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This is a ranking page for the hero Selkie - New Year's Spirit from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Selkie.
Heroes With the Same Name | |
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List of Contents
Special Heroes - New Year: ω Special Heroes Featured Heroes | |||
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Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon becomes stronger when foe's Res stat is lower than her's ・Can counterattack magic attacks at any range ・Inflicts a penalty on nearby foes |
Skill Name | Might | Range | Effect |
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14 | 1 | Acc. Special trigger (CD-1). If Res > foe's Res, deals damage = 70% of diff. between stats. (Max +7 damage.)If Res > foe's Res, reduces damage from attacks in combat & from area Specials by percentage = diff. between stats × 4 (max 40%). At start of turn, if adjacent to only beast/dragon allies/not adjacent to any ally, unit transforms (otherwise, unit reverts). If transformed, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe in combat & foe cannot follow-up attack. |
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Cooldown = 3 Boosts damage dealt by 50% of unit’s Res. |
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If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | ||
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At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | ||
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At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 49 | 43 | 20 | 44 | 199 | Lv.40 +10 | 40 | 35 | 44 | 20 | 45 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 |
43 | 35 | 43 | 20 | 44 | 185 |
+Atk Lv.40 +10 |
39 | 38 | 43 | 20 | 44 | 184 |
+Spd Lv.40 +10 |
39 | 35 | 46 | 20 | 44 | 184 |
+Def Lv.40 +10 |
39 | 35 | 43 | 23 | 44 | 184 |
+Res Lv.40 +10 |
39 | 35 | 43 | 20 | 48 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 35 | 45 | 39 | 16 | 40 | 175 |
5★ Lv.40 | 35 | 31 | 39 | 16 | 40 | 161 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 21 | 11 | 3 | 10 | 61 |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) |
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★★☆☆☆ |
Atk (21) |
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★★★★☆ |
Spd (11) |
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★★★★☆ |
Def (3) |
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★★★☆☆ |
Res (10) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
NY! Selkie's best IVs are +Res and -HP. With her superboon in Res, Selkie gains Res+4, further increasing the utility of New Foxikit Fang. As HP is a lower priority, it can safely be taken as her bane.
When merging to NY! Selkie to +10, +Res is still the best IV. With a +10 merge and superboon in Res, Selkie's Res reaches 48, allowing her to be capable of tanking almost any magic attack. However, if you really want to focus on damage output, +Atk is also a good IV here.
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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47 | 37 | 23 | 37 | 30 | 174 | |
40 | 35 | 37 | 33 | 23 | 168 | |
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35 | 31 | 39 | 16 | 40 | 161 |
Note: Stats bonuses from skills are not taken into account.
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+ Res |
- HP |
This build maximizes NY! Selkie's ability to tank enemy magic attacks. While lowering enemy stats via penalties, Selkie gains a Spd and Res buff when the foe initiates combat. As a colorless unit, Selkie should be effective against any color magic attacker.
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This is a low cost build for NY! Selkie. With Even/Odd Wave on her C and Seal slots, her Res will always be increased by 6, and her allies also receive this bonus. With her A skill, she can counterattack any magic attacker, so these bonuses contribute to her ability to tank magic attacks.
Skill | Hero |
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NY! Selkie's exclusive weapon cannot currently be refined! This section will be updated if it becomes refineable in the future.
NY! Selkie is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
NY! Selkie's exclusive weapon New Foxkit Fang increases damage in combat when her Res exceeds that of the foe in addition to decreasing the damage taken from foes. This effect is very powerful against foes with low Res, and it also reduces the damage taken from area-damaging specials, meaning that Selkie does well against foes like Ophelia with area-damaging specials.
NY! Selkie's A skill Distant Ward allows her to counterattack a magic attack regardless of range. Additionally, she gainst Atk/Res+5 when a magic foe initiates combat, making her exceptional at tanking and countering magic attackers.
Selkie's B Skill Sabotage Spd will cast a Spd penalty on foes that are adjacent to another foe and have a Res stat that is 3 or lower than Selkie's. This skill works well when foes are grouped together in a map, and will allow Selkie and her allies to score more follow-up attacks.
NY! Selkie has a low Def stat, so she will take heavy damage from physical foes. In particular, a Brave weapon can take Selkie down before she even gets a change to counterattack, so you need to watch out for the type of weapon your opponent is using.
As a beast unit, NY! Selkie will take 1.5x damage from units like Brave Eliwood who wield beast-effective weapons. To make the most of NY! Selkie, you must be cautious of certain types of weapons.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Selkie - New Year's Spirit only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Selkie - New Year's Spirit if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Acc. Special trigger (CD-1). If Res > foe's Res, deals damage = 70% of diff. between stats. (Max +7 damage.)If Res > foe's Res, reduces damage from attacks in combat & from area Specials by percentage = diff. between stats × 4 (max 40%). At start of turn, if adjacent to only beast/dragon allies/not adjacent to any ally, unit transforms (otherwise, unit reverts). If transformed, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe in combat & foe cannot follow-up attack. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 5★ | |
At start of odd-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Value of Skills | ★★★★★ |
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NY! Selkie can be used to inherit Distant Ward. However, as she is a very powerful and rare Special Hero, we recommend building one before foddering any extras off.
・List of Source Heroes
・The Top Source Heroes
New Year Selkie is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
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![]() New Year: ω Special Heroes Special Heroes Summon |
![]() Starts:01/01/2021 Ends:02/01/2021 |
▶Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lexi Klein |
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Illustrator | Enkyo Yuichiro |
Appears In |
Heroes from Special Heroes - New Year: ω Special Heroes | |||
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![]() [9.9/10] |
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▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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>>[223] Thank you for pointing this out! We have corrected NY!Lethe's stats :)
>>[26]
Thank you so much
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NY Selkie's specials are "What a Fun New Year!" "Happy New Ears!" "Did YOU eat my Mochi!? "Let's Play! Let's Play!"