Fire Emblem Heroes (FEH)

Fallen Takumi Builds and Best IVs

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This is a ranking page for the hero Takumi - Empty Vessel from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Takumi.

Heroes With the Same Name
Takumi - Empty Vessel Icon Fallen Takumi


Fallen Takumi Rating and Basic Information

FEH Fallen Takumi Banner

Overall Rating 8.0/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) C
(▶FEH Tier List)

Takumi - Empty Vessel: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? Can only be obtained as a reward from a Grand Hero Battle
・Exclusive weapon can deal damage to many units on the map simultaneously
・Has a powerful Spd debuff skill

Fallen Takumi Skills at 5★


Might: 14  Range: 2
Effective against flying foes. Grants Spd +3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions.

Cooldown Count = 3
Boosts damage dealt to foe by 50% of damage dealt to unit.

Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat.

After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions.

Fallen Takumi Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) Normal HP ★★★☆☆
Atk (23) Attack Bane ★★★★☆
Spd (13) No Spd IV ★★★★★
Def (6) Def Boon ★★☆☆☆
Res (5) Res Boon ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Fallen Takumi will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Spd/-Def

The best IVs for Fallen Takumi are +Spd and -Def. A higher Spd stat allows Fallen Takumi to get a ton of follow-up attacks on his foes. It also protects him from hostile follow-up attacks. His Def is of less importance and thus safe to be taken as a bane.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Fallen Takumi to 10. This is for the same reasons as above. With this IV, he can reach 44 Spd, if you include the bonus of Skadi, which is at a range wherein he can score lots of follow-up attacks if he has ample support from allies.

Fallen Takumi Best Builds

Arena Fallen Takumi

Weapon Skill IconSkadi
Special Skill IconDeadeye
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a build designed to give Takumi the most points in Arena with his weapon refine. Use C Duel Infantry to bring his BST up and Deadeye as a high scoring Special.

Refined Fallen Takumi

HOT
Weapon Skill IconSkadi
Assist Skill IconDraw Back
Special Skill IconMoonbow
Emblem Icon: -
Passive Skill A IconFury 4
Attuned Skill Icon: -

How to Use, Explanation

This is a build designed to stack the chip damage Fallen Takumi can deal to defeat units. With his weapon refine, Poison Strike, and double Savage Blow, even the healthiest units will eventually be reduced to 1 HP.

Aether Raids (Anti-Save) Fallen Takumi

Weapon Skill IconSkadi
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is for Fallen Takumi as an anti-save unit in Aether Raids. He's be able to chip down tanks with Savior skills and be safe from counter attack due to Windsweep 3.

Aether Raids (Support) Fallen Takumi

Weapon Skill IconSkadi
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is to make Fallen Takumi into a support unit for Aether Raids. He can chip away at bulkier enemies with the combination of his weapon refine and double Savage Blow and can teleport to his low HP allies with Wings of Mercy 3. You can substitute the B slot for Poison Strike 3 if you so wish.

Pure Offensive Fallen Takumi

HOT
Weapon Skill IconSkadi
Special Skill IconDeadeye
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

An offensive build for Fallen Takumi that uses Atk/Spd Push 4 and Blade Session 3 to increase his Atk and Spd to better deal damage. Null Follow-Up 3 will ensure he'll always have a follow-up attack, while Time's Pulse 3 will always have his Special up and ready.

Source Heroes for All Skills

Fallen Takumi Best Weapon Refine

Effect of Fallen Takumi's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Effective against flying foes. Grants Spd +3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts 【Panic】on those foes.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also after combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Skadi

Skadi's refine gives Fallen Takumi Atk/Spd+5 if his HP is ≥ 25%. He'll also deal 7 damage to enemy units within 3 columns centered on him on turns 2 and 3. He'll deal the same amount of damage to his target and their allies within 2 spaces if he attacked.

We recommend getting this refine because this allows Fallen Takumi to quickly take out units because of the chip damage he deals not only on the start of turn 2 and 3, but also when he attacks.

Weapon Refinery Tier List

Fallen Takumi Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
151
HP
HP 37 37
Rank: 972/1171
Atk
Atk 31 31
Rank: 1030/1171
Spd
Spd 34 34
Rank: 624/1171
Def
Def 25 25
Rank: 737/1171
Res
Res 24 24
Rank: 761/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 42 53 45 32 31 203
Lv.40 +10 42 36 39 29 28 174

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 35 38 29 28 174
+Atk
Lv.40 +10
41 38 38 29 28 174
+Spd
Lv.40 +10
41 35 41 29 28 174
+Def
Lv.40 +10
41 35 38 33 28 175
+Res
Lv.40 +10
41 35 38 29 32 175

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 37 48 40 28 27 180
5★ Lv.40 37 31 34 25 24 151
4★ Lv.40 34 29 32 23 22 140
3★ Lv.40 33 27 30 22 21 133

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 23 13 6 5 62
4★ Lv.1 14 18 10 5 4 51
3★ Lv.1 14 14 9 5 4 46

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 45 34 27 40 188
40 46 31 25 46 188
38 45 36 25 44 188
42 32 36 31 27 168
41 30 37 25 28 161
Fallen Takumi Icon Fallen Takumi
37 31 34 25 24 151
37 29 34 21 27 148
37 28 37 22 23 147

Note: Stats bonuses from skills are not taken into account.

Fallen Takumi Roles, Strengths, and Weaknesses

Fallen Takumi Roles

Takumi - Empty Vessel Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Takumi is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Fallen Takumi Strengths

Large chip damage!

At the start of turn 2 and 3, Fallen Takumi's Skadi will unleash 7 damage on all foes within 3 columns centered on him. It will also convert all bonuses into penalties until their next action. This is a very powerful effect that not only chips off a nice chunk of HP, but it also weakens them allowing Fallen Takumi and his allies to swoop in and finish the job!

Skadi's refine will also grant Fallen Takumi Atk/Spd+5 and will deal 7 damage to his target and their allies within spaces after combat.

Paired with the effects from the start of turn, Fallen Takumi can deal 14 free damage to enemy units.

All-Stat Buff from Fury

Fallen Takumi's native A skill is Fury 3 which grants him +3 to all stats, but inflicts -6 HP every time he exits combat. A good statline allows him to be deadly in both phases, but make sure to pair him up with healers to make up for the after-combat damage. Reyson or Leanne makes a great support unit for Fallen Takumi as they are both dancers that provide passive healing. If you prefer, you can also integrate skills such as Vantage 3 or Brazen skills to take advantage of tis HP side-effect.

Inflicts a penalty on the foe's Spd

The C Skill Spd Smoke will cast a Spd penalty on nearby foes after combat. This will allow Fallen Takumi to take out a foe while lowering the Spd nearby foe, allowing another ally to swoop in and finish that foe off. Fallen Takumi will also be able to take advantage of said debuff if a refresher-assist ally is nearby.

Fallen Takumi Weaknesses

Fragile Unit

Fallen Takumi's Def and Res are rather low, and while he can deal free damage at the start of Turns 2 and 3, he can easily be taken out by a high power unit that initiates on him.

Be sure to put him out of range of enemy units and only use him to combat during the player phase!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Takumi - Empty Vessel!

We recommend that you use Unlock Potential to bring Takumi - Empty Vessel from 4 Stars to 5 Stars. Takumi - Empty Vessel is very useful as a bow unit, so you may find using Unlock Potential on Takumi - Empty Vessel helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Fallen Takumi - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 3★
6 2 Effective against flying units. 3★
9 2 Effective against flying units. 3★
14 2 Effective against flying foes. Grants Spd +3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. 3★
(Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. 4★

Passives

Skill Name Effect Learned At
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. 3★
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. 3★
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. 4★
After combat, inflicts Spd -3 on foes within 2 spaces of target through their next actions. 3★
After combat, inflicts Spd -5 on foes within 2 spaces of target through their next actions. 4★
After combat, inflicts Spd -7 on foes within 2 spaces of target through their next actions. 5★

Fallen Takumi as a Source Hero

Fallen Takumi Avatar

Value of Skills ★★★☆☆

Inheriting Spd Smoke 3

Fallen Takumi can be used to inherit the skill Spd Smoke 3. However, you can only acquire Summer Rhys from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.

How to Get Fallen Takumi / Illustrations / Voice Actor / Quotes

How to Get Fallen Takumi

Obtain through a Grand Hero Battle

Fallen Takumi is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Michael Sinterniklaas
Illustrator Hino Shinnosuke (日野慎之助)
Appears In

Illustration

Quotes: Special Triggered

Special Triggered Quotes are voice lines that play upon activating a Special attack.

You’re full of yourself!
Die, die, die!
I’ll kill you myself.
I will kill my enemies.

Lv 40 5★ Dialogue

Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.

What are you doing here, {Summoner}? It’s time for battle. The enemy... Must die.
Why...do I fight? Because I must... I hear the anger inside me welling up, shouting for me to fight.
Yes... Anger... I cannot forgive...my enemy! Abandoning us siblings... Abandoning our kingdom…
That person is my enemy. I must... Kill... That’s why I... When I jumped from the wall, I... I couldn’t be saved…
I was...beyond saving... But if I wasn’t saved... How am I here? What...am I? It doesn’t matter. None of it matters.
I must defeat...my enemy... That is all that drives me!

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