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This is a ranking page for the hero Sigurd - Fated Holy Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Sigurd.
Heroes With the Same Name | |
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Legendary Sigurd
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List of Contents
Mythic Heroes - Freyr: Dream-King Featured Heroes | |||
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Legendary Lilina [9.0/10] |
Legendary Sigurd [9.5/10] |
Alear (M) [9.5/10] |
Rearmed Ingrid [9.0/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Thórr [9.0/10] |
Eitri [9.0/10] |
Céline [9.0/10] |
Elimine [9.5/10] |
Medeus [9.5/10] |
Arval [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
SS (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Access to guaranteed follow-up attacks, and damage reduction effects ・Can move up to 4 spaces at a time ・Can also grant allies extra movement, and more damage by activating Holy-Knight Aura. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40% |
Cooldown Count = 2 At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (27) | ★★★★★ | |
Spd (6) | ★★★☆☆ | |
Def (9) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Sigurd are +Atk and -Res. One of Legendary Sigurd's main strengths lies in his ability to attack twice with Hallowed Tyrfing, so even a small change to his Atk stat greatly changes his overall ability. As long as he has +Atk, his bane is not really of much significance, but most of the time, Res is his best bane.
We recommend a +Atk IV when merging Legendary Sigurd to 10. This is for the same reasons above. With a higher Atk stat, he will be able to deal large amounts of damage with Hallowed Tyrfing's guaranteed follow-up attack.
HOT | |
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-
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A higher budget build for Sigurd to be able to tank any units using Brave Weapons and counterattack with Distant Counter.
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A simple budget build for Sigurd. Quickened Pulse allows you to activate Holy-Knight Aura in the first turn.
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-
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Pass 3
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This is the Sigurd build for Aether Raids. The lack of assist forces him to move first, and Pass 3 allows him to bypass front line walls to attack the backline immediately.
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This build uses A/D Near Trace to the fullest by taking advantage of Sigurd's 4 movement from Holy-Knight Aura to be able to retreat more spaces than usual post-combat.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
41 |
Rank: 296/1078 |
Atk |
41 |
Rank: 173/1078 |
Spd |
23 |
Rank: 840/1078 |
Def |
37 |
Rank: 110/1078 |
Res |
26 |
Rank: 481/1078 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 62 | 27 | 42 | 30 | 207 | Lv.40 +10 | 46 | 46 | 27 | 42 | 30 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 45 | 27 | 41 | 30 | 191 |
+Atk Lv.40 +10 | 45 | 49 | 27 | 41 | 30 | 192 |
+Spd Lv.40 +10 | 45 | 45 | 30 | 41 | 30 | 191 |
+Def Lv.40 +10 | 45 | 45 | 27 | 44 | 30 | 191 |
+Res Lv.40 +10 | 45 | 45 | 27 | 41 | 33 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 57 | 23 | 37 | 26 | 184 |
5★ Lv.40 | 41 | 41 | 23 | 37 | 26 | 168 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 27 | 6 | 9 | 4 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 43 | 29 | 41 | 26 | 180 | |
Legendary Sigurd
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41 | 41 | 23 | 37 | 26 | 168 |
40 | 35 | 23 | 31 | 28 | 157 | |
45 | 32 | 24 | 34 | 19 | 154 |
Note: Stats bonuses from skills are not taken into account.
Legendary Sigurd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to his Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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As a Legendary Hero, you will gain a Wind Blessing when summoning L!Sigurd. Additionally, being a Wind type Legendary Hero means that during Wind Seasons, other allies with a Wind Blessing will receive HP+3 when they appear in battle with Legendary Sigurd, and his total stats will be treated as 185. This will lead to a higher Arena Score.
Catch skills recently debuted, and the 4th Lvl. variants are pretty powerful. It checks for the following trigger conditions:
If one of these trigger conditions are active, it grants L!Sigurd +7 Atk/Def, and if both conditions are active it grants an additional +2 Atk/Def. This is a total of +9 Atk/Def.
The former condition can be easily met especially in the starting turns of combat and the latter can easily be achieved thanks to Fatal Smoke's Deep Wounds effect. Together, they make Legendary Sigurd very powerful in-combat.
A fairly new skill, Fatal Smoke 3, is available for Legendary Sigurd.
This skill is a massive game changer, as he not only prevents enemy units from healing during and after combat, but he also inflicts【Deep Wounds】on his target and foes within 2 spaces.
This means that units that have sustain Specials like Aether, Sol, or anything similar cannot heal themselves even if they engaged combat.
This also means that healers cannot bring their allies' HP pools back up and neither will the Healing Tower heal units on Aether Raids.
Against foes with HP ≥ 75%, Hallowed Tyrfing provides:
If you can, prioritize Legendary Sigurd's targets to make the most out of his power.
It also accelerates his Special trigger and provides damage redcution effects discussed below.
Legendary Sigurd comes with insane damage reduction when attacked by ranged foes.
His weapon, Hollowed Tyrfing, will reduce their first attack by 40%, while his Crusader's Ward will reduce their second attack by 80%!
Even if you are using a blue unit, it's going to be extremely hard to punch through that much reduction.
Hallowed Tyrfing's damage reduction will also proc on melee units IF he initiates combat. This means that the damage reduction is only unavailable on melee units in the enemy phase.
Legendary Sigurd's damage reduction illustrated above. The stat gap discussed above can also be seen here.
Sigurd's Special allows him to move 1 extra space during the start of the turn. This is insane, as it effectively makes him able to cross the map very quickly.
In addition to that, if his Special does trigger, he grants himself and his allies the ability to move 1 extra space on that turn.
This will apply even if Sigurd himself is defeated in battle!
It also grants +6 to Sigurd and all allies in the turn where it activated. It has a very low cooldown of 1 counter thanks to Hallowed Tyrfing so make sure to take advantage every time!
Since L!Sigurd relies on Hallowed Tyrfing's effects to nail follow-up attacks instead of his Spd, he is countered by Null Follow-Up 3, and similar skills.
Sigurd's Spd is very low so he is easily countered by skills that reduce damage through Spd checks. Sigurd will almost always be outsped by units using these skills so his daame will take quite a dive against said units.
As a cavalry unit, Sigurd will take massive damage from weapons like Ridersbane which are effective on cavalry units. Be sure and check your foes' weapons beforehand.
All Heroes with Effective Skills
Ayra | Legendary Eliwood | Mirabilis | Legendary Azura |
Peony | Brave Dimitri | New Year Peony | Eir |
Legendary Sigurd can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
Brave Lysithea | Micaiah | Tsubasa | Panne |
Legendary Tiki (Young) | Ursula | Brave Hector | Bridal Micaiah |
As a cavalry unit, Legendary Sigurd is weak to weapons that are effective against cavalry as he takes 1.5x more damage.
Due to his low Res, Legendary Sigurd will struggle against high power mages (that don't have Brave effects, sorry Reinhardt), especially if their weapons are cavalry-effective.
You may need to use a dancer to finish him off, but not having a brave weapon means that Crusader's Ward will not be active, which lowers his survivability.
Highly invested blue tanks can take hits from Legendary Sigurd and will possibly one-shot him on their own counterattack.
The hindrance would be that they can't rely on any healing Specials due to Sigurd having Fatal Smoke 3, so if you are using a tank, they will need to either defeat him when he attacks or the first turn of Player Phase.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sigurd - Fated Holy Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Fated Holy Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | ||
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or foe's range = 2, reduces damage from foe's first attack by 40% | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 2) At start of turn, unit can move 1 extra space. (That turn only. Does not stack). Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.) | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If unit receives consecutive counter attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited) | 5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. |
5★ |
Value of Skills | ★★★★★ |
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Legendary Sigurd can be used to inherit the skills Fatal Smoke 3 or Atk/Def Catch 4. However, Legendary Sigurd is a very POWERFUL Legendary hero that can lead your team in the Arena. Please think carefully before foddering him off.
We recommend getting at least 1 copy of L!Sigurd before fodderring off copies.
Legendary Sigurd is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Grant George |
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Illustrator | Suzuki Rika |
Appears In |
Heroes from Mythic Heroes - Freyr: Dream-King | |||
---|---|---|---|
Legendary Lilina [9.0/10] |
Legendary Sigurd [9.5/10] |
Alear (M) [9.5/10] |
Rearmed Ingrid [9.0/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Thórr [9.0/10] |
Eitri [9.0/10] |
Céline [9.0/10] |
Elimine [9.5/10] |
Medeus [9.5/10] |
Arval [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Sigurd Builds and Best IVs
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