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This is a ranking page for the hero Corrin - Bloodbound Beast from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Corrin (M).
Heroes With the Same Name | |
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Fallen Corrin (M)
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Gains a significant bonus when there are no adjacent allies ・Can nullify enemy guaranteed follow-ups and skills that prevent his own follow-up attacks ・Can buff his own Spd and Def |
Might: 16 Range: 1 Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit; 0 allies grants +5; 1 grants +3; 2 grants +1; ≥ 3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge-1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (24) | ★★★★★ | |
Spd (11) | ★★★★☆ | |
Def (5) | ★★★☆☆ | |
Res (4) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Corrin (M) are +Atk and -HP. A higher Atk stat allows him to add to his already high damage output. This allows him to one shot many of his foes. HP is much lower in priority, making it a good choice for a bane.
We recommend a +Atk IV when merging Fallen Corrin (M) to 10. With a +Atk IV, Corrin's Atk can reach 62 at 10 merges, which is extremely high. If you prefer to change your A skill to Distant Counter, you can use a +Spd Corrin as a base instead.
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Glimmer
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This budget build uses easily accessible skills to utilize Fallen Corrin as a speedy manakete unit.
HOT | |
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Glimmer
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This build uses premium skills to make Fallen Corrin (M) excel on the battlefield as a speedy omnitank manakete.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Spd+3. Grants Atk/Spd/Def/Res+X (calculates X based on number of allies adjacent to unit: if 0 allies, X = 11; if 1 ally, X = 9; if 2 allies, X = 7; if 3 allies, X = 5, and if allies ≥ 4, X = 4) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). :500 :200 |
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Refined Brutal Breath grants an additional Atk/Spd+6, 【Dodge】, and neutralizes foe's bonuses during combat
to Corrin. Additionally, if his foe initiates combat or is relatively healthy, Brutal Breath grants an additional Atk/Spd/Def/Res+4 and bonus damage equal to 20% of Corrin's Spd.
This refine is better than any of his other options and is worth running.
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
38 |
Rank: 510/1171 |
Spd |
38 |
Rank: 399/1171 |
Def |
33 |
Rank: 346/1171 |
Res |
26 |
Rank: 596/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 59 | 46 | 37 | 30 | 219 | Lv.40 +10 | 47 | 43 | 43 | 37 | 30 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 42 | 42 | 37 | 30 | 200 |
+Atk Lv.40 +10 | 46 | 46 | 42 | 37 | 30 | 201 |
+Spd Lv.40 +10 | 46 | 42 | 46 | 37 | 30 | 201 |
+Def Lv.40 +10 | 46 | 42 | 42 | 40 | 30 | 200 |
+Res Lv.40 +10 | 46 | 42 | 42 | 37 | 33 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 54 | 41 | 33 | 26 | 196 |
5★ Lv.40 | 42 | 38 | 38 | 33 | 26 | 177 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 11 | 5 | 4 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 43 | 44 | 36 | 31 | 196 | |
45 | 43 | 26 | 43 | 38 | 195 | |
37 | 43 | 46 | 27 | 40 | 193 | |
37 | 43 | 45 | 27 | 41 | 193 | |
40 | 42 | 45 | 36 | 30 | 193 | |
40 | 42 | 28 | 37 | 41 | 188 | |
40 | 36 | 42 | 31 | 34 | 183 | |
40 | 39 | 25 | 42 | 36 | 182 | |
45 | 34 | 35 | 37 | 29 | 180 | |
40 | 42 | 18 | 37 | 40 | 177 | |
39 | 39 | 42 | 32 | 25 | 177 | |
Fallen Corrin (M)
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42 | 38 | 38 | 33 | 26 | 177 |
39 | 36 | 41 | 27 | 30 | 173 | |
42 | 35 | 35 | 31 | 24 | 167 | |
40 | 31 | 33 | 31 | 29 | 164 | |
45 | 34 | 27 | 30 | 27 | 163 | |
37 | 30 | 36 | 33 | 26 | 162 | |
41 | 27 | 34 | 34 | 21 | 157 |
Note: Stats bonuses from skills are not taken into account.
Fallen Corrin (M) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Fallen Corrin (M) gets a lot of buffs from his skills when he is not adjacent to any allies. He can get a total of +12 Spd, +18 Def +11 Res +5 Atk if the said condition is met. That is quite the buff, and its easy to activate, so make sure to integrate this trigger condition whenever playing with Fallen Corrin (M) on your team!
Refining Brutal Breath grants an additional Atk/Spd+6, 【Dodge】, and neutralizes foe's bonuses during combat
to Corrin. Additionally, if his foe initiates combat or is relatively healthy, Brutal Breath grants an additional Atk/Spd/Def/Res+4 and bonus damage equal to 20% of Corrin's Spd.
Null Follow Up 3 neutralizes effects that guarantee enemy follow-up attacks on Corrin and effects that prevent Corrin from executing follow-up attacks. This makes Corrin a great counter for units like Tibarn and those with Bold Fighter or Wary Fighter.
Fallen Corrin (M) takes 1.5x damage from dragon-effective weapons like Falchion, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Corrin - Bloodbound Beast only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Bloodbound Beast if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Spd+3. Grants Atk/Spd/Def/Res+X during combat. (Calculates X based on number of allies within 2 spaces of unit; 0 allies grants +5; 1 grants +3; 2 grants +1; ≥ 3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, inflicts Special cooldown charge-1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def +6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Fallen Corrin (M) can be used to inherit the skills Null Follow-Up 3, Atk Spd Solo 4 and Rouse Spd/Def 3. While these are all great skills for any unit, Fallen Corrin (M) is a good unit in his own right, so we recommend training and building around him instead.
Fallen Corrin (M) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cam Clarke |
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Illustrator | argon |
Appears In |
Heroes from Legendary Heroes - Dimitri: Savior King | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Legendary Ryoma [9.0/10] |
Mirabilis [9.0/10] |
Legendary Chrom [9.5/10] |
Fallen Corrin (M) [9.0/10] |
Legendary Dimitri [9.0/10] |
Thrasir [9.0/10] |
Legendary Edelgard [9.0/10] |
Fallen Lyon [9.0/10] |
Eir [8.5/10] |
Legendary Robin (F) [8.5/10] |
Legendary Alm [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Fallen Corrin (M) Builds and Best IVs
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