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☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
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This is a ranking page for the hero Tiki - Fated Divinity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Tiki (Adult).
Heroes With the Same Name | |
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Brave Tiki (Adult)
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List of Contents
Legendary Heroes - Shez: Sharpest Blades Featured Heroes | |||
---|---|---|---|
Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Brave Seliph [9.5/10] |
Legendary Myrrh [9.0/10] |
Brave Chrom [9.5/10] |
Legendary Shez (F) [9.5/10] |
Brave Tiki (Adult) [9.5/10] |
Legendary Ninian [9.5/10] |
Seiðr [9.5/10] |
Legendary Claude [9.0/10] |
Medeus [9.5/10] |
Brave Byleth (F) [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Remote Breath is effective against Dragon foes, grants Distant Counter, a guaranteed follow-up attack, 50% damage reduction piercing, true damage reduction equal to 20% of Tiki's Res, Special cooldown count -1 before combat, and inflicts Special cooldown count +1 to foe before combat based on a Res check. ・ New Divinity inflicts Atk/Res-5 on foe, grants Res-based damage reduction, and prevents foe's follow-up attack. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1.) Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res > foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacking during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x4 (max 40%). At start of combat, if units HP ≥ 40%, foe cannot make a follow-up attack during combat. |
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (5) | ★★☆☆☆ | |
Def (11) | ★★★★☆ | |
Res (11) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Tiki (Adult) are +Res and -Spd. Tiki's Res is a superboon and improves her bulk by both increasing the chances of winning the Res check of Remote Breath and enhancing the performance of New Divinity.
HP and Spd are Tiki's least important stats, but due to the HP conditions of New Divinity, we opted to take -Spd as a bane.
We recommand a +Res IV when merging Brave Tiki (Adult) to +10 for similar reasons above. Improving her exclusive skills is important to maximize her survival.
HOT | |
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This build uses high investment to turn Brave Tiki (Adult) into an omnitank unit. Hardy Bearing protects against combat order manipulation while Null C-Disrupt E protects against sweep effects which Tiki cannot deal with otherwise.
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Iceberg
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Brave Tiki's base kit is good enough to function as a budget omnitank unit. With the refine granting Distant Counter, equipping it on the Sacred Seal is unnecessary, allowing Tiki to use other Sacred Seals to improve combat.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 10% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). :500 :200 |
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Refined Remote Breath grants a built-in Distant Counter effect, increases the in-combat stats to Atk/Spd/Def/Res+14, grants 50% damage reduction piercing and additional true damage reduction equal to 20% of Tiki's Res.
This refine is worth using as the Distant Counter effect is invaluable, freeing up Tiki's Sacred Seal slot for other options, while the extra damage reduction improves Tiki's bulk as well.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
27 |
Rank: 880/1184 |
Def |
37 |
Rank: 156/1184 |
Res |
41 |
Rank: 71/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 63 | 31 | 42 | 46 | 227 | Lv.40 +10 | 45 | 47 | 31 | 42 | 46 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 47 | 31 | 41 | 45 | 211 |
+Atk Lv.40 +10 | 44 | 50 | 31 | 41 | 45 | 211 |
+Spd Lv.40 +10 | 44 | 47 | 34 | 41 | 45 | 211 |
+Def Lv.40 +10 | 44 | 47 | 31 | 44 | 45 | 211 |
+Res Lv.40 +10 | 44 | 47 | 31 | 41 | 49 | 212 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 59 | 27 | 37 | 41 | 204 |
5★ Lv.40 | 40 | 43 | 27 | 37 | 41 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 26 | 5 | 11 | 11 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 40 | 46 | 27 | 46 | 199 | |
40 | 41 | 47 | 33 | 37 | 198 | |
40 | 42 | 46 | 30 | 36 | 194 | |
44 | 44 | 21 | 44 | 39 | 192 | |
Brave Tiki (Adult)
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40 | 43 | 27 | 37 | 41 | 188 |
40 | 43 | 18 | 39 | 42 | 182 | |
38 | 40 | 26 | 35 | 34 | 173 | |
40 | 40 | 17 | 37 | 38 | 172 | |
41 | 31 | 37 | 32 | 27 | 168 | |
42 | 33 | 25 | 36 | 31 | 167 | |
40 | 30 | 34 | 33 | 26 | 163 | |
46 | 33 | 28 | 25 | 30 | 162 |
Note: Stats bonuses from skills are not taken into account.
Brave Tiki (Adult) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Brave Tiki's Remote Breath is a powerful Green Breath weapon that accelerates her Special, is effective against Dragon foes, grants her a guaranteed follow-up attack, grants Special cooldown count -1 before combat, and inflicts Special cooldown count +1 to her foe before combat if she wins a Res check.
This weapon eliminates the risk of dealing with pre-charged Specials if Brave Tiki can reliably win the Res check!
When refined, Remote Breath also grants a built-in Distant Counter effect, increases the in-combat stats to Atk/Spd/Def/Res+14, grants 50% damage reduction piercing and additional true damage reduction equal to 20% of Tiki's Res.
This refine is worth using as the Distant Counter effect is invaluable, freeing up Tiki's Sacred Seal slot for other options, while the extra damage reduction improves Tiki's bulk as well.
Brave Tiki's exclusive B skill New Divinity is an improved Dragon Wall 3 that also inflicts Atk/Res-5 on her foe and prevents their follow-up attacks if Brave Tiki's HP ≥ 40%.
This skill is amazing at ensuring Brave Tiki's survival by applying damage reduction and preventing follow-up attacks. Enemies will need both a 【Null Follow-Up】 effect and a way to pierce damage reduction in order to deal significant damage to Brave Tiki.
Brave Tiki (Adult) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tiki - Fated Divinity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tiki - Fated Divinity if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1.) Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res > foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacking during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x4 (max 40%). At start of combat, if units HP ≥ 40%, foe cannot make a follow-up attack during combat. | 5★ | |
Inflicts Res -3 on foes within 2 spaces through their next actions at the start of each turn. | 5★ | |
At start of turn, inflicts Def/Res-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Def/Res-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Brave Tiki (Adult) has Atk/Res Finish 4 and Def/Res Menace as viable inheritance options.
Atk/Res Finish 4 is only found on Brave Tiki as of August 17, 2022, and Def/Res Menace is only viable on dragon units due to their adaptive damage.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Tiki (Adult) is a Hero who can be pulled from any summon.
Event Name | Focus |
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Free Summon Free Summon Summon |
Brave Tiki (Adult)
Starts:Date of Installation Ends: |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Mela Lee |
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Illustrator | PenekoR |
Appears In |
Heroes from Legendary Heroes - Shez: Sharpest Blades | |||
---|---|---|---|
Legendary Lilina [9.0/10] |
Legendary Sigurd [9.0/10] |
Brave Seliph [9.5/10] |
Legendary Myrrh [9.0/10] |
Brave Chrom [9.5/10] |
Legendary Shez (F) [9.5/10] |
Brave Tiki (Adult) [9.5/10] |
Legendary Ninian [9.5/10] |
Seiðr [9.5/10] |
Legendary Claude [9.0/10] |
Medeus [9.5/10] |
Brave Byleth (F) [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Brave Tiki (Adult) Builds and Best IVs
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