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This is a ranking page for the hero Jill - Fiery Dracoknight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jill.
List of Contents
Legendary Heroes - Lilina: Firelight Leader Featured Heroes | |||
---|---|---|---|
Plumeria [9.0/10] |
Reginn [9.0/10] |
Legendary Lilina [9.0/10] |
Peony [9.5/10] |
Brave Dimitri [9.5/10] |
Gatrie [9.0/10] |
Legendary Celica [9.0/10] |
Brave Edelgard [9.5/10] |
Jill [9.0/10] |
Duma [8.5/10] |
Bramimond [9.0/10] |
Brave Claude [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Her weapon is a stronger version of a Slaying Axe+ with additional offensive effects ・Possesses multiple buffs to Atk/Spd ・Possesses an Spd/Def debuff against foes within 2 squares |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Inflicts Spd/Def-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (25) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (10) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Jill are +Atk and -Res. Jill gets a lot of Spd from her skills and her Spd is already at an amazing level. This means that getting a +Atk IV is more efficient in improving her overall offensive ability. Her Res stat is of less importance so it is safe to take as her bane.
We recommend a +Atk IV when merging Jill to 10. This is for the same reasons as above. At this point, she will be able to take out a lot of units without taking damage because of the built-in Desperation in Talregan Axe.
HOT | |
---|---|
:
-
|
:
-
|
This is a more expensive build for Jill. Talregan Axe and Heavy Blade 3 in the Sacred Seal slot will help in making Galeforce activations more frequent. The A and C slots are for boosting her ability to score follow-up attacks. Guard Bearing 3 is taken to reduce damage in the enemy phase when Jill is at the weakest.
:
Moonbow
:
-
|
:
-
|
A simple budget build for Jill. Simply add an assist skill and a good offensive skill in the Seal slot, and she should be good! You can be very flexible with the Seal slot, though. Since she's mainly an offensive unit, though, SS2 is a good choice. You can also go for Blade Session 3.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
39 |
Rank: 425/1160 |
Spd |
40 |
Rank: 287/1160 |
Def |
36 |
Rank: 192/1160 |
Res |
17 |
Rank: 1085/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 59 | 45 | 41 | 21 | 211 | Lv.40 +10 | 45 | 43 | 45 | 41 | 21 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 43 | 44 | 40 | 21 | 195 |
+Atk Lv.40 +10 | 44 | 47 | 44 | 40 | 21 | 196 |
+Spd Lv.40 +10 | 44 | 43 | 48 | 40 | 21 | 196 |
+Def Lv.40 +10 | 44 | 43 | 44 | 43 | 21 | 195 |
+Res Lv.40 +10 | 44 | 43 | 44 | 40 | 24 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 55 | 40 | 36 | 17 | 188 |
5★ Lv.40 | 40 | 39 | 40 | 36 | 17 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 10 | 10 | 4 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 31 | 27 | 189 | |
40 | 43 | 46 | 44 | 16 | 189 | |
38 | 42 | 47 | 27 | 35 | 189 | |
43 | 44 | 20 | 44 | 32 | 183 | |
40 | 44 | 19 | 41 | 34 | 178 | |
35 | 37 | 40 | 40 | 25 | 177 | |
Jill
|
40 | 39 | 40 | 36 | 17 | 172 |
40 | 39 | 17 | 41 | 35 | 172 | |
40 | 40 | 41 | 28 | 23 | 172 | |
39 | 35 | 41 | 28 | 24 | 167 | |
40 | 38 | 41 | 30 | 18 | 167 |
Note: Stats bonuses from skills are not taken into account.
Jill is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Jill's weapon, Talregan Axe, accelerates her speical trigger. This puts Moonbow's cooldown counter to 1.
If she initiates combat or if she is within 2 spaces of an ally in the enemy phase, Talregan Axe grants +6 Atk/Spd during combat. This makes her a deadly high-speed attacker. The Spd boost will also make it hard for the enemy to score follow-up attacks on her.
Another effect Talregan Axe has is: If she initiates combat, her follow-up attack is made before the foe counterattacks. This makes her a deadly player phase unit that can take out foes without taking damage!
Jill has the A slot skill Atk/Spd Push 4, which grants Atk/Spd+7 so long as her HP is at or above 25%. It will inflict damage on Jill after battle, but considering that this maximizes Jill's offensive abilities and that it jives well with her overall build, the benefits outweighs the drawbacks.
Jill's C skill, Spd/Def Rein 3 inflicts -4 Spd/Def on foes within 2 spaces during combat. It helps both Jill and allies as the range is modest and it affects enemies even if Jill is not directly part of combat. Jill's flying movement makes it easy to position her in effectively utilizing this skill. It is an in-combat buff which makes it easy to stack with other debuffs such as Atk Ploy 3.
As a flying unit, Jill takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Jill - Fiery Dracoknight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Jill - Fiery Dracoknight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. | 5★ | |
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ | |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ | |
Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
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Jill can be used to inherit Atk/Spd Push 4 or Spd/Def Rein 3. However, Jill is a very powerful offensive unit that easily outclasses many of the axe fliers in the game. We recommend training and investing in her instead!
Jill is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Reba Burh |
---|---|
Illustrator | Asatani Tomoyo |
Appears In |
Heroes from Legendary Heroes - Lilina: Firelight Leader | |||
---|---|---|---|
Plumeria [9.0/10] |
Reginn [9.0/10] |
Legendary Lilina [9.0/10] |
Peony [9.5/10] |
Brave Dimitri [9.5/10] |
Gatrie [9.0/10] |
Legendary Celica [9.0/10] |
Brave Edelgard [9.5/10] |
Jill [9.0/10] |
Duma [8.5/10] |
Bramimond [9.0/10] |
Brave Claude [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
When talking about merging Jill to plus 10, you say she has built in vantage in her weapon, however I believe you meant to say she has built in desperation, since that is the ability that lets you attack with your follow up before the enemy can counter attack.
Jill Builds and Best IVs
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