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This is a ranking page for the hero Echidna - Unyielding Idealist from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Echidna.
List of Contents
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Refined weapon grants bonus stats, damage reduction on foe's first attack, post-combat healing, Special cooldown charges per attack, and a Unity effect |
Might: 16 Range: 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. |
Cooldown Count = 3 Restores HP = 50% of damage dealt. |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. |
Grants allies within 2 spaces Atk +3 during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★☆☆☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Echidna's best IVs are +Spd and -HP. With a boon in Spd, Echidna will have a Spd stat of 39, allowing her to gain follow-up attacks on foes with Spd up to 35. As HP is of much lower importance, it can be safely taken as her bane.
+Spd is also the recommended IV with a +10 merge. +Spd and a +10 merge gives Echidna a Spd stat of 43, which allows her to prevent follow-up attacks from the fastest metagame units.
HOT | |
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:
-
|
:
Spurn 4
:
-
|
This build stacks Unity effects with refined Western Axe and a Unity skill on the A slot. Spurn 4 provides damage reduction and bonus damage whenever Ruptured Sky triggers.
:
Glimmer
:
-
|
:
-
|
This is a budget build using easily acquirable skills to allow Echidna to perform in battle.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 16 Range: 1 HP: 3 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = current penalty on each of those stats × 2, + 4 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). :500 :200 |
|
Refined Western Axe grants bonus stats, damage reduction on foe's first attack, post-combat healing, Special cooldown charges per attack, and a Unity effect, reversing visible stat penalties afflicted onto Echidna and applying double the penalty amounts in the form of in-combat bonuses.
These effects are quite massive when combined into one weapon, turning Echidna from an older irrelevant unit into one who can stand up to modern metagame units when given proper investment.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
34 |
Rank: 836/1184 |
Spd |
36 |
Rank: 493/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
27 |
Rank: 539/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 53 | 41 | 34 | 31 | 209 | Lv.40 +10 | 50 | 39 | 41 | 34 | 31 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 38 | 40 | 34 | 31 | 195 |
+Atk Lv.40 +10 | 49 | 41 | 40 | 34 | 31 | 195 |
+Spd Lv.40 +10 | 49 | 38 | 43 | 34 | 31 | 195 |
+Def Lv.40 +10 | 49 | 38 | 40 | 37 | 31 | 195 |
+Res Lv.40 +10 | 49 | 38 | 40 | 34 | 35 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 48 | 36 | 30 | 27 | 186 |
5★ Lv.40 | 45 | 34 | 36 | 30 | 27 | 172 |
4★ Lv.40 | 42 | 32 | 34 | 27 | 25 | 160 |
3★ Lv.40 | 41 | 30 | 32 | 26 | 24 | 153 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 22 | 10 | 6 | 8 | 65 |
4★ Lv.1 | 18 | 18 | 10 | 5 | 7 | 58 |
3★ Lv.1 | 18 | 15 | 9 | 5 | 7 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 44 | 32 | 28 | 198 | |
49 | 48 | 41 | 35 | 24 | 197 | |
42 | 46 | 43 | 36 | 20 | 187 | |
43 | 46 | 43 | 32 | 23 | 187 | |
38 | 41 | 42 | 32 | 34 | 187 | |
46 | 43 | 37 | 34 | 27 | 187 | |
46 | 45 | 39 | 35 | 21 | 186 | |
42 | 37 | 40 | 31 | 32 | 182 | |
50 | 42 | 35 | 33 | 21 | 181 | |
45 | 42 | 35 | 35 | 24 | 181 | |
50 | 43 | 36 | 31 | 21 | 181 | |
42 | 36 | 40 | 28 | 30 | 176 | |
Echidna
|
45 | 34 | 36 | 30 | 27 | 172 |
47 | 38 | 31 | 32 | 24 | 172 | |
42 | 35 | 36 | 30 | 25 | 168 | |
42 | 37 | 33 | 32 | 19 | 163 | |
41 | 29 | 38 | 22 | 28 | 158 | |
46 | 36 | 35 | 22 | 18 | 157 | |
41 | 34 | 35 | 25 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Echidna - Unyielding Idealist Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Echidna is a close-range physical attacker. When the effects of the Weapon Triangle are not taken into account, the damage she deals will be equal to hihers Atk minus the foes's Def.
Refined Western Axe grants Atk/Spd/Def/Res+4, 30% damage reduction on foe's first attack, 7 HP post-combat healing, Special cooldown charges per attack, and a Unity effect, reversing visible stat penalties afflicted onto Echidna and applying double the penalty amounts in the form of in-combat bonuses.
The Unity effect stacks with other Unity effects such as from skills like Atk/Spd Unity and from outside effects like Legendary Robin (M)'s 【Grand Strategy】 status effect.
When set up properly, Echidna can stack up massive stat bonuses in-combat and make her unstoppable.
Echidna's C Skill Drive Atk 2 will give a +3 Atk buff to her allies within 2 spaces. This lets her support allies just by being nearby, and equipping her with the Sacred Seal Drive Atk 2 or Spur Atk 3 can further increase the effects of this bonus.
With her low Res stat, Echidna will take a ton of damage from Tome wielders and dragons. Keep her away from enemies that deal magic damage to ensure her survival.
Should You Unlock Potential for this Hero? |
---|
We can say with confidence that you should use Unlock Potential to bring Echidna - Unyielding Idealist from 4 Stars to 5 Stars. Echidna - Unyielding Idealist is a very useful statball omnitank, so we recommend you Unlock Potential for Echidna - Unyielding Idealist if your team lacks a strong statball omnitank.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
10 | 1 | If foe initiates combat, grants Def+7 during combat. | 4★ | |
14 | 1 | If foe initiates combat, grants Def+7 during combat. | 5★ | |
16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 4★ | |
(Cooldown Count = 3) Restores HP = 50% of damage dealt. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | 4★ | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | 4★ | |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 5★ | |
Grants adjacent allies Atk +2 during combat. | 4★ | |
Grants allies within 2 spaces Atk +2 during combat. | 4★ | |
Grants allies within 2 spaces Atk +3 during combat. | 4★ |
Value of Skills | ★★★★☆ |
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Echidna can be used to inherit Rearguard and Drive Atk 2. If you first inherit Drive Atk 1 from a lower rank unit, Echidna can be used to gain both Rearguard+ and Drive Atk 2 at the same time.
・List of Source Heroes
・The Top Source Heroes
Echidna is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Julia McIlvaine |
---|---|
Illustrator | PenekoR (п猫R) |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
I hate the way y'all talk about the weapon refines, because u word it like the refine adds additional damage reduction, etc. You should only list what EXTRA effects the refine offers over the normal weapon instead of making the refine sound like it offers more than what it does. Also, another 9.0 with a B rank? These scores are so nonsensical, IMO. There are 9.0 with S rank, A rank & B rank. Why not just have 2 different scores, 1 for using the character, another for skill inheritance...
Echidna Builds and Best IVs
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But use the same scale. Not letters for one, numbers for the other, & including "rerolling" , which would only matter for brand new players. No one else is going to delete their accounts & lose everything they've saved up just to start over & get a few new heros. Lots of veterans use the site to gauge how good new heroes are, esp ones that don't have the weapon unlocked, so we have to waste feathers just to test the weapon effects. The ratings are confusing & could use reworking, IMO