Fire Emblem Heroes (FEH)

Nemesis Builds and Best IVs

FEH Nemesis Banner

This is a ranking page for the hero Nemesis - King of Liberation from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nemesis.


Nemesis Rating and Basic Information

FEH Nemesis Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Nemesis - King of Liberation: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Stronger when surrounded by healthy allies
・Weapon skill reduces damage by a percentage
・High Def and Res stats

Nemesis Skills at 5★


Might: 16  Range: 1
Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%).

Cooldown Count = 4
Boosts Atk by 50%.

At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action.

If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.

Nemesis Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★☆☆
Atk (27) No Attack IV ★★★★★
Spd (6) No Spd IV ★★☆☆☆
Def (14) No Def IV ★★★★☆
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Nemesis will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Atk/-Spd

The best IVs for Nemesis are +Atk and -Spd. Nemesis specializes single-hit, but very hard-hitting attacks. Maximizing his Atk stat is the best way to improve this and with this stat, he can take out a wide range of units with one blow. His Spd is low, quite unreliable and is of less importance so it can be safely taken as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Nemesis to 10. This is for the same reasons as above. If you prefer Nemesis to be more bulky. You can go for either +Def or +Res stats.

Nemesis Best Builds

Bruiser Nemesis

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build stacks Atk/Def skills to make Nemesis bulky while hitting hard at the same time. A/D Bulwark provides healing and prevents foes from going past Nemesis, forcing them to attack Nemesis first.

Budget Nemesis

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A simple budget build using Nemesis' base kit. Dark Creator S is a good base for a tanky unit, though it requires some planning and strategy around it. Sturdy Stance 2 isn't expensive, so you should strongly consider getting it. Quick Riposte 3 is a good Seal that can be utilized by lots of units so if you still don't have it, consider investing for it!

Source Heroes for All Skills

Nemesis Best Weapon Refine

Effect of Nemesis's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45).
Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, and grants Special cooldown charge +1 to unit per attack and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Dark Creator S

Refined Dark Creator S grants Nemesis base Def+3, bonus Atk/Spd/Def/Res equal to 8 plus number of allies with HP ≥ 75% (up to +17), percentage-based damage reduction from foe's attacks and area-of-effect Specials (up to 75% on first combat on both phases, and up to 45% otherwise), bonus Special cooldown charge per attack, a Guard effect, and 7 HP post-combat healing.

These effects make Nemesis a deceptively bulky unit despite his age and allow him to withstand multiple attacks per turn.

Nemesis Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
176
HP
HP 43 43
Rank: 192/1184
Atk
Atk 39 39
Rank: 458/1184
Spd
Spd 23 23
Rank: 1002/1184
Def
Def 37 37
Rank: 156/1184
Res
Res 34 34
Rank: 239/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 60 27 42 38 215
Lv.40 +10 48 44 27 42 38 199

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 43 27 41 38 199
+Atk
Lv.40 +10
47 46 27 41 38 199
+Spd
Lv.40 +10
47 43 30 41 38 199
+Def
Lv.40 +10
47 43 27 44 38 199
+Res
Lv.40 +10
47 43 27 41 41 199

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 55 23 40 34 195
5★ Lv.40 43 39 23 37 34 176
4★ Lv.40 40 37 21 35 31 164

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 27 6 14 8 72
4★ Lv.1 16 22 5 11 7 61

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Nemesis Icon Nemesis
43 39 23 37 34 176
46 40 26 35 25 172
46 31 27 33 26 163
44 35 26 30 22 157
47 32 24 36 18 157
47 34 24 30 22 157
43 35 25 32 22 157

Note: Stats bonuses from skills are not taken into account.

Nemesis Roles, Strengths, and Weaknesses

Nemesis Roles

Nemesis - King of Liberation Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Nemesis is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Nemesis Strengths

Power boost if healthy allies are nearby

Nemesis comes with Dark Creator S with grants him an Atk/Def boost (up to +6) depending on the number of allies that are at least 90% HP or above within 2 spaces of him, and grants him damage reduction from attacks and area-of-effect Specials (up to 45%) depending on the number of allies that are at least 90% HP or above.

However, when refined, Dark Creator S instead grants Nemesis base Def+3, bonus Atk/Spd/Def/Res equal to 8 plus number of allies with HP ≥ 75% (up to +17), percentage-based damage reduction from foe's attacks and area-of-effect Specials (up to 75% on first combat on both phases, and up to 45% otherwise), bonus Special cooldown charge per attack, a Guard effect, and 7 HP post-combat healing.

This weapon refine make Nemesis a deceptively bulky unit despite his age and allow him to withstand multiple attacks per turn.

Nemesis Weaknesses

Reliant on Dark Creator S

Nemesis is incredibly reliant on Dark Creator S to withstand multiple attacks. If its effects are weakened, either through failing to meet its conditions or if the damage reduction effect is neutralized, Nemesis can easily fall in combat due to having a lower base stat total due to his age.

Power creep comes for every unit as they age, and Nemesis is no exception to this rule.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Nemesis - King of Liberation!

We recommend that you use Unlock Potential to bring Nemesis - King of Liberation from 4 Stars to 5 Stars. Nemesis - King of Liberation is very useful as a defense tank, so you may find using Unlock Potential on Nemesis - King of Liberation helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Nemesis - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
11 1 No Effect 3★
16 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 3★
(Cooldown Count = 4) Boosts Atk by 50%. 4★

Passives

Skill Name Effect Learned At
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. 3★
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. 3★
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. 4★
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. 3★
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. 4★
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. 5★

Nemesis as a Source Hero

Nemesis Avatar

Value of Skills ★★☆☆☆

Inheriting Chill Atk 3

Nemesis can be used to inherit the skill Chill Atk 3. However, you can only acquire Nemesis from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.

How to Get Nemesis / Illustrations / Voice Actor / Quotes

How to Get Nemesis

Obtain through a Grand Hero Battle

Nemesis is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Taylor Henry
Illustrator Fujisaka Kimihiko
Appears In

Illustration

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Comment

1 Anonymousabout 4 years

His weapon doesn't require the allies to be within two spaces of him! Just that wherever they are, they are greater than equal to 90% health!

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