Fire Emblem Heroes (FEH)

Young Minerva Builds and Best IVs

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

FEH Young Minerva Banner

This is a ranking page for the hero Minerva - Princess-Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Minerva.

Heroes With the Same Name
Minerva - Princess-Knight Icon Young Minerva


Young Minerva Rating and Basic Information

FEH Young Minerva Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Minerva - Princess-Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Decent Def stat and Dragoon Shield allows her to tank physical attacks
・Flier Formation 3 grants her excellent mobility with other fliers
・Dragoon Axe makes her a good unit to initiate attacks on foes with 100% HP

Young Minerva Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Cooldown Count = 3
Boosts Atk by 30%.

Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3.

Unit can move to a space adjacent to a flying ally within 2 spaces.

Young Minerva Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (27) No Attack IV ★★★★☆
Spd (12) No Spd IV ★★★★★
Def (14) No Def IV ★★★☆☆
Res (4) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Tempest Trials, Young Minerva will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Spd/-Res

The best IVs for Young Minerva are +Spd and -Res. A higher Spd stat allows Young Minerva to get a ton of follow-up attacks on her foes. This also protects her from hostile follow-up attacks. Her Res is very low and is of less importance and thus safe to be taken as a bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Young Minerva to 10. This is for the same reasons as above. At this point with Dragon Shield, she will be able to reach a Spd of 47—a high value which allows her to score follow-up attacks on a wide range of units even without support from allies!

Young Minerva Best Builds

Budget Young Minerva

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build for Young Minerva will provide her with presence in both sides of the game. She also has supportive elements with Flier Formation 3, and Threaten Spd 3.

Flight Young Minerva

HOT
Special Skill IconAether
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Young Minerva will have great Spd in Spd chceks especially if she chooses to run Atk/Spd Rein 3. This makes Wyvern Flight 3 a great skill to have on her. With the penalties to Atk, Heavy Blade 3, will consistently activate. Combined with the follow-up attacks she will nail, activating Aether will be very easy. This makes he a very bulky, sustainable, and high firepower unit against physical lineups.

Impact Young Minerva

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is a player-phase oriented build. Steady Impact grants Spd, denies enemy follow-ups, and grants Def to reduce the damage Minerva takes and keep Dive-Bomb active.

Source Heroes for All Skills

Young Minerva Best Weapon Refine

Effect of Young Minerva's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Dragoon Axe

The new refine of Dragoon Axe provides Young Minerva with several buffs, significantly boosting her offensive capabilities when equipped. She can nullify any follow-up effects from foes and guarantees her own, all while gaining Special cooldown charges per attack. This almost guarantees that her Special will always activate whenever she attacks.

Weapon Refinery Tier List

Young Minerva Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
167
HP
HP 40 40
Rank: 489/1171
Atk
Atk 36 36
Rank: 666/1171
Spd
Spd 37 37
Rank: 441/1171
Def
Def 35 35
Rank: 244/1171
Res
Res 19 19
Rank: 1045/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 59 45 43 23 215
Lv.40 +10 45 40 42 40 23 190

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 40 41 39 23 190
+Atk
Lv.40 +10
44 43 41 39 23 190
+Spd
Lv.40 +10
44 40 44 39 23 190
+Def
Lv.40 +10
44 40 41 42 23 190
+Res
Lv.40 +10
44 40 41 39 26 190

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 55 40 38 19 192
5★ Lv.40 40 36 37 35 19 167
4★ Lv.40 37 33 35 33 17 155

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 12 14 4 75
4★ Lv.1 17 18 9 11 3 58

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 42 18 37 34 172
Young Minerva Icon Young Minerva
40 36 37 35 19 167
45 38 25 34 19 161
45 37 25 36 18 161
42 29 29 32 26 158
37 30 32 28 31 158
43 34 26 35 19 157
46 29 23 37 22 157
46 38 25 32 16 157

Note: Stats bonuses from skills are not taken into account.

Young Minerva Roles, Strengths, and Weaknesses

Young Minerva Roles

Minerva - Princess-Knight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Minerva is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Young Minerva's Strengths

Good at tanking physical attacks

Young Minerva at 5 stars Lv. 40 averages out at 38 Def with her skills included. With the help of Dragoon Shield, she is pretty strong against all physical attacks, and doesn't share the weakness to bows that almost all other fliers have. It also grants her +3 Atk/Spd/Def adding that adds to her overall tankiness. Combined with her decent Def, the only thing you need to be wary of when using Young Minerva are magic attackers.

Flier Formation 3 grants extra mobility

Flier Formation 3 allows Young Minerva to move to spaces that are adjacent to units 2 squares away. This allows Young Minerva to potentially jump from unit to unit and help them through attacking nearby foes or by triggering skills that require an adjacent ally. This skill provides lots of strategic value if you are using at least two other flying units aside from Young Minerva.

Dragoon Axe Slows Down Specials

Dragoon Axe accelerates special trigger and provides bonuses if the foe's HP is 100%. If the said condition is met, Dragoon Axe grants Young Minerva +4 to all stats during combat and inflicts -1 cooldown charge on foe per attack. These stat buffs and the ability to slow down opponent's specials allow Minerva to take even less damage than before. Her Def, Dragoon Axe, Dragoon Shield and her ability to take advantage of 100% HP foes allow her to become a great frontliner in maps that do not have many magic threats.

Young Minerva's Weaknesses

Low Res

Young Minerva has low Res compared to her other stats. In fact, her Res at 5 star Lv. 40 is 19 which is exactly half her Def. She can be taken out quickly by magic users, especially those with the red attribute. Always be aware of Young Minerva's positioning in relation to magic users that can deal high damage to her.

Defenseless Against Red Tomes

Unlike red breath users whom Young Minerva can at least counterattack, she is completely defenseless against red tome users. It is not unlikely that she gets taken out by these units in one turn so let her allies take out red magic users so Minerva can focus on other units.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? S Rank Icon

We Recommend You Unlock Potential for Minerva - Princess-Knight!

We can say with confidence that you should use Unlock Potential to bring Minerva - Princess-Knight from 4 Stars to 5 Stars. Minerva - Princess-Knight is a very useful tanky flier, so we recommend you Unlock Potential for Minerva - Princess-Knight if your team lacks a strong tanky flier.

Unlock Potential Tier List

Young Minerva - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 4★
8 1 No Effect 4★
11 1 No Effect 4★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 4★
(Cooldown Count = 3) Boosts Atk by 30%. 4★

Passives

Skill Name Effect Learned At
Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. 5★
If unit’s HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. 4★
If unit’s HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. 4★
Unit can move to a space adjacent to a flying ally within 2 spaces. 4★

Young Minerva as a Source Hero

Young Minerva Avatar

Value of Skills ★★★☆☆

Inheriting Flier Formation 3

Young Minerva can be used to inherit the skill Flier Formation 3. However, since Young Minerva is a unit obtained from Tempest Trials, the number of units you can obtain is 2—one at 4 stars and the other at 5. Think carefully before you fodder off Young Minerva for this skill.

How to Get Young Minerva / Illustrations / Voice Actor / Quotes

How to Get Young Minerva

Obtained as a Reward in Tempest Trials

Young Minerva is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Cindy Robinson
Illustrator Meka
Appears In

FEH: Related Guides

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

3 Anonymousover 4 years

YOUNG MINERVA IS AWESOME

2 Anonymousover 4 years

Not weird considering Young Caeda and all of the Young OGs COMPLETELY OUTLCASSES all of their other counterparts even if you don't IS or anything.

    Walkthrough Menu

    news questionnaire

    All rights reserved