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This is a ranking page for the hero Minerva - Princess-Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Minerva.
Heroes With the Same Name | |
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Young Minerva
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Decent Def stat and Dragoon Shield allows her to tank physical attacks ・Flier Formation 3 grants her excellent mobility with other fliers ・Dragoon Axe makes her a good unit to initiate attacks on foes with 100% HP |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
Cooldown Count = 3 Boosts Atk by 30%. |
Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. |
Unit can move to a space adjacent to a flying ally within 2 spaces. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (27) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (14) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Young Minerva will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Young Minerva are +Spd and -Res. A higher Spd stat allows Young Minerva to get a ton of follow-up attacks on her foes. This also protects her from hostile follow-up attacks. Her Res is very low and is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Young Minerva to 10. This is for the same reasons as above. At this point with Dragon Shield, she will be able to reach a Spd of 47—a high value which allows her to score follow-up attacks on a wide range of units even without support from allies!
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This budget build for Young Minerva will provide her with presence in both sides of the game. She also has supportive elements with Flier Formation 3, and Threaten Spd 3.
HOT | |
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Aether
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Young Minerva will have great Spd in Spd chceks especially if she chooses to run Atk/Spd Rein 3. This makes Wyvern Flight 3 a great skill to have on her. With the penalties to Atk, Heavy Blade 3, will consistently activate. Combined with the follow-up attacks she will nail, activating Aether will be very easy. This makes he a very bulky, sustainable, and high firepower unit against physical lineups.
HOT | |
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Bonfire
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This build is a player-phase oriented build. Steady Impact grants Spd, denies enemy follow-ups, and grants Def to reduce the damage Minerva takes and keep Dive-Bomb active.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. :500 :200 |
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The new refine of Dragoon Axe provides Young Minerva with several buffs, significantly boosting her offensive capabilities when equipped. She can nullify any follow-up effects from foes and guarantees her own, all while gaining Special cooldown charges per attack. This almost guarantees that her Special will always activate whenever she attacks.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
36 |
Rank: 666/1171 |
Spd |
37 |
Rank: 441/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
19 |
Rank: 1045/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 59 | 45 | 43 | 23 | 215 | Lv.40 +10 | 45 | 40 | 42 | 40 | 23 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 40 | 41 | 39 | 23 | 190 |
+Atk Lv.40 +10 | 44 | 43 | 41 | 39 | 23 | 190 |
+Spd Lv.40 +10 | 44 | 40 | 44 | 39 | 23 | 190 |
+Def Lv.40 +10 | 44 | 40 | 41 | 42 | 23 | 190 |
+Res Lv.40 +10 | 44 | 40 | 41 | 39 | 26 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 55 | 40 | 38 | 19 | 192 |
5★ Lv.40 | 40 | 36 | 37 | 35 | 19 | 167 |
4★ Lv.40 | 37 | 33 | 35 | 33 | 17 | 155 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 27 | 12 | 14 | 4 | 75 |
4★ Lv.1 | 17 | 18 | 9 | 11 | 3 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 42 | 18 | 37 | 34 | 172 | |
Young Minerva
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40 | 36 | 37 | 35 | 19 | 167 |
45 | 38 | 25 | 34 | 19 | 161 | |
45 | 37 | 25 | 36 | 18 | 161 | |
42 | 29 | 29 | 32 | 26 | 158 | |
37 | 30 | 32 | 28 | 31 | 158 | |
43 | 34 | 26 | 35 | 19 | 157 | |
46 | 29 | 23 | 37 | 22 | 157 | |
46 | 38 | 25 | 32 | 16 | 157 |
Note: Stats bonuses from skills are not taken into account.
Young Minerva is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Young Minerva at 5 stars Lv. 40 averages out at 38 Def with her skills included. With the help of Dragoon Shield, she is pretty strong against all physical attacks, and doesn't share the weakness to bows that almost all other fliers have. It also grants her +3 Atk/Spd/Def adding that adds to her overall tankiness. Combined with her decent Def, the only thing you need to be wary of when using Young Minerva are magic attackers.
Flier Formation 3 allows Young Minerva to move to spaces that are adjacent to units 2 squares away. This allows Young Minerva to potentially jump from unit to unit and help them through attacking nearby foes or by triggering skills that require an adjacent ally. This skill provides lots of strategic value if you are using at least two other flying units aside from Young Minerva.
Dragoon Axe accelerates special trigger and provides bonuses if the foe's HP is 100%. If the said condition is met, Dragoon Axe grants Young Minerva +4 to all stats during combat and inflicts -1 cooldown charge on foe per attack. These stat buffs and the ability to slow down opponent's specials allow Minerva to take even less damage than before. Her Def, Dragoon Axe, Dragoon Shield and her ability to take advantage of 100% HP foes allow her to become a great frontliner in maps that do not have many magic threats.
Young Minerva has low Res compared to her other stats. In fact, her Res at 5 star Lv. 40 is 19 which is exactly half her Def. She can be taken out quickly by magic users, especially those with the red attribute. Always be aware of Young Minerva's positioning in relation to magic users that can deal high damage to her.
Unlike red breath users whom Young Minerva can at least counterattack, she is completely defenseless against red tome users. It is not unlikely that she gets taken out by these units in one turn so let her allies take out red magic users so Minerva can focus on other units.
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Minerva - Princess-Knight from 4 Stars to 5 Stars. Minerva - Princess-Knight is a very useful tanky flier, so we recommend you Unlock Potential for Minerva - Princess-Knight if your team lacks a strong tanky flier.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
11 | 1 | No Effect | 4★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 4★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 4★ |
Skill Name | Effect | Learned At |
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Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. | 5★ | |
If unit’s HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ | |
If unit’s HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ | |
Unit can move to a space adjacent to a flying ally within 2 spaces. | 4★ |
Value of Skills | ★★★☆☆ |
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Young Minerva can be used to inherit the skill Flier Formation 3. However, since Young Minerva is a unit obtained from Tempest Trials, the number of units you can obtain is 2—one at 4 stars and the other at 5. Think carefully before you fodder off Young Minerva for this skill.
Young Minerva is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Cindy Robinson |
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Illustrator | Meka |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Not weird considering Young Caeda and all of the Young OGs COMPLETELY OUTLCASSES all of their other counterparts even if you don't IS or anything.
Young Minerva Builds and Best IVs
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YOUNG MINERVA IS AWESOME