Legendary Sigurd Builds and Best IVs | Fire Emblem Heroes (FEH)

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FEH Legendary Sigurd Banner

This is a ranking page for the hero Sigurd - Fated Holy Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Sigurd.

Heroes With the Same Name
Sigurd - Fated Holy Knight Icon Legendary Sigurd

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Legendary Sigurd Icon Legendary Sigurd
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Selena Icon Selena
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Eir Icon Eir
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Duma Icon Duma
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Eleonora Icon Eleonora
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Legendary Sigurd Rating and Basic Information

FEH Legendary Sigurd Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Sigurd - Fated Holy Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Access to guaranteed follow-up attacks, and damage reduction effects
・Can move up to 4 spaces at a time
・Can also grant allies extra movement, and more damage by activating Holy-Knight Aura.

Legendary Sigurd Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40%

Cooldown Count = 2
At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.)

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited)

Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit’s HP cannot be healed through its next action.

Legendary Sigurd Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (27) Attack Boon ★★★★★
Spd (6) No Spd IV ★★★☆☆
Def (9) No Def IV ★★★☆☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

+Atk/-Res

The best IVs for Legendary Sigurd are +Atk and -Spd. One of Legendary Sigurd's main strengths lies in his ability to attack twice with Hallowed Tyrfing, so even a small change to his Atk stat greatly changes his overall ability. As long as he has +Atk, his bane is not really of much significance, but most of the time, Res is his best bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Legendary Sigurd to 10. This is for the same reasons above. With a higher Atk stat, he will be able to deal large amounts of damage with Hallowed Tyrfing's guaranteed follow-up attack.

Legendary Sigurd Best Builds

Distant Counter Legendary SigurdHOT

See Explanation and Source Heroes

How to Use, Explanation

A higher budget build for Sigurd to be able to tank any units using Brave Weapons and counterattack with Distant Counter.

Source Hero

Skill Hero
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)

▶Other information regarding skills can be found here

Budget Legendary Sigurd

See Explanation and Source Heroes

How to Use, Explanation

A simple budget build for Sigurd. Quickened Pulse allows you to activate Holy-Knight Aura in the first turn.

Source Hero

Skill Hero
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)
Sigurd - Fated Holy Knight Icon Sigurd - Fated Holy Knight (5★)

▶Other information regarding skills can be found here

Source Heroes for All Skills

Legendary Sigurd Stats

Stat Values

Lv 40+10 Stats (5★)

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 57 23 37 26 184
5★ Lv.40 41 41 23 37 26 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 6 9 4 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Legendary Sigurd Icon Legendary Sigurd
41 41 23 37 26 168
40 35 23 31 28 157
45 32 24 34 19 154

Note: Stats bonuses from skills are not taken into account.

Legendary Sigurd Roles, Strengths, and Weaknesses

Legendary Sigurd Roles

Sigurd - Fated Holy Knight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counterattack RecoveryRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo/Harmonized No Resplendent ImageResplendent

Legendary Sigurd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to his Atk minus the foe's Def stat.

Legendary Effect raises Arena Score

Eff. Atk Icon Atk+2 Spd Icon Spd+3 Def Icon Def+4 Res Icon Res+4 Pair Up Icon Pair Up
Water Icon Eirika - Graceful Resolve Image Fjorm - Princess of Ice Image Ryoma - Supreme Samurai Image Azura - Vallite Songstress Image Leif - Unifier of Thracia Image Chrom - Crowned Exalt Image Dimitri - Savior King Image
Wind Icon Lyn - Lady of the Wind Image Lucina - Glorious Archer Image Hríd - Icy Blade Image Gunnthrá - Voice of Dreams Image Eliwood - Blazing Knight Image Corrin - Child of Dusk Image Sigurd - Fated Holy Knight Image
Earth Icon Ike - Vanguard Legend Image Robin - Fell Vessel Image Tiki - Legendary Dragon Image Alm - Saint-King Image Claude - King of Unification Image Julia - Crusader of Light Image Seliph - Scion of Light Image
Fire Icon Hector - Marquess of Ostia Image Ephraim - Legendary Lord Image Marth - Hero-King Image Roy - Blazing Lion Image Lilina - Firelight Leader Image Celica - Queen of Valentia Image Edelgard - Flame Emperor Image

As a Legendary Hero, you will gain a Wind Blessing when summoning L!Sigurd. Additionally, being a Wind type Legendary Hero means that during Wind Seasons, other allies with a Wind Blessing will receive HP+3 when they appear in battle with Legendary Sigurd, and his total stats will be treated as 175. This will lead to a higher Arena Score.

Legendary Sigurd Strengths

Atk/Def Catch and Hallowed Tyrfing create a huge stat gap

Catch skills recently debuted, and the 4th Lvl. variants are pretty powerful. It checks for the following trigger conditions:

  1. If foe's HP is 100%
  2. If 【Penalty】 is active on foe.

If one of these trigger conditions are active, it grants L!Sigurd +7 Atk/Def, and if both conditions are active it grants an additional +2 Atk/Def. This is a total of +9 Atk/Def.

The former condition can be easily met especially in the starting turns of combat and the latter can easily be achieved thanks to Fatal Smoke's Deep Wounds effect. Together, they make Legendary Sigurd very powerful in-combat.

Fatal Smoke Prevents Healing

A fairly new skill, Fatal Smoke 3, is available for Legendary Sigurd.

This skill is a massive game changer, as he not only prevents enemy units from healing during and after combat, but he also inflicts【Deep Wounds】on his target and foes within 2 spaces.

This means that units that have sustain Specials like Aether, Sol, or anything similar cannot heal themselves even if they engaged combat.

This also means that healers cannot bring their allies' HP pools back up and neither will the Healing Tower heal units on Aether Raids.

Hallowed Tyrfing provides bonuses against healthy foes

Against foes with HP ≥ 75%, Hallowed Tyrfing provides:

  • +5 Atk/Spd/RDef/Res
  • and grants Sigurd guaranteed follow-up attacks.

If you can, prioritize Legendary Sigurd's targets to make the most out of his power.

It also accelerates his Special trigger and provides damage redcution effects discussed below.

Huge damage reduction from ranged foes thanks to Hallowed Tyrfing and Crusader's Ward!

Legendary Sigurd Damage Reduction FEH

Legendary Sigurd comes with insane damage reduction when attacked by ranged foes.

His weapon, Hollowed Tyrfing, will reduce their first attack by 40%, while his Crusader's Ward will reduce their second attack by 80%!

Even if you are using a blue unit, it's going to be extremely hard to punch through that much reduction.

Hallowed Tyrfing's damage reduction will also proc on melee units IF he initiates combat. This means that the damage reduction is only unavailable on melee units in the enemy phase.

Grants Extra Movement Due to Holy Knight Aura

Legendary Sigurd 4-Space Movement FEH

Legendary Sigurd's damage reduction illustrated above. The stat gap discussed above can also be seen here.

Sigurd's Special allows him to move 1 extra space during the start of the turn. This is insane, as it effectively makes him able to cross the map very quickly.

In addition to that, if his Special does trigger, he grants himself and his allies the ability to move 1 extra space on that turn.

This will apply even if Sigurd himself is defeated in battle!

It also grants +6 to Sigurd and all allies in the turn where it activated. It has a very low cooldown of 1 counter thanks to Hallowed Tyrfing so make sure to take advantage every time!

Legendary Sigurd Weaknesses

Countered by Null Follow-Up

Since L!Sigurd relies on Hallowed Tyrfing's effects to nail follow-up attacks instead of his Spd, he is countered by Null Follow-Up 3, and similar skills.

Countered by Spd-based damage reduction skills.

Sigurd's Spd is very low so he is easily countered by skills that reduce damage through Spd checks. Sigurd will almost always be outsped by units using these skills so his daame will take quite a dive against said units.

Weak to cavalry effective weapons

As a cavalry unit, Sigurd will take massive damage from weapons like Ridersbane which are effective on cavalry units. Be sure and check your foes' weapons beforehand.

All Heroes with Effective Skills

Legendary Sigurd Team and Counters

Teammates for Legendary Sigurd

Ayra Icon Ayra Legendary Eliwood Icon Legendary Eliwood Mirabilis Icon Mirabilis Legendary Azura Icon Legendary Azura
Peony Icon Peony Brave Dimitri Icon Brave Dimitri New Year Peony Icon New Year Peony Eir Icon Eir

Flexible Unit That Can Fit in Any Team

Legendary Sigurd can fit in a wide variety of teams as he can mostly take care of himself.

He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.

Legendary Sigurd Counters

Brave Lysithea Icon Brave Lysithea Micaiah Icon Micaiah Tsubasa Icon Tsubasa Panne Icon Panne
Legendary Tiki (Young) Icon Legendary Tiki (Young) Ursula Icon Ursula Brave Hector Icon Brave Hector Bridal Micaiah Icon Bridal Micaiah

Heroes With Cavalry-Effective Weapons

As a cavalry unit, Legendary Sigurd is weak to weapons that are effective against cavalry as he takes 1.5x more damage.

High Power Mages

Due to his low Res, Legendary Sigurd will struggle against high power mages (that don't have Brave effects, sorry Reinhardt), especially if their weapons are cavalry-effective.

You may need to use a dancer to finish him off, but not having a brave weapon means that Crusader's Ward will not be active, which lowers his survivability.

Very Tanky Blue Units

Highly invested blue tanks can take hits from Legendary Sigurd and will possibly one-shot him on their own counterattack.

The hindrance would be that they can't rely on any healing Specials due to Sigurd having Fatal Smoke 3, so if you are using a tank, they will need to either defeat him when he attacks or the first turn of Player Phase.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sigurd - Fated Holy Knight Only Appears as a 5 Star Hero!

Sigurd - Fated Holy Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Fated Holy Knight if a 4 Star version is released!

Unlock Potential Tier List

Legendary Sigurd - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40% 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 2) At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) 5★
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.
【Deep Wounds】
Unit's HP cannot be healed through its next action.
5★
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit's HP cannot be healed through its next action.
5★
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
【Deep Wounds】
Unit’s HP cannot be healed through its next action.
5★

Legendary Sigurd as a Source Hero

Legendary Sigurd Avatar

Value of Skills ★★★★★

Inheriting Fatal Smoke 3 and Atk/Def Catch 4

Legendary Sigurd can be used to inherit the skills Fatal Smoke 3 or Atk/Def Catch 4. However, Legendary Sigurd is a very POWERFUL Legendary hero that can lead your team in the Arena. Please think carefully before fodderring him off.

We recommend getting at least 1 copy of L!Sigurd before fodderring off copies.

How to Get Legendary Sigurd / Illustrations / Voice Actor / Quotes

How to Get Legendary Sigurd

Obtained through a Special Summoning Event!

Legendary Sigurd is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

▶Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Grant George
Illustrator Suzuki Rika
Appears In

Illustration

Legendary Sigurd.pngEnlarge Legendary Sigurd.pngEnlarge Legendary Sigurd.pngEnlarge Legendary Sigurd.pngEnlarge

FEH: Related Links

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Eleonora Icon Eleonora
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    • >>[248] go for it then take the merge afterwrd. Atk is Reinhardt's most IMPORTANT stat.

    • >>[63]
      Thanks a lot Mike. Yes that’s duo/ninja Lyn. I’ll keep it then.

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