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This is a ranking page for the hero Líf - Lethal Swordsman from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Líf.
Heroes With the Same Name | |
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Líf
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List of Contents
Mythic Heroes - Arval: Cycle Keeper Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon gives +4 to all stats and a guaranteed follow-up attack ・Can debuff foes while gaining speeding up his own special cooldown ・Very powerful special skill |
Might: 16 Range: 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. |
Cooldown Count = 3 Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. |
Enables unit to counterattack regardless of distance to attacker. |
At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on unit, inflicts Atk/Spd/Def-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack; Special cooldown charge granted even if foe's attack deals 0 damage) during combat, and also, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 to unit after combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (24) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (10) | ★★★★☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Lif's best IVs are +Atk and -HP. With an Atk boon, Lif gains Atk+4, allowing him to further increase his massive damage output. All of his other stats are in a relatively good place, so HP is the ideal flaw.
If you are planning on merging Lif to +10, +Atk is the best IV. With +10 merges and a +Atk IV, his Atk reaches 62, which will allow him to OHKO a wide variety of foes. If you plan to use him as a Def/Res tank, +Res is a good option as well.
HOT | |
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This build equips both Tempest skills to give Líf bonus movement every turn. Sturdy Impact is used to prevent enemy follow-up attacks.
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This build functions as a defensive unit using Atk Smoke 4 to deny follow-ups.
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This is a build for Lif that forgoes his Sökkvabekkr and gives him Ninja Katana+. This makes him a pure offensive unit that prevents follow-up attacks with Sturdy Impact.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. :500 :200 |
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Refined Sökkvabekkr grants bonus stats, a guaranteed follow-up attack, a Finish effect (+5 damage and 7 HP healing), Special cooldown acceleration on turn 1, and 30% damage reduction on foe's first attack.
These effects all add up to make Líf more independent and capable on holding his own in battle.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
30 |
Rank: 805/1184 |
Def |
34 |
Rank: 309/1184 |
Res |
29 |
Rank: 446/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 59 | 34 | 39 | 33 | 212 | Lv.40 +10 | 47 | 43 | 34 | 39 | 33 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 42 | 34 | 38 | 33 | 196 |
+Atk Lv.40 +10 | 46 | 46 | 34 | 38 | 33 | 197 |
+Spd Lv.40 +10 | 46 | 42 | 37 | 38 | 33 | 196 |
+Def Lv.40 +10 | 46 | 42 | 34 | 41 | 33 | 196 |
+Res Lv.40 +10 | 46 | 42 | 34 | 38 | 36 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 54 | 30 | 34 | 29 | 189 |
5★ Lv.40 | 42 | 38 | 30 | 34 | 29 | 173 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 8 | 10 | 7 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Líf
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42 | 38 | 30 | 34 | 29 | 173 |
40 | 35 | 42 | 32 | 23 | 172 | |
42 | 35 | 31 | 32 | 18 | 158 | |
41 | 34 | 35 | 27 | 21 | 158 | |
41 | 36 | 30 | 35 | 21 |
Note: Stats bonuses from skills are not taken into account.
Lif is a close ranged physical attack phase unit. Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Lif is a Mythic Hero, and when summoned, you will receive an Anima Blessing. During Anima Season, allies who have been given an Anima Blessing and appear together with Lif in batlle will receive a HP+5 and Spd+4 bonus to their stats, increasing the party's overall power.
Lif's exclusive skill Sökkvabekkr will grant him +4 to all stats during combat and a guaranteed follow up attack, as long as an ally is within three spaces. This effect happens during counterattacks as well, so it has great synergy with Distant Counter.
Good Teammates for Lif | ||||
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Phina | Legendary Celica | Valentine's Hector | Fallen Tiki (Young) | |
Built-In Vantage | Built-In Desperation | Built-In Wrath | Built-In Brazen Atk/Res |
It does have the drawback of inflicting 20 damage to the nearest ally, but if you pair him with an ally with a skill that only triggers when the unit's HP is low enough, you can use this to your advantage. In particular, this skill will be great when paired with units who are based around the skill Desperation.
Additional teammates and counters to Lif can be found in a section below.
Lif's special Open the Future has the effects of Bonfire, plus an HP restoration effect. This skill is very powerful on units with high Def as it will deal heavy amounts of damage while also healing generous amounts.
Lif's B skill Deadly Balanace will lower a foe's Atk/Def by 5 and grant Lif special cooldown +1 during combat when the foe has at least 50% HP or if Lif has an active penalty on him. This effect is both easy to trigger, and very powerful in combat, but keep in mind that it does not nullify the penalty itself.
Lif's C Skill Time's Pulse will grant special cooldown count-1 when his special cooldown is at the max count. This effect, along with that of Sökkvabekkr, will make it so that Open the Future triggers when countering a foe's attack, and further adds to the synergy of this unit's skillset.
While Sökkvabekkr is an extremely powerful weapon skill, it has the drawback of inflicting 20 damage on his closest ally. When attacking multiple foes in a row, this fixed damage can really tack on a ton of damage to allies. For this reason, he is not really the best unit for long battles with many foes.
Camus | Brave Hector | Brave Ike | Nino |
Surtr | Reyson | Brave Edelgard | Leanne |
Lif might not be the bulkiest swordsman, but because of his stat buffs, Special delay through Deadly Balance, and heals from Open the Future + Time's Pulse 3, he can be susceptibly bulky with enough support. Couple that with some defensive supports, heals, and maybe damage reduction from Flayn, Lif can be a very powerful dual tank.
Reyson and Leanne provide both heals and refreshes to Lif so she can brawl it out in the frontlines for much longer.
Since Lif is a physical unit, he would need some allies to cover units that are strong in absorbing physical damage. Some great ideas are Brave Celica,, New Year Peony who could also work as a support, and her collegaue, Thrasir.
Reyson, a physical can be a good choice too if you choose to run Triangle Adept 3 for the sole purpose of covering Lif' weakness against blue units.
For blue physical choices, Brave Edelgard sets the bar pretty high up for the the best pick.
Units that can take advantage of Lif's damage to allies an be found in his Strengths and Weaknesses section above.
Brave Hector | Micaiah | Ophelia | Reinhardt |
Legendary Tiki (Young) | Naga | Legendary Julia | Marianne |
Res is Lif' weaker stat so blue mages can easily exploit him. Stay clear of high-powered blue mages and have Lif' allies take them out instead.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Líf - Lethal Swordsman only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Líf - Lethal Swordsman if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. | 5★ |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
At start of combat, if unit's HP ≧ 50% or【Penalty】is active on unit, inflicts Atk/Def-5 on foe & grants Special cooldown +1 per foe's attack during combat. (Only highest value applied. Does not stack. Cooldown charge granted even if foe's attack deals 0 damage) 【Penalty】 All effects that last on foe through next action. Includes penalties inflicted by skills like Panic/Threaten & negative status effects (preventing counterattacks, restricting movement, the effects of Triangle Adept/Guard). |
5★ | |
At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on unit, inflicts Atk/Spd/Def-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack; Special cooldown charge granted even if foe's attack deals 0 damage) during combat, and also, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 to unit after combat. | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Value of Skills | ★★★★★ |
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Lif can be used to inherit both Inheriting Distant Counter and Time's Pulse. However, he is a powerful Mythic Hero, whose Anima Effect will be very useful in Aether Raids. We recommend leveling and building at least one Lif before foddering of or merging any duplicates.
Líf is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
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Illustrator | コザキユースケ |
Appears In |
Heroes from Mythic Heroes - Arval: Cycle Keeper | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
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