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This is a ranking page for the hero Xander - Focused Firstborn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Xander.
| Heroes With the Same Name | |
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List of Contents
| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Sword of Dusk has built-in Canto, inflicts Atk/Spd/Def-5 onto nearby foes, neutralizes their bonus Special cooldown charge effects, and inflicts guaranteed follow-up attacks onto them in combat, grants Xander bonus stats, bonus true damage, and bonus true damage reduction during combat. |
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Might: 16 Range: 1 Grants Atk+3. Enables 【Canto (Rem. +1; Min 2)】. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15). |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) |
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Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
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★★★☆☆ |
| Atk (9) |
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★★★★★ |
| Spd (8) |
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★★★☆☆ |
| Def (13) |
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★★★★★ |
| Res (4) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Young Xander will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Young Xander are +Atk and -Res. Young Xander's Atk is among the highest in the game at base 48, and as a unit with middling Spd, increasing his damage output is a must.
Xander's Res is a clear dump stat and can be safely taken as a bane.
We recommend a +Atk IV when merging Young Xander up to +10 for similar reasons above. His Spd cannot be salvaged, and cavalry units don't particularly excel as tanks, thus using Xander as a mobile bruiser unit is the best role for him.
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| Updated on 04/04/2025 | |
This budget build uses only one early combat manual and allows Xander to perform in his physical tank role.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
41 |
Rank: 359/1322 |
| Atk |
48 |
Rank: 8/1322 |
| Spd |
30 |
Rank: 844/1322 |
| Def |
48 |
Rank: 8/1322 |
| Res |
23 |
Rank: 884/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 72 | 34 | 53 | 27 | 232 | Lv.40 +10 | 46 | 53 | 34 | 53 | 27 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 52 | 34 | 52 | 27 | 213 |
| +Atk Lv.40 +10 | 45 | 56 | 34 | 52 | 27 | 214 |
| +Spd Lv.40 +10 | 45 | 52 | 37 | 52 | 27 | 213 |
| +Def Lv.40 +10 | 45 | 52 | 34 | 55 | 27 | 213 |
| +Res Lv.40 +10 | 45 | 52 | 34 | 52 | 31 | 214 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 67 | 30 | 48 | 23 | 209 |
| 5★ Lv.40 | 41 | 48 | 30 | 48 | 23 | 190 |
| 4★ Lv.40 | 38 | 46 | 27 | 46 | 21 | 178 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 28 | 8 | 13 | 4 | 72 |
| 4★ Lv.1 | 18 | 20 | 7 | 13 | 3 | 61 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
41 | 48 | 30 | 48 | 23 | 190 |
| 40 | 48 | 46 | 37 | 19 | 190 | |
| 41 | 44 | 45 | 31 | 18 | 179 | |
| 45 | 37 | 27 | 38 | 26 | 173 | |
| 42 | 37 | 40 | 30 | 24 | 173 | |
| 39 | 32 | 23 | 33 | 35 | 162 | |
| 42 | 33 | 33 | 27 | 26 | 161 | |
| 40 | 36 | 30 | 33 | 18 | 157 | |
| 39 | 31 | 30 | 23 | 32 | 155 | |
| 44 | 32 | 24 | 37 | 17 | 154 | |
| 45 | 31 | 26 | 30 | 22 | 154 | |
| 37 | 32 | 31 | 32 | 22 | 154 | |
| 42 | 32 | 32 | 27 | 21 | 154 |
Note: Stats bonuses from skills are not taken into account.
Young Xander is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Young Xander's exclusive weapon Sword of Dusk has built-in 【Canto (Rem. +1; Min 2)】, giving him mobility post-combat.
For all foes within 3 rows or 3 columns centered on Xander, Sword of Dusk inflicts Atk/Spd/Def-5, neutralizes effects that grant those foes Special cooldown charges per attack, and those foes suffer guaranteed follow-up attacks in combat. These effects work even if Xander isn't the unit in combat, allowing him to provide support across a far distance.
In combat, Sword of Dusk grants Xander up to Atk/Spd/Def/Res+9, bonus true damage and true damage reduction based on up to 25% of his Def stat. Most modern exclusive weapons have these effects, and Sword of Dusk also provides them to Xander to greatly improve his damage output and his overall bulk.
Young Xander's base 23 Res leaves him vulnerable to physical damage, and his base 30 Spd won't protect him against fast metagame units.
Keep Xander away from fast foes, especially those that deal magic damage, to ensure his survival.
Young Xander takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Xander - Focused Firstborn from 4 Stars to 5 Stars. Xander - Focused Firstborn is very useful as a bulky sword cavalier, so you may find using Unlock Potential on Xander - Focused Firstborn helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 11 | 1 | No Effect | 3★ | |
| 16 | 1 | Grants Atk+3. Enables 【Canto (Rem. +1; Min 2)】. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 3★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 3★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 4★ | |
| Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 3★ | |
| Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 4★ | |
| Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |

| Value of Skills | ★★★☆☆ |
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Young Xander has Atk/Def Clash 3 and Lull Atk/Def 3 as inheritable options.
He can be used as bridge fodder for the Atk/Def Clash family, specifically, Atk/Def Excel.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Young Xander is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
| Voice Actor (English) |
Robbie Daymond |
|---|---|
| Illustrator | Hiiragi Akio |
| Appears In |
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▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
I've never used a cavalry with high defense except emblem Sigurd, but i knew he had more flat DR than other units (25% instead of 20) & i figured with momentum + a good special could make him offensive, but also survive if attacked. The haze slice is what ruins it for me, cuz u wasn't planning in getting that row of manuals until last (if i can afford it), & I'm not sacrificing my 1 Valentine's Dimitri. Oh well, if someone else comes along w haze slice, & i can get another copy, i will reconsidr
Young Xander Builds and Best IVs



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i wasn't planning** (not u)