Fire Emblem Heroes (FEH)

Jill Builds and Best IVs

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This is a ranking page for the hero Jill - Fiery Dracoknight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jill.

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Jill Rating and Basic Information

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Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Jill - Fiery Dracoknight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Talregan Axe grants Jill Canto (Rem.+1), Atk/Spd Bonuses, Special cooldown charges per attack, a Desperation effect, and true damage equal to 20% of Jill's Spd, and grants Atk/Spd+6, Null Follow-Up, and +1 movement to Jill and nearby melee allies at the start of each turn.

Jill Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.

At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action.

Inflicts Spd/Def-4 on foes within 2 spaces during combat.

Jill Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (25) Attack Boon ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

The best IVs for Jill are +Atk and -Res. Jill gets a lot of Spd from her skills and her Spd is already at an amazing level. This means that getting a +Atk IV is more efficient in improving her overall offensive ability. Her Res stat is of less importance so it is safe to take as her bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Jill to 10. This is for the same reasons as above. At this point, she will be able to take out a lot of units without taking damage because of the built-in Desperation in Talregan Axe.

Jill Best Builds

Refined Offensive Jill

HOT
Emblem Icon: -
Passive Skill BPotent 4

How to Use, Explanation

This build utilizes refined Talregan Axe to burst down foes. Potent 4 grants an extra follow-up attack which can be vital against Savior armors.

Budget Jill

Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A simple budget build for Jill. Simply add an assist skill and a good offensive skill in the Seal slot, and she should be good! You can be very flexible with the Seal slot, though. Since she's mainly an offensive unit, though, SS2 is a good choice. You can also go for Blade Session 3.

Source Heroes for All Skills

Jill Best Weapon Refine

Effect of Jill's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (Rem. +1)】.
At start of turn, if unit is within 3 spaces of an ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only, does not stack)," and 【Null Follow-Up】 to unit and allies with Range = 1 within 3 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Talregan Axe

Refined Talregan Axe grants Jill Canto (Rem.+1), Atk/Spd Bonuses, Special cooldown charges per attack, a Desperation effect, and true damage equal to 20% of Jill's Spd, and grants Atk/Spd+6, Null Follow-Up, and +1 movement to Jill and nearby melee allies at the start of each turn.

Jill Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 40 40
Rank: 489/1184
Atk
Atk 39 39
Rank: 458/1184
Spd
Spd 40 40
Rank: 309/1184
Def
Def 36 36
Rank: 204/1184
Res
Res 17 17
Rank: 1120/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 59 45 41 21 211
Lv.40 +10 45 43 45 41 21 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 43 44 40 21 195
+Atk
Lv.40 +10
44 47 44 40 21 196
+Spd
Lv.40 +10
44 43 48 40 21 196
+Def
Lv.40 +10
44 43 44 43 21 195
+Res
Lv.40 +10
44 43 44 40 24 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 55 40 36 17 188
5★ Lv.40 40 39 40 36 17 172

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 10 10 4 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 44 47 31 27 189
40 43 46 44 16 189
38 42 47 27 35 189
43 44 20 44 32 183
40 44 19 41 34 178
35 37 40 40 25 177
Jill Icon Jill
40 39 40 36 17 172
40 39 17 41 35 172
40 40 41 28 23 172
39 35 41 28 24 167
40 38 41 30 18 167

Note: Stats bonuses from skills are not taken into account.

Jill Roles, Strengths, and Weaknesses

Jill Roles

Jill - Fiery Dracoknight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Jill is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Jill Strengths

Talregan Axe offers powerful effects if conditions are met

Jill's refined Talregan Axe grants Jill 【Canto (Rem. +1)】, Atk/Spd+6 and Special cooldown charge +1 per attack during combat, a Desperation effect, and true damage equal to 20% of Jill's Spd.

At the start of each turn, refined Talregan Axe grants Atk/Spd+6, Null Follow-Up, and +1 movement to Jill and nearby melee allies. This effect allows Jill and her allies to quickly rush down their foes, extending their threat range and giving them additional offensive bonuses.

Jill Weaknesses

Weak to bows

As a flying unit, Jill takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Jill - Fiery Dracoknight Only Appears as a 5 Star Hero!

Jill - Fiery Dracoknight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Jill - Fiery Dracoknight if a 4 Star version is released!

Unlock Potential Tier List

Jill - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 5★
At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. 5★
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. 5★
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. 5★
Inflicts Spd/Def-2 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-3 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-4 on foes within 2 spaces during combat. 5★

Jill as a Source Hero

Jill Avatar

Value of Skills ★★★★★

Inheriting Atk/Spd Push 4 or Spd/Def Rein 3

Jill can be used to inherit Atk/Spd Push 4 or Spd/Def Rein 3. However, Jill is a very powerful offensive unit that easily outclasses many of the axe fliers in the game. We recommend training and investing in her instead!

How to Get Jill / Illustrations / Voice Actor / Quotes

How to Get Jill

Obtain Through Regular Summon

Jill is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Reba Burh
Illustrator Asatani Tomoyo
Appears In

Illustration

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Close-Range Ranged
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Comment

4 Anonymous@Game8over 3 years

Thank you for pointing this out!

3 Anonymousover 3 years

When talking about merging Jill to plus 10, you say she has built in vantage in her weapon, however I believe you meant to say she has built in desperation, since that is the ability that lets you attack with your follow up before the enemy can counter attack.

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