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This is a ranking page for the hero Seiros - Saint of Legend from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Seiros.
List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・An Anima-type Mythic hero ・Scores guaranteed follow-up attacks in the player phase ・Grants massive buffs to other Mythic heroes on her team |
Might: 16 Range: 1 Grants Atk +3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res +6 during combat and foe cannot make a follow-up attack. If foe's Range =2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). |
If the number of Mythic Hero allies on team ≤ 3 (including unit), grants Atk/Spd/Def/Res+X (X = turn number + 3; max 8) and "reduces damage from attacks (excluding area-of-effect Specials) by 30%" to Mythic Hero allies (excluding unit) during their combat. Grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 (only highest value applied; does not stack) per attack to allies within 3 rows or 3 columns centered on unit during their combat. If there is a Mythic Hero ally on your team (excluding unit), or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (28) | ★★★★☆ | |
Spd (5) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Seiros are +Res and -Spd. Seiros' kit revolves around the Res stat, and it is discussed in the Strengths and Weaknesses section. Glacies, Dragon Wall 3, her stat distribution and her overall playstyle relies on Res so it is no-brainer to take it. Her Spd is very low and is only less importance so it is safe to take as a bane. She relies on her skills to score follow-up attacks so do not worry about not landing follow-up attacks.
Be warned as Spd is a superbane, but it does not really matter as she does not rely on it at all.
This is for the same reason as above. The importance of her Res stat cannot be overlooked. With this IV, she reaches 47 Res at +10 Merges. At this point, it allows her to take lots of damage through damage calculation and through the effects of Dragon Wall 3. If you plan to replace Dragon Wall with another skill, you can go for a +Def or a +Atk IV instead.
HOT | |
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Glacies
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Special Spiral lowers Glacies cooldown, allowing Seiros to trigger it once per combat using refined Aurora Breath's effects.
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Iceberg
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Seiros' base kit works decently well, utilizing her as a mixed phase unit with refined Aurora Breath and the Distant Counter (D) Sacred Seal.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. Grants Atk/Def/Res+6, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+4 to unit and unit's first attack deals damage = 15% of foe's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. :500 :200 |
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Refining Aurora Breath is significantly better than using any other refine as it turns Seiros from a meme into a useful unit.
When refined, Aurora Breath has all of these effects:
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
18 |
Rank: 1090/1184 |
Def |
37 |
Rank: 156/1184 |
Res |
40 |
Rank: 87/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 66 | 22 | 41 | 45 | 219 | Lv.40 +10 | 45 | 47 | 22 | 41 | 45 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 46 | 22 | 41 | 44 | 200 |
+Atk Lv.40 +10 | 44 | 49 | 22 | 41 | 44 | 200 |
+Spd Lv.40 +10 | 44 | 46 | 25 | 41 | 44 | 200 |
+Def Lv.40 +10 | 44 | 46 | 22 | 44 | 44 | 200 |
+Res Lv.40 +10 | 44 | 46 | 22 | 41 | 47 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 61 | 18 | 37 | 40 | 196 |
5★ Lv.40 | 40 | 42 | 18 | 37 | 40 | 177 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 28 | 5 | 9 | 12 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 46 | 30 | 45 | 204 | |
42 | 43 | 44 | 36 | 31 | 196 | |
45 | 43 | 26 | 43 | 38 | 195 | |
37 | 43 | 46 | 27 | 40 | 193 | |
37 | 43 | 45 | 27 | 41 | 193 | |
40 | 42 | 45 | 36 | 30 | 193 | |
40 | 42 | 28 | 37 | 41 | 188 | |
40 | 36 | 42 | 31 | 34 | 183 | |
40 | 39 | 25 | 42 | 36 | 182 | |
45 | 34 | 35 | 37 | 29 | 180 | |
Seiros
|
40 | 42 | 18 | 37 | 40 | 177 |
39 | 39 | 42 | 32 | 25 | 177 | |
42 | 38 | 38 | 33 | 26 | 177 | |
39 | 36 | 41 | 27 | 30 | 173 | |
42 | 35 | 35 | 31 | 24 | 167 | |
40 | 31 | 33 | 31 | 29 | 164 | |
45 | 34 | 27 | 30 | 27 | 163 | |
37 | 30 | 36 | 33 | 26 | 162 | |
41 | 27 | 34 | 34 | 21 | 157 |
Note: Stats bonuses from skills are not taken into account.
Seiros is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat. However, because of the effects of Aurora Breath, she will use the Def stat to calculate damage if it is lower than the foe's Res stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
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Seiros is a Mythic Hero who will grant you an Anima Blessing when summoned. During Anima Season, Seiros' allies who also have a Anima Blessing will receive a HP+5 and Atk+3 to their stats, increasing the party's viability.
Refined Aurora Breath is loaded with multiple effects that all work together to make Seiros formidable in combat.
To summarize, this refined weapon has the following effects:
All of these effects stack and make facing Seiros difficult, requiring certain effects to both deal significant damage in return and survive her attacks.
In addition to helping Dragon Wall reduce more damage, stacking Res will also allow Seiros to deal more damage through Glacies! This means Seiros' Res can be very valuable. Do your best to stack this helpful stat on Seiros.
Seiros' exclusive C skill Wings of Light+ grants bonus Atk/Spd/Def/Res (based on turn number +3; max 8) and 30% damage reduction on all attacks to Mythic hero allies, making them tougher to defeat, especially in Aether Raids where they cannot receive Mythic blessing bonuses.
Wings of Light+ also grants Atk/Spd/Def/Res+4 and Special cooldown charge acceleration to all allies within 3 rows or 3 columns, whether they are Mythic or not. This effect makes running Wings of Light+ viable even if there are few Mythic heroes on the team, as it provides support to all allies.
In combat, Wings of Light+ grants Seiros Atk/Spd/Def/Res+5, 30% damage reduction on all attacks, and Special cooldown charge acceleration, enhancing her combat potential.
Seiros takes 1.5x damage from dragon-effective weapons like Falchion, Naga, or Ífingr. One blow from these types of weapons is sure to take her down if the opponent's enemy unit is well invested.
She is also weak to those running Ruptured Sky as their Special, as it deals 40% more damage to her due to her being a dragon.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Seiros - Saint of Legend only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiros - Saint of Legend if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk +3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res +6 during combat and foe cannot make a follow-up attack. If foe's Range =2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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Grants Res +2 during combat when unit initiates combat. | 5★ | |
Grants Atk/Res +2 during combat if unit initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if unit initiates combat. | 5★ | |
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ | |
Grants Atk/Spd/Def/Res+2+X to ally Mythic Heroes during combat in turns 1 through 5 (X = turn number). (Excludes unit.) (Effect only active if team includes three or fewer Mythic Heroes, including unit.) |
5★ | |
If the number of Mythic Hero allies on team ≤ 3 (including unit), grants Atk/Spd/Def/Res+X (X = turn number + 3; max 8) and "reduces damage from attacks (excluding area-of-effect Specials) by 30%" to Mythic Hero allies (excluding unit) during their combat. Grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 (only highest value applied; does not stack) per attack to allies within 3 rows or 3 columns centered on unit during their combat. If there is a Mythic Hero ally on your team (excluding unit), or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 5★ |
Value of Skills | ★★★★★ |
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Seiros can be used to inherit Mirror Impact, Atk/Res Scowl 4, or Dragon Wall 3.
Atk/Res Scowl 4 is the ideal skill to acquire when foddering off Seiros copies.
Seiros is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Cherami Leigh |
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Illustrator | Nishiki Areku |
Appears In |
Heroes from Legendary Heroes - Elincia: Undaunted Queen | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Her attack skill says, "unit's first attack deals damage = 15% of FOE'S Res during combat." Your list of her weapon's skills says, "Seiros's first attack deals bonus true damage equal to 15% of HER Res. (her res vs foe's res). I think it should be foe's res.
Seiros Builds and Best IVs
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