Fire Emblem Heroes (FEH)

Legendary Sigurd Builds and Best IVs

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This is a ranking page for the hero Sigurd - Fated Holy Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Sigurd.

Heroes With the Same Name
Sigurd - Fated Holy Knight Icon Legendary Sigurd

Legendary Sigurd Rating and Basic Information

FEH Legendary Sigurd Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Sigurd - Fated Holy Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Access to guaranteed follow-up attacks and damage reduction effects
・Can move up to 4 spaces at a time
・Can also grant allies extra movement, bulk, and more damage by activating Holy-Knight II.

Legendary Sigurd Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40%

Cooldown Count = 2
At start of turn, grants "unit can move 1 extra space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk.
After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0).

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat.

Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit’s HP cannot be healed through its next action.

Legendary Sigurd Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (27) Attack Boon ★★★★★
Spd (6) No Spd IV ★★★☆☆
Def (9) No Def IV ★★★☆☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Legendary Sigurd are +Atk and -Res. One of Legendary Sigurd's main strengths lies in his ability to attack twice with Hallowed Tyrfing, so even a small change to his Atk stat greatly changes his overall ability. As long as he has +Atk, his bane is not really of much significance, but most of the time, Res is his best bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Legendary Sigurd to 10. This is for the same reasons above. With a higher Atk stat, he will be able to deal large amounts of damage with Hallowed Tyrfing's guaranteed follow-up attack.

Legendary Sigurd Best Builds

Refined Bruiser Legendary Sigurd

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build aims to function as a bruiser unit while triggering Holy-Knight II using Odd Def Wave 4's Tempo effect.

Budget Legendary Sigurd

Emblem Icon: -
Passive Skill BDrag Back
Attuned Skill Icon: -

How to Use, Explanation

A simple budget build for Sigurd. Quickened Pulse pre-charges Holy-Knight II, while Drag Back ensures that your allies can pick off one enemy from a safe distance.

Source Heroes for All Skills

Legendary Sigurd Best Weapon Refine

Effect of Legendary Sigurd's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Enables 【Canto (Rem. +1)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 4), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Hallowed Tyrfing

Refined Hallowed Tyrfing grants up to Atk/Spd/Def/Res+13 in combat, a guaranteed follow-up attack, 40% damage reduction on foe's first attack, a Near Trace effect, true damage equal to 15% of Sigurd's Atk, 7 HP post-combat healing, and neutralizes foe's bonuses to Atk/Def during combat.

These effects improve Sigurd's hitting power, survivability, and mobility, making it a great all-around refine.

Legendary Sigurd Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
168
HP
HP 41 41
Rank: 342/1171
Atk
Atk 41 41
Rank: 343/1171
Spd
Spd 23 23
Rank: 1002/1171
Def
Def 37 37
Rank: 156/1171
Res
Res 26 26
Rank: 596/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 62 27 42 30 207
Lv.40 +10 46 46 27 42 30 191

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 45 27 41 30 191
+Atk
Lv.40 +10
45 49 27 41 30 192
+Spd
Lv.40 +10
45 45 30 41 30 191
+Def
Lv.40 +10
45 45 27 44 30 191
+Res
Lv.40 +10
45 45 27 41 33 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 57 23 37 26 184
5★ Lv.40 41 41 23 37 26 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 6 9 4 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 43 29 41 26 180
Legendary Sigurd Icon Legendary Sigurd
41 41 23 37 26 168
40 35 23 31 28 157
45 32 24 34 19 154

Note: Stats bonuses from skills are not taken into account.

Legendary Sigurd Roles, Strengths, and Weaknesses

Legendary Sigurd Roles

Sigurd - Fated Holy Knight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Sigurd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to his Atk minus the foe's Def stat.

Legendary Effect raises Arena Score

Eff. Atk Icon Atk+2 Spd Icon Spd+3 Def Icon Def+4 Res Icon Res+4 Pair Up Icon Pair Up
Water Icon Eirika - Graceful Resolve Image Fjorm - Princess of Ice Image Ryoma - Supreme Samurai Image Azura - Vallite Songstress Image Leif - Unifier of Thracia Image Byleth - The Fódlan Star Image Chrom - Crowned Exalt Image Dimitri - Savior King Image
Wind Icon Lyn - Lady of the Wind Image Lucina - Glorious Archer Image Hríd - Icy Blade Image Gunnthrá - Voice of Dreams Image Eliwood - Blazing Knight Image Micaiah - Radiant Queen Image Corrin - Child of Dusk Image Byleth - The Fódlan Light Image Sigurd - Fated Holy Knight Image
Earth Icon Ike - Vanguard Legend Image Robin - Fell Vessel Image Tiki - Legendary Dragon Image Alm - Saint-King Image Claude - King of Unification Image Julia - Crusader of Light Image Fae - Childlike Dragon Image Seliph - Scion of Light Image
Fire Icon Hector - Marquess of Ostia Image Ephraim - Legendary Lord Image Marth - Hero-King Image Roy - Blazing Lion Image Lilina - Firelight Leader Image Celica - Queen of Valentia Image Eitri - Youthful Sage Image Edelgard - Flame Emperor Image
Pair Up and Eff. Pair Up Icon Atk Icon Atk+2 Pair Up Icon Spd Icon Spd+3 Pair Up Icon Def Icon Def+4 Pair Up Icon Res Icon Res+4
Water Icon Camilla - Alluring Darkness Image Caeda - Beloved Queen Image Guinivere - Queen of Bern Image Ninian - Ice-Dragon Oracle Image
Wind Icon Yuri - Underground Lord Image Veronica - Princess Rising Image Myrrh - Guardian Dragon Image Shez: Dual Sword Master Image Elincia - Undaunted Queen Image
Earth Icon Deirdre - Fated Saint Image Alear - Engaging Fire Image Robin - Exalt Nanna - Beloved Princess Image
Fire Icon Xander - Gallant King Image Shez - Sharpest Blades Image Corrin - Child of Dawn Image Alear - Awoken Divinity Image Hinoka - Thundering Wings Image

As a Legendary Hero, you will gain a Wind Blessing when summoning L!Sigurd. Additionally, being a Wind type Legendary Hero means that during Wind Seasons, other allies with a Wind Blessing will receive HP+3 when they appear in battle with Legendary Sigurd, and his total stats will be treated as 185. This will lead to a higher Arena Score.

Legendary Sigurd Strengths

Refined Hallowed Tyrfing improves power, bulk, and mobility

Refined Hallowed Tyrfing grants up to Atk/Spd/Def/Res+13 in combat, a guaranteed follow-up attack, 40% damage reduction on foe's first attack, a Near Trace effect, true damage equal to 15% of Sigurd's Atk, 7 HP post-combat healing, and neutralizes foe's bonuses to Atk/Def during combat.

These effects improve Sigurd's hitting power, survivability, and mobility, making it a great all-around refine.

Holy-Knight II grants bonus mobility to the entire team

Holy-Knight II, Legendary Sigurd's remixed exclusive Special skill, grants +1 movement and 40% damage reduction on foe's first attack to Sigurd at the start of each turn.

When Holy-Knight II triggers, it boosts Sigurd's damage by 30% of his Atk, and grants Atk/Def+6, +1 movement, and 40% damage reduction on foe's first attack to Sigurd and all his allies for 1 turn, no matter how far away his allies are from him.

This Special makes Sigurd an amazing initiator unit, vastly increasing the attack range of his entire team and opening up new avenues of attack that otherwise aren't possible.

Legendary Sigurd Weaknesses

Countered by Null Follow-Up

Since Legendary Sigurd relies on Hallowed Tyrfing's effects to nail follow-up attacks instead of his Spd, he is countered by Null Follow-Up 3, and similar skills.

Countered by Spd-based damage reduction skills.

Sigurd's Spd is very low so he is easily countered by skills that reduce damage through Spd checks. Sigurd will almost always be outsped by units using these skills so his daame will take quite a dive against said units.

Weak to cavalry effective weapons

As a cavalry unit, Sigurd will take massive damage from weapons like Ridersbane which are effective on cavalry units. Be sure and check your foes' weapons beforehand.

All Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sigurd - Fated Holy Knight Only Appears as a 5 Star Hero!

Sigurd - Fated Holy Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Fated Holy Knight if a 4 Star version is released!

Unlock Potential Tier List

Legendary Sigurd - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40% 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 2) At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) 5★
(Cooldown Count = 2) At start of turn, grants "unit can move 1 extra space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk.
After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0).
5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Inflicts Def -3 on foe through its next action after combat. 5★
Inflicts Def -5 on foe through its next action after combat. 5★
Inflicts Def -7 on foe through its next action after combat. 5★
Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. 5★
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) 5★
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.
【Deep Wounds】
Unit's HP cannot be healed through its next action.
5★
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit's HP cannot be healed through its next action.
5★
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit’s HP cannot be healed through its next action.
5★

Legendary Sigurd as a Source Hero

Legendary Sigurd Avatar

Value of Skills ★★★★★

Inheriting Fatal Smoke 3 and Atk/Def Catch 4

Legendary Sigurd can be used to inherit the skills Fatal Smoke 3 or Atk/Def Catch 4. However, Legendary Sigurd is a versatile Legendary hero that can lead your team in the Arena. Please think carefully before foddering him off.

We recommend getting at least 1 copy of L!Sigurd before fodderring off copies.

How to Get Legendary Sigurd / Illustrations / Voice Actor / Quotes

How to Get Legendary Sigurd

Obtained through a Special Summoning Event!

Legendary Sigurd is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Grant George
Illustrator Suzuki Rika
Appears In

Illustration

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