attack.
Failnaught |
Might | 14 | Range | 2 |
---|---|---|---|
HP | - | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Enables 【Canto (1)】. Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 15 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | 3 |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | 4 | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 14 | Range | 2 |
---|---|---|---|
HP | 2 | ||
Atk | - | Spd | - |
Def | - | Res | 4 |
Effect | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Guard】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Rating | 9.5/10.0 | Ranking | Unranked |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Legendary Claude | 5★ |
Failnaught is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
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Failnaught: Best Fodder, Best Units to Inherit
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