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This is a ranking page for the hero Ryoma - Supreme Samurai from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Ryoma.
Heroes With the Same Name | |
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Legendary Ryoma
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List of Contents
Remix - Legendary & Mythic Hero Remix: Duma Featured Heroes | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Legendary Ryoma [9.0/10] |
Legendary Ephraim [8.5/10] |
Fjorm [8.5/10] |
Legendary Hector [9.0/10] |
Ascended Fjorm [9.0/10] |
Duma [8.5/10] |
Ascended Laegjarn [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Water-Type Legendary Hero ・Flying-type unit, can counterattack from any range ・Deals +10 damage when special triggers |
Might: 16 Range: 1 Enables counterattack regardless of distance if this unit is attacked. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If foe initiates combat, grants Atk/Spd +4 during combat. |
Neutralizes "effective against flying" bonuses. Deals +7 damage. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★☆☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for L!Ryoma are +Spd and -HP. A higher Spd stat allows L!Ryoma to prevent follow-up attacks and help him make follow-up attacks on his own. This boosts both his offensive and survivability capabilities. L!Ryoma's HP is of much less importance, so it is safe to take as a bane.
:
-
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:
-
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A Firesweep set for Ryoma designed for a player phase gameplay. You can also take Swift Sparrow 3 in the A slot or anything that improves his Atk/Spd.
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Raijinto
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Glimmer
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-
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:
-
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Making use of Legendary Ryoma's base kit, you simply need to add an assist skill and a Sacred Seal. It is not the most effective build, but it is cheap.
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Raijinto
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Glimmer
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-
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:
-
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A low budget build that utilizes Ryoma's news skills. Thanks to Bushido II and Atk/Spd Rein 3, he is now a bit more viable in both phases of battle.
HOT | |
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:
Raijinto
:
-
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:
-
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This is a high budget build that takes advantage of Raijinto's refine and ups Ryoma's firepower by giving him more Atk/Spd with Swift Sparrow stacking.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: +3 Unit can counterattack regardless of foe's range. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. :500 :200 |
|
Raijinto's refine gives Ryoma Atk/Spd/Def/Res+4 and also gives him a Null Follow-Up 3 effect.
We recommend getting this refine as he will be able to go toe to toe with units like Fallen Edelgard or Fallen Corrin (M).
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
34 |
Rank: 836/1184 |
Spd |
39 |
Rank: 368/1184 |
Def |
28 |
Rank: 600/1184 |
Res |
20 |
Rank: 1003/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 55 | 44 | 32 | 24 | 201 | Lv.40 +10 | 46 | 39 | 44 | 32 | 24 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 38 | 43 | 32 | 24 | 185 |
+Atk Lv.40 +10 | 45 | 41 | 43 | 32 | 24 | 185 |
+Spd Lv.40 +10 | 45 | 38 | 46 | 32 | 24 | 185 |
+Def Lv.40 +10 | 45 | 38 | 43 | 35 | 24 | 185 |
+Res Lv.40 +10 | 45 | 38 | 43 | 32 | 27 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 50 | 39 | 28 | 20 | 178 |
5★ Lv.40 | 41 | 34 | 39 | 28 | 20 | 162 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 24 | 11 | 6 | 5 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
37 | 35 | 39 | 27 | 34 | 172 | |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
Legendary Ryoma
|
41 | 34 | 39 | 28 | 20 | 162 |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
L!Ryoma is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
---|---|---|---|---|---|---|---|
Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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Legendary Ryoma is a Water-Type Legendary Hero, and when summoned, you will receive a Water Blessing. During Water Season, allies who appear in a team alongside L!Ryoma will gain HP+3 and Def+4 when they have been given a Water Blessing.
Raijinto provides L!Ryoma the ability to counterattack enemy units regardless of their range. Because of his access to Glimmer, Bushido, and Kestrel Stance 2, he can be a decent enemy phase unit if you are able to buff his somewhat low defensive stats.
In addition to giving him Atk/Spd/Def/Res+4, refinining Ryoma's weapon will also grant him the Null Follow-Up 3 effect, neutralizing effects that guarantee an enemy unit' follow-up attacks and also effects that prevent him from performing follow-up attacks.
Bushido II not only neutralizes any effective against flying bonuses
against Ryoma, but also reduces damage from enemy units if his Spd is higher.
This is good because Ryoma can tank more hits and will be able to survive ranged attacks.
Legendary Ryoma's C skill, Atk/Spd Rein 3 inflicts -4 Atk/Spd on foes within 2 spaces during combat. It helps both Ryoma and allies as the range is modest and it affects enemies even if Ryoma is not directly part of combat. Ryoma's flying movement makes it easy to position him in effectively utilizing this skill. It is an in-combat buff which makes it easy to stack with other debuffs such as Atk Ploy 3.
Guidance 3 allows infantry and armored allies move to an adjacent space to L!Ryoma if they are within 2 spaces of him. This allows armored units to potentially move up to 3 spaces in one turn!
He has access to a Special effect refine and you can read more about it in the Weapon Refinement section!!
Due to his low Res, Ryoma won't be able to take a lot of hits from blue mage units like Reinhardt or Ophelia, as they'll be able to punch through him even with the damage reduction from Bushido II.
Young Caeda | Erinys | New Year Peony | Legendary Claude |
Legendary Ryoma is best ran on an all-flier team. Here are some top fliers in the current meta to pair Ryoma with (2021). Arguably, New year Peony is the best flier support in the game as of late.
Brave Hector | Shamir | Legendary Leif | Shinon |
Ryoma will be easily taken out by high-powered bow units like Shinon. He will also have trouble dealing with powerful blue attribute units like Brave Hector.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ryoma - Supreme Samurai only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ryoma - Supreme Samurai if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables counterattack regardless of distance if this unit is attacked. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Atk+2 during combat. | 5★ | |
If foe initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If foe initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
Deals +10 damage when Special triggers. | 5★ | |
Neutralizes "effective against flying" bonuses. Deals +7 damage. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Rokkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ | |
Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 5★ | |
If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
If unit has ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 5★ |
Value of Skills | ★★★★☆ |
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L!Ryoma can be used to inherit the skill Guidance 3. However, L!Ryoma is a powerful Water-type legendary hero that can empower allies during in the Arena, so we recommend training and building around him instead.
You can also get Atk/Spd Rein 3 and Kestrel Stance 2 from him.
Legendary Ryoma is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Matt Mercer |
---|---|
Illustrator | Kita Senri (北千里) |
Appears In |
Heroes from Remix - Legendary & Mythic Hero Remix: Duma | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Legendary Ryoma [9.0/10] |
Legendary Ephraim [8.5/10] |
Fjorm [8.5/10] |
Legendary Hector [9.0/10] |
Ascended Fjorm [9.0/10] |
Duma [8.5/10] |
Ascended Laegjarn [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Legendary Ryoma Builds and Best IVs
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Could use a rank up on the tier list due to refine and additional skills (bushido II, atk/spd rein 3)