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This is a ranking page for the hero Nemesis - King of Liberation from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nemesis.
List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Stronger when surrounded by healthy allies ・Weapon skill reduces damage by a percentage ・High Def and Res stats |
Might: 16 Range: 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). |
Cooldown Count = 4 Boosts Atk by 50%. |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (27) | ★★★★★ | |
Spd (6) | ★★☆☆☆ | |
Def (14) | ★★★★☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Nemesis will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Nemesis are +Atk and -Spd. Nemesis specializes single-hit, but very hard-hitting attacks. Maximizing his Atk stat is the best way to improve this and with this stat, he can take out a wide range of units with one blow. His Spd is low, quite unreliable and is of less importance so it can be safely taken as a bane.
We recommend a +Atk IV when merging Nemesis to 10. This is for the same reasons as above. If you prefer Nemesis to be more bulky. You can go for either +Def or +Res stats.
HOT | |
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This build stacks Atk/Def skills to make Nemesis bulky while hitting hard at the same time. A/D Bulwark provides healing and prevents foes from going past Nemesis, forcing them to attack Nemesis first.
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A simple budget build using Nemesis' base kit. Dark Creator S is a good base for a tanky unit, though it requires some planning and strategy around it. Sturdy Stance 2 isn't expensive, so you should strongly consider getting it. Quick Riposte 3 is a good Seal that can be utilized by lots of units so if you still don't have it, consider investing for it!
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by foe or first combat initiated by unit that turn, X = number of allies with HP ≥ 75% × 25; max 75; otherwise X = number of allies with HP ≥ 75% × 15; max 45). Grants Def+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies with HP ≥ 75% × 3, + 4 (max 13). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, and grants Special cooldown charge +1 to unit per attack and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. :500 :200 |
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Refined Dark Creator S grants Nemesis base Def+3, bonus Atk/Spd/Def/Res equal to 8 plus number of allies with HP ≥ 75% (up to +17), percentage-based damage reduction from foe's attacks and area-of-effect Specials (up to 75% on first combat on both phases, and up to 45% otherwise), bonus Special cooldown charge per attack, a Guard effect, and 7 HP post-combat healing.
These effects make Nemesis a deceptively bulky unit despite his age and allow him to withstand multiple attacks per turn.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
43 |
Rank: 192/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
23 |
Rank: 1002/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 60 | 27 | 42 | 38 | 215 | Lv.40 +10 | 48 | 44 | 27 | 42 | 38 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 43 | 27 | 41 | 38 | 199 |
+Atk Lv.40 +10 | 47 | 46 | 27 | 41 | 38 | 199 |
+Spd Lv.40 +10 | 47 | 43 | 30 | 41 | 38 | 199 |
+Def Lv.40 +10 | 47 | 43 | 27 | 44 | 38 | 199 |
+Res Lv.40 +10 | 47 | 43 | 27 | 41 | 41 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 55 | 23 | 40 | 34 | 195 |
5★ Lv.40 | 43 | 39 | 23 | 37 | 34 | 176 |
4★ Lv.40 | 40 | 37 | 21 | 35 | 31 | 164 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 27 | 6 | 14 | 8 | 72 |
4★ Lv.1 | 16 | 22 | 5 | 11 | 7 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Nemesis
|
43 | 39 | 23 | 37 | 34 | 176 |
46 | 40 | 26 | 35 | 25 | 172 | |
46 | 31 | 27 | 33 | 26 | 163 | |
44 | 35 | 26 | 30 | 22 | 157 | |
47 | 32 | 24 | 36 | 18 | 157 | |
47 | 34 | 24 | 30 | 22 | 157 | |
43 | 35 | 25 | 32 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Nemesis - King of Liberation Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Nemesis is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Nemesis comes with Dark Creator S with grants him an Atk/Def boost (up to +6) depending on the number of allies that are at least 90% HP or above within 2 spaces of him, and grants him damage reduction from attacks and area-of-effect Specials (up to 45%) depending on the number of allies that are at least 90% HP or above.
However, when refined, Dark Creator S instead grants Nemesis base Def+3, bonus Atk/Spd/Def/Res equal to 8 plus number of allies with HP ≥ 75% (up to +17), percentage-based damage reduction from foe's attacks and area-of-effect Specials (up to 75% on first combat on both phases, and up to 45% otherwise), bonus Special cooldown charge per attack, a Guard effect, and 7 HP post-combat healing.
This weapon refine make Nemesis a deceptively bulky unit despite his age and allow him to withstand multiple attacks per turn.
Nemesis is incredibly reliant on Dark Creator S to withstand multiple attacks. If its effects are weakened, either through failing to meet its conditions or if the damage reduction effect is neutralized, Nemesis can easily fall in combat due to having a lower base stat total due to his age.
Power creep comes for every unit as they age, and Nemesis is no exception to this rule.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Nemesis - King of Liberation from 4 Stars to 5 Stars. Nemesis - King of Liberation is very useful as a defense tank, so you may find using Unlock Potential on Nemesis - King of Liberation helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
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At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 3★ | |
At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. | 3★ | |
At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. | 3★ | |
If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. | 4★ | |
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. | 5★ |
Value of Skills | ★★☆☆☆ |
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Nemesis can be used to inherit the skill Chill Atk 3. However, you can only acquire Nemesis from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Nemesis is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Taylor Henry |
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Illustrator | Fujisaka Kimihiko |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Nemesis Builds and Best IVs
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His weapon doesn't require the allies to be within two spaces of him! Just that wherever they are, they are greater than equal to 90% health!