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Here you can see how to get Geirdriful, a weapon skill in Fire Emblem Heroes (FEH). Check out Geirdriful, Geirdriful's effects, units with Geirdriful, as well as Inherit Skill Information!
List of Contents
Skill |
Geirdriful
|
||
---|---|---|---|
Type | |||
Mt | 16 | Range | 1 |
Effect | Accelerates Special trigger (cooldown count-1.) Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of 【Bonus】 and 【Penalty】 effects active on unit x 2, +5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if 【Bonus】 is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) | ||
Required SP | 400 | ||
Sacred Seal | None |
Geirdriful |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 3 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and "neutralizes foe's bonuses during combat" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit deals damage = number of Bonus effects active on unit, excluding stat bonuses, × 4 (max 16; excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat. |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 18 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | 3 |
Def | - | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | 4 | Res | - |
Effect | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Might | 16 | Range | 1 |
---|---|---|---|
HP | 5 | ||
Atk | - | Spd | - |
Def | - | Res | 4 |
Effect | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects and 【Penalty】 effects active on unit × 2 (excluding stat bonuses and stat penalties), and reduces damage foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if 【Bonus】 effect is active on unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack). |
Arena Medals | 500 | Refining Stones | - |
---|---|---|---|
Divine Dew | 200 | SP | 400 |
Rating | 9.5/10.0 | Ranking |
---|
Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Brave Chrom | 5★ |
Geirdriful is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
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Geirdriful: Best Fodder, Best Units to Inherit
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