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Fire Emblem Heroes (FEH)

List of Attuned Skills

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List of Attuned Skills

This is a list of all of the Attuned Skills that appear in the game Fire Emblem Heroes (FEH). Attuned Skills are acquired from Attuned Heroes and are equipped on the Passive X slot.

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

List of Attuned Skills

Skill Name
Effect
At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn.
Inflicts Atk/Spd/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.
Unit can counterattack regardless of foe's range.
If unit initiates combat, grants Atk+4 to unit during combat.
Enables【Canto (Rem.; Min 1)】.
Unit deals +3 damage during combat (including when dealing damage with a Special triggered before combat).
If unit initiates combat, grants Spd+2 to unit and reduces damage from foe's first attack by 30% during combat.
At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe initiates combat, reduces damage from foe's first attack by 20% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Inflicts penalty on foe's Atk/Spd/Def/Res = number of 【Bonus】 effects active on foe (max 4; excluding stat bonuses), and neutralizes foe's bonuses during combat.
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
Neutralizes effects that prevent unit's counterattacks during combat.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).
If unit initiates combat, unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).
Infantry and flying allies within 2 spaces can move to a space within 2 spaces of unit.
Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, unit can move 1 extra space (that turn only; does not stack).

Other Fire Emblem Heroes Skill Lists

Skills by Type

List of Skills by Type
Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Fire Emblem Heroes - Related Guides

FEH Guide Wiki Top Page

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▶︎Return to the FEH Guide Wiki Top Page

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IV CheckerIV Checker Tier ListHero Tier List RerollingRerolling
SummoningPull from These Summons! Unlock PotentialUnlock Potential Tier List Beginners GuideBeginner's Guide
List of HeroesAll FEH Heroes Skills and SealsSkills and Sacred Seals Weapon RefineryWeapon Refinery
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