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This is a ranking page for the hero Takumi - Empty Vessel from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Takumi.
Heroes With the Same Name | |
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Fallen Takumi
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List of Contents
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Can only be obtained as a reward from a Grand Hero Battle ・Exclusive weapon can deal damage to many units on the map simultaneously ・Has a powerful Spd debuff skill |
Might: 14 Range: 2 Effective against flying foes. Grants Spd +3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions. |
Cooldown Count = 3 Boosts damage dealt to foe by 50% of damage dealt to unit. |
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. |
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★★☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (13) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Fallen Takumi will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Fallen Takumi are +Spd and -Def. A higher Spd stat allows Fallen Takumi to get a ton of follow-up attacks on his foes. It also protects him from hostile follow-up attacks. His Def is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Fallen Takumi to 10. This is for the same reasons as above. With this IV, he can reach 44 Spd, if you include the bonus of Skadi, which is at a range wherein he can score lots of follow-up attacks if he has ample support from allies.
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Skadi
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Deadeye
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-
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:
-
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This is a build designed to give Takumi the most points in Arena with his weapon refine. Use C Duel Infantry to bring his BST up and Deadeye as a high scoring Special.
HOT | |
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:
Skadi
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Moonbow
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-
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Fury 4
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-
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This is a build designed to stack the chip damage Fallen Takumi can deal to defeat units. With his weapon refine, Poison Strike, and double Savage Blow, even the healthiest units will eventually be reduced to 1 HP.
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Skadi
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Luna
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-
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:
-
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This build is for Fallen Takumi as an anti-save unit in Aether Raids. He's be able to chip down tanks with Savior skills and be safe from counter attack due to Windsweep 3.
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Skadi
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Moonbow
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-
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:
-
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This build is to make Fallen Takumi into a support unit for Aether Raids. He can chip away at bulkier enemies with the combination of his weapon refine and double Savage Blow and can teleport to his low HP allies with Wings of Mercy 3. You can substitute the B slot for Poison Strike 3 if you so wish.
HOT | |
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:
Skadi
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Deadeye
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-
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:
-
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An offensive build for Fallen Takumi that uses Atk/Spd Push 4 and Blade Session 3 to increase his Atk and Spd to better deal damage. Null Follow-Up 3 will ensure he'll always have a follow-up attack, while Time's Pulse 3 will always have his Special up and ready.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Effective against flying foes. Grants Spd +3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts 【Panic】on those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target. :500 :200 |
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Skadi's refine gives Fallen Takumi Atk/Spd+5 if his HP is ≥ 25%. He'll also deal 7 damage to enemy units within 3 columns centered on him on turns 2 and 3. He'll deal the same amount of damage to his target and their allies within 2 spaces if he attacked.
We recommend getting this refine because this allows Fallen Takumi to quickly take out units because of the chip damage he deals not only on the start of turn 2 and 3, but also when he attacks.
Neutral Stats at Lv. 40 (5★) | ||
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151 | ||
HP |
37 |
Rank: 939/1160 |
Atk |
31 |
Rank: 995/1160 |
Spd |
34 |
Rank: 595/1160 |
Def |
25 |
Rank: 708/1160 |
Res |
24 |
Rank: 734/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 53 | 45 | 32 | 31 | 203 | Lv.40 +10 | 42 | 36 | 39 | 29 | 28 | 174 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 35 | 38 | 29 | 28 | 174 |
+Atk Lv.40 +10 | 41 | 38 | 38 | 29 | 28 | 174 |
+Spd Lv.40 +10 | 41 | 35 | 41 | 29 | 28 | 174 |
+Def Lv.40 +10 | 41 | 35 | 38 | 33 | 28 | 175 |
+Res Lv.40 +10 | 41 | 35 | 38 | 29 | 32 | 175 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 48 | 40 | 28 | 27 | 180 |
5★ Lv.40 | 37 | 31 | 34 | 25 | 24 | 151 |
4★ Lv.40 | 34 | 29 | 32 | 23 | 22 | 140 |
3★ Lv.40 | 33 | 27 | 30 | 22 | 21 | 133 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 23 | 13 | 6 | 5 | 62 |
4★ Lv.1 | 14 | 18 | 10 | 5 | 4 | 51 |
3★ Lv.1 | 14 | 14 | 9 | 5 | 4 | 46 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 45 | 34 | 27 | 40 | 188 | |
40 | 46 | 31 | 25 | 46 | 188 | |
38 | 45 | 36 | 25 | 44 | 188 | |
42 | 32 | 36 | 31 | 27 | 168 | |
41 | 30 | 37 | 25 | 28 | 161 | |
Fallen Takumi
|
37 | 31 | 34 | 25 | 24 | 151 |
37 | 29 | 34 | 21 | 27 | 148 | |
37 | 28 | 37 | 22 | 23 | 147 |
Note: Stats bonuses from skills are not taken into account.
Fallen Takumi is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
At the start of turn 2 and 3, Fallen Takumi's Skadi will unleash 7 damage on all foes within 3 columns centered on him. It will also convert all bonuses into penalties until their next action. This is a very powerful effect that not only chips off a nice chunk of HP, but it also weakens them allowing Fallen Takumi and his allies to swoop in and finish the job!
Skadi's refine will also grant Fallen Takumi Atk/Spd+5 and will deal 7 damage to his target and their allies within spaces after combat.
Paired with the effects from the start of turn, Fallen Takumi can deal 14 free damage to enemy units.
Fallen Takumi's native A skill is Fury 3 which grants him +3 to all stats, but inflicts -6 HP every time he exits combat. A good statline allows him to be deadly in both phases, but make sure to pair him up with healers to make up for the after-combat damage. Reyson or Leanne makes a great support unit for Fallen Takumi as they are both dancers that provide passive healing. If you prefer, you can also integrate skills such as Vantage 3 or Brazen skills to take advantage of tis HP side-effect.
The C Skill Spd Smoke will cast a Spd penalty on nearby foes after combat. This will allow Fallen Takumi to take out a foe while lowering the Spd nearby foe, allowing another ally to swoop in and finish that foe off. Fallen Takumi will also be able to take advantage of said debuff if a refresher-assist ally is nearby.
Fallen Takumi's Def and Res are rather low, and while he can deal free damage at the start of Turns 2 and 3, he can easily be taken out by a high power unit that initiates on him.
Be sure to put him out of range of enemy units and only use him to combat during the player phase!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Takumi - Empty Vessel from 4 Stars to 5 Stars. Takumi - Empty Vessel is very useful as a bow unit, so you may find using Unlock Potential on Takumi - Empty Vessel helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
9 | 2 | Effective against flying units. | 3★ | |
14 | 2 | Effective against flying foes. Grants Spd +3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 3★ | |
(Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. | 4★ |
Skill Name | Effect | Learned At |
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Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 3★ | |
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 3★ | |
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 4★ | |
After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions. | 3★ | |
After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions. | 4★ | |
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. | 5★ |
Value of Skills | ★★★☆☆ |
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Fallen Takumi can be used to inherit the skill Spd Smoke 3. However, you can only acquire Summer Rhys from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Fallen Takumi is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Michael Sinterniklaas |
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Illustrator | Hino Shinnosuke (日野慎之助) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
You’re full of yourself! Die, die, die! I’ll kill you myself. I will kill my enemies. |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
What are you doing here, {Summoner}? It’s time for battle. The enemy... Must die. Why...do I fight? Because I must... I hear the anger inside me welling up, shouting for me to fight. Yes... Anger... I cannot forgive...my enemy! Abandoning us siblings... Abandoning our kingdom… That person is my enemy. I must... Kill... That’s why I... When I jumped from the wall, I... I couldn’t be saved… I was...beyond saving... But if I wasn’t saved... How am I here? What...am I? It doesn’t matter. None of it matters. I must defeat...my enemy... That is all that drives me! |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Fallen Takumi Builds and Best IVs
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