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This is a ranking page for the hero Ótr - Kingsbrother from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ótr.
List of Contents
Legendary Heroes - Elincia: Undaunted Queen Featured Heroes | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Auto-Lofnheiðr grants Incited and an "Ignore Terrain" status effect to Ótr and nearby allies at the start of each turn, and grants Ótr 【Canto (3)】 during turns 1-4, Atk+11 and Def/Res+5 during combat, inflicts Atk-6 onto his foe during combat, grants a guaranteed follow-up attack, prevents foe's follow-up attack, damage reduction piercing on Special trigger, grants true damage based on Def, and inflicts Atk/Def penalties onto foe. ・Brutal Shell+ is pre-charged on turns 1-4. |
Might: 16 Range: 1 Grants Atk+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). Unit moves according to movement type. Once per turn. Cannot attack or assist. If using Galeforce, Galeforce activates first before the extra movement. Cannot warp a distance greater than 3 spaces. |
Cooldown Count = 3 At the start of turns 1 through 4, grants Special cooldown count-3 to unit. When Special triggers, boosts damage by 50% of the greater of unit's or foe's Def. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. |
At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (4) | ★★☆☆☆ | |
Def (7) | ★★★★★ | |
Res (11) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Ótr's best IVs are +Atk and -Spd. +Atk is a Superboon and boosts his already high Atk stat even higher to deal more damage. His Spd is a dump stat and boosting it will not change most of his matchups, thus it is safe to take as a bane.
If you want to build a +10 merged Ótr, we recommend a +Atk IV. Maximizing his Atk ensures he deals as much as possible.
Additionally, taking +Atk as a Superboon brings his BST to 175, removing the need for G Duel Cavalry 4 to score optimally in Arena. Ótr can then use a more useful A skill instead.
HOT | |
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:
-
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:
-
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This build maximizes Atk/Def to utilize Ótr as a bruiser unit while triggering Brutal Shell+ against his foes.
:
-
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:
-
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This budget build improves Atk/Def to make Ótr a mobile bruiser unit.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. Enables 【Canto (3)】 during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials). :500 :200 |
|
Refined Auto-Lofnheiðr grants 【Incited】 and an Ignore Terrain
status effect to Ótr and nearby allies at the start of each turn,, and grants Ótr 【Canto (3)】 during turns 1-4. These effects all improve mobility, and the 【Incited】 status is improved upon longer distance travelled.
In combat, refined Auto-Lofnheiðr grants Ótr Atk+11 and Def/Res+5 during combat, inflicts Atk-6 onto his foe during combat, grants Ótr a guaranteed follow-up attack, prevents his foe's follow-up attack, grants Ótr damage reduction piercing on Special trigger, true damage based on 20% of Ótr Def, and inflicts Atk/Def penalties onto foe based on their current stat bonuses.
This weapon refine provides multiple effects in combat, both positive for Ótr and negative for his foe, and they swing combat greatly in Ótr's favor. It also provides a little bit of support to allies through the 【Incited】 and an Ignore Terrain
status effects.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
174 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
17 |
Rank: 1115/1171 |
Def |
40 |
Rank: 92/1171 |
Res |
35 |
Rank: 195/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 67 | 23 | 47 | 41 | 229 | Lv.40 +10 | 46 | 46 | 21 | 45 | 39 | 197 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 45 | 21 | 44 | 39 | 197 |
+Atk Lv.40 +10 | 45 | 49 | 21 | 44 | 39 | 198 |
+Spd Lv.40 +10 | 45 | 45 | 24 | 44 | 39 | 197 |
+Def Lv.40 +10 | 45 | 45 | 21 | 47 | 39 | 197 |
+Res Lv.40 +10 | 45 | 45 | 21 | 44 | 42 | 197 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 62 | 19 | 42 | 37 | 206 |
5★ Lv.40 | 41 | 41 | 17 | 40 | 35 | 174 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 30 | 4 | 7 | 11 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 24 | 190 | |
41 | 46 | 16 | 47 | 40 | 190 | |
41 | 46 | 28 | 47 | 23 | 185 | |
41 | 47 | 46 | 32 | 19 | 185 | |
40 | 43 | 47 | 31 | 23 | 184 | |
41 | 47 | 16 | 44 | 31 | 179 | |
40 | 44 | 35 | 37 | 23 | 179 | |
40 | 45 | 47 | 24 | 22 | 178 | |
40 | 42 | 41 | 35 | 17 | 175 | |
40 | 41 | 25 | 38 | 30 | 174 | |
40 | 42 | 40 | 35 | 17 | 174 | |
39 | 38 | 42 | 30 | 25 | 174 | |
Ótr
|
41 | 41 | 17 | 40 | 35 | 174 |
40 | 40 | 38 | 31 | 24 | 173 | |
39 | 33 | 42 | 26 | 28 | 168 | |
41 | 37 | 36 | 26 | 28 | 168 | |
45 | 36 | 30 | 38 | 19 | 168 | |
41 | 37 | 37 | 31 | 22 | 168 | |
41 | 37 | 25 | 39 | 25 | 167 | |
38 | 39 | 19 | 36 | 29 | 161 | |
40 | 31 | 36 | 30 | 20 | 157 | |
41 | 37 | 27 | 36 | 16 | 157 | |
41 | 35 | 33 | 30 | 18 | 157 | |
37 | 28 | 34 | 25 | 30 | 154 | |
43 | 35 | 25 | 36 | 14 | 153 | |
43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Ótr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
---|---|---|---|---|
Ótr is a Mythic Hero, and when summoned, you will receive an Anima Blessing. During Anima Season, allies who have been given an Anima Blessing and appear together with Ótr in batlle will receive a HP+5 and Def+5 bonus to their stats, increasing the party's overall power.
Refined Auto-Lofnheiðr grants 【Incited】 and an Ignore Terrain
status effect to Ótr and nearby allies at the start of each turn,, and grants Ótr 【Canto (3)】 during turns 1-4. These effects all improve mobility, and the 【Incited】 status is improved upon longer distance travelled.
In combat, refined Auto-Lofnheiðr grants Ótr Atk+11 and Def/Res+5 during combat, inflicts Atk-6 onto his foe during combat, grants Ótr a guaranteed follow-up attack, prevents his foe's follow-up attack, grants Ótr damage reduction piercing on Special trigger, true damage based on 20% of Ótr Def, and inflicts Atk/Def penalties onto foe based on their current stat bonuses.
This weapon refine provides multiple effects in combat, both positive for Ótr and negative for his foe, and they swing combat greatly in Ótr's favor. It also provides a little bit of support to allies through the 【Incited】 and an Ignore Terrain
status effects.
Ótr's Brutal Shell+ is active at the start of turns 1-4 because of its Special acceleration effect.
Whenever Brutal Shell+ is triggered, Ótr's damage is boosted by 50% of either Ótr's Def or his foe's Def, whichever is higher.
Additionally, if Ótr's or foe's Special is ready or triggered before or during this combat, Brutal Shell+ grants Ótr 40% damage reduction on his foe's next attack, providing a small amount of survivability.
Summoners must not forget that 【Canto (3)】 will be deactivated at the start of the 5th turn.
Please strategize around this fact and don't overshoot Ótr's abilities especially in Summoner Duels.
While G Duel Cavalry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds.
If you plan to use Ótr outside of the Arena, make sure to get him an A skill that allows him to perform better in maps.
Ótr takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take her down.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ótr - Kingsbrother only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ótr - Kingsbrother if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). Unit moves according to movement type. Once per turn. Cannot attack or assist. If using Galeforce, Galeforce activates first before the extra movement. Cannot warp a distance greater than 3 spaces. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 3) At the start of turn 1, grants Special cooldown count-3 to unit. Treat's foe's Def/Res as if reduced by 50% when Special triggers. | 5★ | |
(Cooldown Count = 3) At the start of turns 1 through 4, grants Special cooldown count-3 to unit. When Special triggers, boosts damage by 50% of the greater of unit's or foe's Def. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 5★ | |
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Ótr can be used to inherit G Duel Cavalry 4, Atk/Def Excel, Flow Refresh 3, or Atk/Def Menace.
We do recommend, however, that you build one Ótr copy before foddering off another because he will be useful in Aether Raids.
Ótr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Tyler Shamy |
---|---|
Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Legendary Heroes - Elincia: Undaunted Queen | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Otr can't inherit sturdy impact because he's a cavalry unit though so might want to remove that build.
Ótr Builds and Best IVs
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You're right, must've been a lapse while creating his builds. We've replaced it with Atk/Def Catch 4 for now.