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This is a ranking page for the hero Claude - Almyra's King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Claude.
Heroes With the Same Name | |
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Brave Claude
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List of Contents
Remix - Legendary Hero Remix - Tiki (Young) and Marth Featured Heroes | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Fallen Ike [9.5/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive weapon grants a buff to all stats ・Exclusive weapon provides heals everytime Claude activates his special ・Possesses an Atk/Spd debuff against foes within 2 squares |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count -1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (triggers even if 0 damage is dealt.) |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
At start of turn, inflicts Spd/Def -5 on foe on the enemy team with the highest Spd+Def total through its next action. |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (22) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Brave Claude's best IVs are +Spd and -Df. With a Spd boon, he will be able to gain even more follow-up attacks on his foes. It is also a superboon which means you should take advantage of it as much as possible. Def is his least important stat and is the most ideal bane.
We recommend a +Spd IV when merging Brave Claude to 10. With a +Spd IV, his Spd will reach 48 with Fury 4. This makes him very powerful offensively and defensively as he can score lots of follow-up attacks while evading lots of it as well.
Take note that he has 2 debuffs to Spd so his ability to outspeed enemies can be overlooked if you are taking into consideration stats alone.
HOT | |
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This build aims for both damage output and mobility with S/D Far Trace 4, Shadow Shift 4, and Soaring Echo.
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Moonbow
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-
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Fury 4
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-
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This is a budget build for Brave Claude using his base kit. Swift Sparrow 2 boosts his overall damage together with Fury 4, while the debuffs on Atk/Spd Rein help soften up enemy units.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt. Reduces the effect of 【Deep Wounds】 by 60%.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】 is active on unit, reduces damage from foe's first attack by 30%. :500 :200 |
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Refined Wind Parthia grants bonus stats during combat, nerfs the effects of 【Deep Wounds】 allowing Brave Claude to heal through it, the offensive half of 【Null Follow-Up】, neutralizes 【Guard】 effects, and grants 30% damage reduction on the foe's first attack.
This handful of effects is a lot to place in one weapon refine, and is much better than any other option Brave Claude has.
Neutral Stats at Lv. 40 (5★) | ||
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166 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
36 |
Rank: 666/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
23 |
Rank: 826/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 58 | 48 | 31 | 37 | 220 | Lv.40 +10 | 47 | 41 | 45 | 27 | 29 | 189 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 40 | 44 | 27 | 29 | 189 |
+Atk Lv.40 +10 | 46 | 43 | 44 | 27 | 29 | 189 |
+Spd Lv.40 +10 | 46 | 40 | 48 | 27 | 29 | 190 |
+Def Lv.40 +10 | 46 | 40 | 44 | 30 | 29 | 189 |
+Res Lv.40 +10 | 46 | 40 | 44 | 27 | 33 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 54 | 44 | 27 | 29 | 196 |
5★ Lv.40 | 42 | 36 | 40 | 23 | 25 | 166 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 22 | 10 | 6 | 6 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 28 | 24 | 184 | |
39 | 45 | 45 | 25 | 30 | 184 | |
40 | 43 | 45 | 24 | 31 | 183 | |
40 | 44 | 19 | 37 | 38 | 178 | |
42 | 43 | 23 | 40 | 30 | 178 | |
40 | 46 | 46 | 23 | 22 | 177 | |
40 | 45 | 47 | 22 | 23 | 177 | |
40 | 41 | 42 | 27 | 22 | 172 | |
38 | 36 | 40 | 25 | 33 | 172 | |
39 | 37 | 43 | 22 | 31 | 172 | |
37 | 38 | 42 | 23 | 27 | 167 | |
40 | 38 | 40 | 22 | 27 | 167 | |
40 | 40 | 40 | 23 | 23 | 166 | |
41 | 37 | 41 | 23 | 24 | 166 | |
Brave Claude
|
42 | 36 | 40 | 23 | 25 | 166 |
39 | 31 | 34 | 27 | 25 | 156 | |
37 | 33 | 38 | 20 | 27 | 155 | |
40 | 35 | 35 | 21 | 19 | 150 | |
37 | 32 | 35 | 17 | 29 | 150 | |
39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Brave Claude is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
If Claude is within 2 spaces on an ally or if he initiates combat, Wind Parthia grants him +5 to all stats. This is a very powerful buff that and it is almost impossible to have problems trying to meet the trigger conditions.
Another effect of Wind Parthia with the same trigger conditions as above is that, he restores 50% of his HP everytime he activates his special. Not only does he get boosted damage through Moonbow, but Wind Parthia also heals him up whenever said skill activates. It is important to mention that Moonbow only has a cooldown of 2, but that gets further reduced by Wind Parthia which accelerates special trigger, bringing it down to 1. The amount of damage and heals that will be sourced from a Wind Parthia-boosted Moonbow in the course of a battle is absurd!
All these effects make it a MUST to have Claude be within 2 spaces of an ally in the enemy phase. This is the only way to trigger these effects as the other trigger condition requires him to initiate the attack.
Claude's C skill, Atk/Spd Rein 3 inflicts -4 Atk/Spd on foes within 2 spaces during combat. It helps both Claude and allies as the range is modest and it affects enemies even if Claude is not directly part of combat. Claude's flying movement makes it easy to position him in effectively utilizing this skill. It is an in-combat buff which makes it easy to stack with other debuffs such as Atk Ploy 3.
As a flying unit, Brave Claude takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Ayra | Legendary Eliwood | Mirabilis | Legendary Azura |
Peony | Brave Dimitri | New Year Peony | Eir |
Brave Claude can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
Brave Claude can also fit into an all-flier team as he can take advatage of buffs such as Hone Fliers or Goad Fliers.
He can also make use of other flier-exclusive skills such as Flier Formation 3 or Air Orders 3 in order to pull off surprise attacks on the enemy team.
Valentine's Líf | Spring Severa | Legendary Sigurd | Reinhardt |
Erinys | Brave Lyn | Legendary Leif | Ninja Lyn |
Units that have weapons that let them attack twice during combat are very effective against Brave Claude as they can potentially one-shot him before he attacks and triggers his Special (and healing himself).
This is especially effective if you are using bow units that have Brave Bow+ in their arsenal.
Units with Fatal Smoke 3 like Legendary Sigurd and Valentine's Lif will prevent Brave Claude from healing due to his weapon's effect, which cripples his survivability.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Claude - Almyra's King only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Claude - Almyra's King if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Accelerates Special trigger (cooldown count -1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res +5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (triggers even if 0 damage is dealt.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
5★ | |
At start of turn, inflicts Spd/Def -3 on foe on the enemy team with the highest Spd+Def total through its next action. | 5★ | |
At start of turn, inflicts Spd/Def -5 on foe on the enemy team with the highest Spd+Def total through its next action. | 5★ | |
Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 5★ |
Value of Skills | ★★★☆☆ |
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Brave Claude can be used to inherit the skills Atk/Spd Rein 3 or Fury 4. However, Brave Claude is a very powerful hero. Think very carefully before fodderring him off!
Brave Claude is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Joe Zieja |
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Illustrator | Wada Sachiko |
Appears In |
Heroes from Remix - Legendary Hero Remix - Tiki (Young) and Marth | |||
---|---|---|---|
Legendary Marth [9.0/10] |
Fallen Ike [9.5/10] |
Legendary Tiki (Young) [9.0/10] |
Brave Dimitri [9.5/10] |
Gunnthrá [9.0/10] |
Brave Edelgard [9.5/10] |
Legendary Robin (F) [8.5/10] |
Brave Claude [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
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Brave Claude Builds and Best IVs
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This Unit must be 9.9, the healing of the weapon is extremely broken! He's inmortal