Fire Emblem Heroes (FEH)

Auto-Lofnheiðr: Best Fodder, Best Units to Inherit

Here you can see how to get Auto-Lofnheiðr, a weapon skill in Fire Emblem Heroes (FEH). Check out Auto-Lofnheiðr, Auto-Lofnheiðr's effects, units with Auto-Lofnheiðr, as well as Inherit Skill Information!

Auto-Lofnheiðr Effect and Basic Information

Basic Information

Skill
Auto-Lofnheiðr
Type
Mt 16 Range 1
Effect Grants Atk+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.
【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).
Unit moves according to movement type. Once per turn. Cannot attack or assist. If using Galeforce, Galeforce activates first before the extra movement. Cannot warp a distance greater than 3 spaces.
Required SP 400
Sacred Seal None

Additional Info

A loaded weapon that gives buffs to the user, debuffs to the target, a guaranteed follow-up attack, and also the【Canto】effect.

Skill Family

Auto-Lofnheiðr Fire Emblem Heroes FEHAuto-Lofnheiðr

Auto-Lofnheiðr Weapon Refinery Information

Special Effect Upgrade Stats and Effect

Might 16 Range 1
HP 3
Atk - Spd -
Def - Res -
Effect Grants Atk+3.
Enables 【Canto (3)】 during turns 1 through 4.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Mt Upgrade Stats and Effect

Might 18 Range 1
HP 5
Atk - Spd -
Def - Res -
Effect Grants Atk+3.
Enables 【Canto (3)】 during turns 1 through 4.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Spd Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd 3
Def - Res -
Effect Grants Atk+3.
Enables 【Canto (3)】 during turns 1 through 4.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Def Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def 4 Res -
Effect Grants Atk+3.
Enables 【Canto (3)】 during turns 1 through 4.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Res Upgrade Stats and Effect

Might 16 Range 1
HP 5
Atk - Spd -
Def - Res 4
Effect Grants Atk+3.
Enables 【Canto (3)】 during turns 1 through 4.
If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

Required Materials for this Upgrade

Arena Medals 500 Refining Stones -
Divine Dew 200 SP 400

Auto-Lofnheiðr Rating

Rating 9.0/10.0 Ranking A Rank

Inherit Skill Restrictions for Auto-Lofnheiðr

Units able to Inherit Auto-Lofnheiðr

Inheritable? Move Type that can Inherit this Skill
No -
Weapon Type that can Inherit this Skill
-

Units who have Auto-Lofnheiðr as Fodder

Hero Name Learns At
FEH icon Ótr 5★

Which Units Should Inherit?

This skill cannot be Inherited!

Auto-Lofnheiðr is an Exclusive Skill, so it cannot be learned through Inherit Skill.

Related Links

Skills Related Links Fire Emblem Heroes FEH

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Skills Tier List

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