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This is a ranking page for the hero Corrin - Wailing Soul from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Corrin (F).
Heroes With the Same Name | |
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Fallen Corrin (F)
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List of Contents
Mythic Heroes - Hel: Death Sovereign Featured Heroes | |||
---|---|---|---|
Legendary Ike [8.5/10] |
Legendary Roy [9.0/10] |
Altina [9.0/10] |
Fjorm [8.5/10] |
Legendary Tiki (Young) [9.0/10] |
Fiora [9.0/10] |
Thrasir [9.0/10] |
Hel [9.0/10] |
Legendary Edelgard [9.0/10] |
Eir [8.5/10] |
Fallen Corrin (F) [9.0/10] |
Leila [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Gains a buff to all stats when she is not adjacent to any ally ・Huge Atk/Spd buff ・Converts enemy bonuses into penalties when her HP exceeds theirs |
Might: 16 Range: 1 Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within two spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. |
Cooldown Count = 4 Boosts Atk by 50%. |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. |
At start of turn, if any foe’s HP ≤ unit’s HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】Converts bonuses on target into penalties through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (26) | ★★★★☆ | |
Spd (7) | ★★★☆☆ | |
Def (7) | ★★★★☆ | |
Res (5) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
F!Corrin's best IVs are +Res and -HP. Since this will allow Corrin to survive both physical and magic attacks with relative ease, it makes her extremely easy to use. While ideally it would be best if Corrin had no flaw, -HP is probably the safest flaw to take.
HOT | |
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Glimmer
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-
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:
-
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This high investment build uses Fallen Corrin as a stat ball to check her opponents. Atk/Spd Finish provides the offensive stats and heals her post-combat, while Dragon's Wrath and Spd Smoke provide damage reduction on top of their other effects. Distant Counter (D) is used as a Sacred Seal to be a universal check; you can opt for Atk/Spd Solo 3 if you want to specialize more against melee.
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-
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-
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This is a low cost build for Fallen F!Corrin. Her exclusive weapon skill and Atk/Spd Solo have excellent synergy, allowing her to attack with +12 Atk/Spd, giving her amazing offensive power. While she cannot counter ranged foes, she should be able to destroy any foe that attacks her via a counterattack.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). :500 :200 |
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Refined Savage Breath grants even more Atk/Spd/Def/Res bonuses during combat, damage reduction on foe's first attack, and bonus true damage, which are all dependent on Fallen Corrin (F) being isolated away from her allies.
By applying a solo playstyle, Fallen Corrin (F) becomes a formidable stat ball that can survive multiple engagements.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
43 |
Rank: 184/1165 |
Atk |
35 |
Rank: 703/1165 |
Spd |
37 |
Rank: 416/1165 |
Def |
31 |
Rank: 432/1165 |
Res |
27 |
Rank: 519/1165 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 48 | 59 | 42 | 35 | 31 | 215 | Lv.40 +10 | 48 | 40 | 42 | 35 | 31 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 50 | 39 | 41 | 35 | 31 | 196 |
+Atk Lv.40 +10 | 47 | 42 | 41 | 35 | 31 | 196 |
+Spd Lv.40 +10 | 47 | 39 | 45 | 35 | 31 | 197 |
+Def Lv.40 +10 | 47 | 39 | 41 | 38 | 31 | 196 |
+Res Lv.40 +10 | 47 | 39 | 41 | 35 | 34 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 43 | 54 | 37 | 31 | 27 | 192 |
5★ Lv.40 | 43 | 35 | 37 | 31 | 27 | 173 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 26 | 7 | 7 | 5 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
40 | 44 | 18 | 38 | 43 | 183 | |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
Fallen Corrin (F)
|
43 | 35 | 37 | 31 | 27 | 173 |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Fallen Corrin (F) is a non-ranged (Range = 1) magic attacker. Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. As a colorless unit, she will generally take and receive damage regardless of the weapon triangle.
F!Corrin's exclusive weapon Savage Breath will give her a buff to all stats corresponding to the number of allies who are not within two spaces. With no allies she gets +6, and with one ally she gets +4. This means that she will not be able to use buffs like Spur/Drive, which require the ally be within two spaces, but at the same time, this makes it very easy for Corrin to separate from her allies and gain her weapon's buff.
F!Corrin also has the excellent A skill Atk/Spd Solo, which gives her Atk/Spd+6 when there are no allies in an adjacent space. This has excellent synergy with her weapon skill, and whenever there are no allies within two spaces, Corrin can make use of both skills to gain Atk/Spd+12 in combat.
F!Corrin's default B skill Sudden Panic makes it so that foes who are adjacent to another foe and have less HP than Corrin will have their bonuses converted into penalties. This will effectively shut down enemy buff skills like Fortify/Hone, and since it will also eliminate the threat of Blade weapons, it can throw a wrench into an enemy party's main strategy.
F!Corrin's default skills are designed to make her solo enemies, and having an ally within two spaces will weaken her power. Having a support unit with Spur/Drive skills nearby will make Corrin's skills go to waste, so they do not really need to be on the same team together. On the other hand, Fortify/Hone skills will be granted at the beginning of the turn, meaning Corrin can simply move away after taking them to eliminate this problem.
As a dragon unit, F!Corrin takes lethal damage against units like Legendary Marth or Julia. Regardless of how high her defensive stats are, she is going to struggle against this type of foe, so we recommend you have another party member who can counter anti-dragon units on her behalf.
Lilina | Hoshidan Summer Micaiah | Ophelia | Reinhardt |
Legendary Tiki (Young) | Legendary Azura | Lewyn | Nino |
Legendary Alm | Fallen Tiki (Young) |
Since F!Corrin needs to be separated from her teammates to activate her weapon skill buffs and show her real power, she is best paired with units who can buff her without needing to be close by. Fortify and Hone skills will totally go to waste, so you ought to pair her with units like Legendary Azura or Fallen Tiki who can grant Spur/Drive type buffs that will take effect from the beginning of the turn.
F!Corrin will survive a lot longer in battle if she has an ally who can cover her bad matchups like Julia or the Tikis. Units like Legendary Marth are a particular threat to Corrin, so pair her with a strong mage like Reinhardt or Ophelia to help take them down.
Alm | Legendary Marth | Legendary Tiki (Young) | Julia |
Deirdre | Fallen Tiki (Young) |
As a dragon unit, F!Corrin will take huge damage from anti-dragon units that have dragon-effective weapons, and it will often be lethal. Despite her strong defensive stats, she cannot endure this type of attack, so she needs to take cover when an enemy with a dragon effective weapon is within range.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Corrin - Wailing Soul only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Wailing Soul if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk+3. Grants Atk/Spd/Def/Res+X. (Calculates X based on number of allies within two spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
At start of turn, if any foe’s HP ≤ unit’s HP-5 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】Converts bonuses on target into penalties through its next action. |
5★ | |
At start of turn, if any foe’s HP ≤ unit’s HP-3 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】Converts bonuses on target into penalties through its next action. |
5★ | |
At start of turn, if any foe’s HP ≤ unit’s HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】Converts bonuses on target into penalties through its next action. |
5★ |
Value of Skills | ★★★★★ |
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F!Corrin can be used to inherit both Atk/Spd Solo and Sudden Panic. Sudden Panic is even easier to trigger than the effects of Aversa's Night, and when passing it on, make sure to give it to a unit with a high HP stat.
Fallen Corrin (F) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Marcella Lentz-Pope |
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Illustrator | 煎茶 |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
My blood boils... I'll hurt you. Please...flee! Aaaaaaaagh! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
Somewhere deep down...I can feel a wild hunger I can't control. Each day, it grows a little stronger… I can suppress it for now, but...the time will come when I won't be able to anymore. If... When that happens, I...might hurt you. Or worse. I don't want to hurt anyone I care about...ever again. I want to protect, but...this power yearns to destroy. I beg you... If my power ever awakens to threaten you or anyone, please... stop me, {Summoner}. |
Heroes from Mythic Heroes - Hel: Death Sovereign | |||
---|---|---|---|
Legendary Ike [8.5/10] |
Legendary Roy [9.0/10] |
Altina [9.0/10] |
Fjorm [8.5/10] |
Legendary Tiki (Young) [9.0/10] |
Fiora [9.0/10] |
Thrasir [9.0/10] |
Hel [9.0/10] |
Legendary Edelgard [9.0/10] |
Eir [8.5/10] |
Fallen Corrin (F) [9.0/10] |
Leila [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Fallen Corrin (F) Builds and Best IVs
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