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This is a ranking page for the hero Selkie - Free Spirit from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Selkie.
Heroes With the Same Name | |
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Selkie
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List of Contents
Focus - Tempest Trials Featured Heroes | |||
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Lethe [8.5/10] |
Selkie [8.5/10] |
Ranulf [8.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Combat ability greatly increases with an adjacent ally ・Becomes more powerful if Res stat exceeds that of the foe ・Can prevent the foe from making a follow-up attack while transformed |
Might: 14 Range: 1 Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe is melee, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (21) | ★★★☆☆ | |
Spd (10) | ★★★★☆ | |
Def (4) | ★★★☆☆ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Selkie are +Spd and -HP. This allows her to both score more follow-up attacks and defend from hostile follow-up attacks. Her HP is of less importance so it is safe to take as a bane.
We recommend a +Spd IV when merging Selkie to 10. This is for the same reasons as above. At max merges, she reaches 45 Spd which is very high. If you prefer to increase her raw damage, you can go for a +Atk IV instead. Her Atk is quite low for an offensive unit and even without the +IV, she still reaches fair levels of Spd.
HOT | |
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Iceberg
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Fury 4
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This build uses the recoil from Fury 4 to activate Desperation and allow consecutive attacks for future engagements. Make sure to keep the unit alive after the first combat since they will be in exploitable HP ranges! Atk/Spd Menace and Swift Sparrow 2 help secure the follow-up attack.
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Iceberg
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-
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-
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This build takes advantage of the natural tankiness of the unit in tandem with Quick Riposte 3 to enable them to deal tons of damage in the enemy phase. If you cannot afford Atk/Def Menace, you can take Threat. Atk/Def 3 or anything that is similar in function.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 1 HP: 3 Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (in: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks. :500 :200 |
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The special effect refine of Foxkit Fang provides a Guard effect and neutralizes effects that prevent Selkie's follow-up attacks.
This effect is more valuable than a minor stat boost, and is the refine of choice.
Neutral Stats at Lv. 40 (5★) | ||
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156 | ||
HP |
35 |
Rank: 1109/1173 |
Atk |
29 |
Rank: 1105/1173 |
Spd |
38 |
Rank: 399/1173 |
Def |
19 |
Rank: 989/1173 |
Res |
35 |
Rank: 195/1173 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 40 | 47 | 43 | 23 | 43 | 196 | Lv.40 +10 | 40 | 33 | 43 | 23 | 40 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 43 | 33 | 42 | 23 | 39 | 180 |
+Atk Lv.40 +10 | 39 | 36 | 42 | 23 | 39 | 179 |
+Spd Lv.40 +10 | 39 | 33 | 45 | 23 | 39 | 179 |
+Def Lv.40 +10 | 39 | 33 | 42 | 26 | 39 | 179 |
+Res Lv.40 +10 | 39 | 33 | 42 | 23 | 42 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 35 | 43 | 38 | 19 | 38 | 173 |
5★ Lv.40 | 35 | 29 | 38 | 19 | 35 | 156 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 21 | 10 | 4 | 12 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
Selkie
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35 | 29 | 38 | 19 | 35 | 156 |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Selkie is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Foxkit Fang's primary effect has a very specific trigger condition:
If both conditions are satisfied at the start of combat, Foxkit Fang grants a buff to Atk/Spd/Def/Res equal to 50% of the difference between Selkie and the foe's stats. This buff is capped at +8 Atk/Spd/Def/Res. This makes merges and dragonflowers vital for Selkie as she benefits greatly from stat boosts.
It also allows her to transform if she meets the transformation requirements. Transformation grants her +2 Atk and if she initiates combat, Foxkit Fang inflicts -4 Atk/Def on the foe during combat. This greatly increases the damage she deals to the opponent.
She learns the skill Sabotage Atk, which can inflict Atk -7 on foes whose Res stat is 3 or more points lower than her own when that foe is adjacent to another foe. It can be difficult to trigger, but when active, affected foes will deal significantly lower damage to Selkie's team.
This is great in Aether Raids as many Aether Keep layouts keep defense units very near each other.
Atk/Spd Bond 3 increases Selkie's Atk and Spd by +5 if she is adjacent to an ally. Since it is an in-combat buff, it stacks with other combat buffs, so it is good to pair with units that have skills like Atk Tactic or Spur Def. This also means that it stacks with Foxkit Fang's effects and Even Res Wave's effects. Have fun stacking buffs onto Selkie!
Foxkit Fang and Sabotage Atk 3 depend on Selkie winning a Res check in order for them to trigger. Selkie will find herself unable to win Res checks in some situations and in these situations, both mentioned skills will be largely unavailable.
Abyssal maps from Grand Hero Battles or Mythic Hero Battles feature foes that have absurdly high Res stats and it is quite common that Selkie would not be able to activate mentioned skills. You may want to swap out Selkie's skills in order for her to perform properly in these maps.
Another thing to take note of Foxkit Fang's effects is that even if you win the Res check, Selkie would need to win other stat checks by a landslide to get huge buffs.
Selkie is a cavalry unit. Her movement type prevents her from passing terrain like forests, mountains and others. This is easily made up for by the 3-space movement but you should still take note of it regardless.
Selkie takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Selkie - Free Spirit only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Selkie - Free Spirit if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe is melee, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ | |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 5★ | |
At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★☆ |
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We recommend training and building Selkie through Unlock Potential. This grants access to her skill Sabotage Atk 3, however this is a niche skill and is not recommended for skill inheritance.
Selkie is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lexi Klein |
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Illustrator | 円居雄一郎 |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
Watch out, I play rough! Hahaha! Grrrr! Hold still! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
I’ve never felt afraid before. As soon as something crosses my mind, I go for it. Fighting is the same way. No matter how strong a foe I’m facing, I never think twice. That’s because I have a lot of friends who back me up. I can do anything because I know they’re there. What about you? Have you ever felt afraid during a fight? You can stop worrying. I’ll be there to protect you. I won’t let ANYTHING happen to you! |
Heroes from Focus - Tempest Trials | |||
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Lethe [8.5/10] |
Selkie [8.5/10] |
Ranulf [8.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Selkie Builds and Best IVs
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