★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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☆ Free Units - N/A
Here you can see how to get Dazzling Breath, a weapon skill in Fire Emblem Heroes (FEH). Check out Dazzling Breath, Dazzling Breath's effects, units with Dazzling Breath, as well as Inherit Skill Information!
List of Contents
| Skill |
Dazzling Breath
|
||
|---|---|---|---|
| Type | |||
| Mt | 16 | Range | 1 |
| Effect | Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||
| Required SP | 400 | ||
| Sacred Seal | None | ||
Inflicts debuffs, disables follow-up attacks, slows down foe's Special, and grants adaptive damage against ranged enemies. In short, it gives Legendary Fae lots of tools to be effective.
|
|
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 3 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 18 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | 3 |
| Def | - | Res | - |
| Effect | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | 4 | Res | - |
| Effect | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | 4 |
| Effect | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.0/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Dazzling Breath is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Dazzling Breath: Best Fodder, Best Units to Inherit



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