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This is a ranking page for the hero Nah - Little Miss from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nah.
Heroes With the Same Name | |
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Nah
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List of Contents
New Heroes - From a Future Past Featured Heroes | |||
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Nah [8.0/10] |
Kjelle [9.0/10] |
Yarne [8.5/10] |
Brady [7.0/10] |
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Foe cannot make a follow-up attack when she has active bonuses ・Doubles all active bonuses on herself ・Can help trigger allied infantry units' specials |
Might: 16 Range: 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. |
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★☆☆☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (6) | ★★☆☆☆ | |
Def (5) | ★★★☆☆ | |
Res (6) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Nah are +Res and -HP. A +Res IV would balance Nah's defenses, which is ideal. Her HP is abundant, thus she can afford to take a bane in HP to make her stats more well-rounded.
HOT | |
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Glimmer
:
-
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:
-
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This high investment build uses Nah as an omnitank with support utility using refined Oracle's Breath. Atk/Spd Oath 4 is used to provide spectrum buffs to Nah. Her Spd, while below average, is still decent enough to outspeed low Spd armors.
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Moonbow
:
-
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:
-
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This budget build for Nah provides visible spectrum buffs with Tactics and refined Oracle's Breath.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. At start of combat, if unit's HP ≥ 50% or if 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently. :500 :200 |
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Refined Oracle's Breath turns Nah into a multi-purpose unit with buffs for both herself and her allies.
She grants herself and her nearby allies Def/Res+6 and Special cooldown charge acceleration. Utilizing her ally's buffs, she grants herself bonus in-combat stats as well.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
44 |
Rank: 165/1173 |
Atk |
34 |
Rank: 836/1173 |
Spd |
25 |
Rank: 938/1173 |
Def |
38 |
Rank: 128/1173 |
Res |
32 |
Rank: 307/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 49 | 58 | 30 | 42 | 36 | 215 | Lv.40 +10 | 49 | 39 | 30 | 42 | 36 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 51 | 38 | 29 | 42 | 36 | 196 |
+Atk Lv.40 +10 | 48 | 41 | 29 | 42 | 36 | 196 |
+Spd Lv.40 +10 | 48 | 38 | 33 | 42 | 36 | 197 |
+Def Lv.40 +10 | 48 | 38 | 29 | 45 | 36 | 196 |
+Res Lv.40 +10 | 48 | 38 | 29 | 42 | 39 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 44 | 53 | 25 | 38 | 32 | 192 |
5★ Lv.40 | 44 | 34 | 25 | 38 | 32 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 6 | 5 | 6 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 42 | 46 | 28 | 40 | 193 | |
36 | 41 | 45 | 26 | 45 | 193 | |
38 | 42 | 44 | 32 | 36 | 192 | |
39 | 40 | 43 | 29 | 33 | 184 | |
45 | 39 | 27 | 36 | 35 | 182 | |
44 | 36 | 23 | 37 | 36 | 176 | |
40 | 41 | 19 | 39 | 37 | 176 | |
Nah
|
44 | 34 | 25 | 38 | 32 | 173 |
41 | 34 | 39 | 32 | 27 | 173 | |
40 | 33 | 37 | 32 | 26 | 168 | |
45 | 34 | 28 | 35 | 26 | 168 | |
41 | 31 | 30 | 32 | 29 | 163 | |
43 | 33 | 22 | 33 | 32 | 163 | |
40 | 35 | 23 | 35 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Nah is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Oracle's Breath disables enemy follow-up attacks if bonuses like Rally or Hone are active on Nah. This makes an ally with buffs vital for Nah's effectiveness as she also doubles them through her A skill, Bonus Doubler 3 which is discussed below.
Additionally, it also provides her with adaptive damage against ranged foes. This means that she calculates the damage using the lower of her foe's Def or Res. Through this, she is able to deal with ranged high-Res units like Forrest with ease.
Bonus Doubler 3 effectively doubles the effects of Nah's buffs whenever in combat. For example, if Fortify Def 3 is active on her, it would normally grant her +4 Def. If Nah enters combat with Bonus Doubler 3 equipped, this value is doubled, giving her +8 Def instead.
Nah's C skill Infantry Breath 3 grants adjacent infantry allies +2 Def/Res and +1 special cooldown charge per attack. This makes Nah a great partner to units to durable units like B!Ike whose objectives are to stay as bulky as possible while trying to heal back HP with Aether.
Nah takes 1.5x damage from dragon-effective weapons like Falchion, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nah - Little Miss only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nah - Little Miss if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 5★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 5★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 5★ |
Value of Skills | ★★★★★ |
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Nah can be used to inherit the skills Infantry Breath 3 or Bonus Doubler 3. Both of these skills are very valuable and Nah can work as a pretty solid unit on her own, so please think carefully before fodderring her off.
Nah is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
松嵜麗 |
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Illustrator | 恒星ホリグチ |
Appears In |
Heroes from New Heroes - From a Future Past | |||
---|---|---|---|
Nah [8.0/10] |
Kjelle [9.0/10] |
Yarne [8.5/10] |
Brady [7.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Nah Builds and Best IVs
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